This is the problem. They'd need to put a lot of effort into preventing bullshit overlaps if they were to make bosses more random intentionally(which I don't think they're doing, I just think that spell queueing is a terrible system for boss mechanics but they can't come up with anything better)
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It made a big difference for us this tier. It allowed more comp flexibility and meant our (extremely good) raidleader could focus only on that instead of also having to play his character on the last 3 bosses.
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It's almost as if the way you become the best is by maximizing your chances of success by any means necessary. Having people outside of the actual raid doing the raidleading was an extremely obvious way to improve chances of success, and if anything it's insane that it took this long for it to really start being a thing.
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Did you know that many of the best military leaders didn't/don't run around the actual battlefield in real world battles?
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If the default UI wasn't absolute dogshit, maybe. Addons have also driven every single improvement to the default UI, so getting rid of addons would make the default UI stagnate.
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True, a game that people care enough about to spend hundreds/thousands of hours on creating tools, guides etc for is a failure. Definitely wouldn't want people to actually get invested in your game.
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You're delusional. Your performance definitely suffered, because you only have so much mental bandwidth available. Being able to focus all of it on just your own character vs having to also call out things for other people inevitably means there's a difference in performance.
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Yes, if you've always called out that mechanic and then randomly don't, that's 100% your fault because you've conditioned your raiders to expect that callout and to be able to rely on it.
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There's 4 raid difficulties to choose from. Having one that's very hard is perfectly fine.
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Except you'd need to restart those timers on phase changes, or start separate timers on phase changes because some mechanics don't reset their CD.
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Yes, let's completely ignore their experience and skill in using those tools.
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Pretty sure they've never said that. They've locked down certain parts of the addon API here and there, but they definitely haven't tried to make encounters less dependant on addons.
In retail, sure, in Classic? Rofl.
Sure, but haven't developers been on record in interviews explicitly stating that they had to take addons like DBM and Weakauras into consideration when designing encounters since... Cataclysm or even earlier? That would at least suggest that their requirement is a lot greater, I know at one point they baked a bunch of WA stuff into the UI. Is there a mythic clearing guild that makes a point of *not* using them at all and still clears all the content when it's current? (Genuine curiosity, else I'd think it safe to assume that *every* guild clearing mythic raids when they are current is using bossmod addons and some form of weakauras)...In much the same way, WA or addons of any kind aren't strictly NECESSARY to beat mythic - but not having them adds a significant extra layer of difficulty.
I can't really comment the whole "world first" race side of PvE hasn't ever really interested me but I'd argue that "who gives a toss what 0.0001% of guilds do to compete with each other" - allowing addons as an 'elegant solution' to a problem 0.01% of guilds would encounter, seems very much cutting off the nose to spite the face. But that's just my opinion, it's cool that the majority of WoW players want big glaring sirens and alerts from a 3rd party program to tell them their DPS boost ability has procced or the boss has cast a certain ability. It's just a shame that the game is tuned around them.They also work against certain forms of degeneracy. If, for example, we no longer had addons, world-first guilds would still do whatever they could to emulate the benefits of addons. Instead of WAs counting things down or whatever, they would for example have several people watching from outside, with stopwatches and notepads (or their equivalents) to manually keep track of things and call them out. There's no way to regulate that, and rather than "forcing" top-tier players into jumping through ridiculous hoops like that, allowing addons is a much more elegant solution.
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My guild was always super super casual but I still wanted an "observer mode" so I could occasionally raid lead from outside the group. Mostly on those nights in Cata when pickings were slim and we'd be running 2 10 man groups, being able to raid lead both at the same time would have been awesome. Also would mean I could give up my spot to someone else who really wanted it. Sorry, as you were![]()
I think you got two things confused here. First you talk about addons needed to get a world 1st, then about needing them to kill a boss. Those are two different things - he never said you are unable to kill a boss if you don't use said addons to the max of your capabilities - he said you won't get world 1st without it. Which is rather obvious, since in a race of the very best players in the world, you really need to use every small thing to your advantage.
But that hardly means good players are unable to kill bosses without addons. Pretty sure they can, it will only take more practice and patience to learn the ins & outs of every encounter (and maybe a bit higher ilvl to offset the fact that you won't be able to use every cooldown as effectively). But why do that, if the addons exist? Only to prove some point?
I'm not so sure about that?
I can't recall many raidbosses over the past few expansions in which almost every World top 3000 guild didn't use weakauras to try and deal with certain mechanics. I'd argue that some raidmechanics on mythic might be even entirely impossible if you didn't have an addon for them (eg. the Mekkatorque robots come to mind).
- The One and Only, the Legendary, the Mighty - You might recognize me from the forum signatures of lesser mortals obsessed with me. -Vexing little man-babies and normies on the internet since before you were born.
What addon was required for robots? iirc we just jumped in a called who would say the colors for 2 people and afterwards 1 called his. We used announcer to see the names over the robots easier due to blizzard UI being shit by default. I wouldn't say it's impossible without it though. Since you can just call your own name.
Last edited by Kumorii; 2021-02-23 at 12:21 PM.
I did it the other day with a pug (having gotten CE Jaina myself while the expansion was current), and it just was incredibly hard to see who was in which robot without a WA that either spammed local chat with your name above your head or something similar. There is barely enough time to do it properly with an addon (in my recollection of scoring a world top 500 kill on it), so doing it without seems absurdly hard, it seems to me then to have been designed with WAs / addons in mind.
- The One and Only, the Legendary, the Mighty - You might recognize me from the forum signatures of lesser mortals obsessed with me. -Vexing little man-babies and normies on the internet since before you were born.
Having the time to repeat the same thing over and over again and follow the script isn't "skill"
Want to hit top dps? There is literally an add-on that tells you what to press and when to press it.
Then you add that in with following the script of the add-ons and it just takes time, anyone can do it.
Yeah, exactly. I know people have been doing it to some degree for many years, or wanted to but didn't have the tools. It's just such an obvious thing to do, looking at loads of real life examples(or even esports like CS:GO where it was briefly a thing)
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That addon(Hekili/HeroDamage) won't be able to tell you the right answer in every situation. And discounting experience is just absurd, that's how you build up any skill.
This 100%^^^^
Infact, Blizzard had even stated years ago that they design encounters around the fact that we have these add-ons. Without them it would be impossible to beat these raids unless you were a WF team.
Raid encounters are far more complex today then they were in vanilla. Like the OP said...if you wanna know what raids would boil down to without them...we'd have vanilla and maybe even TBC style raids because anymore complex and well over 95% of the playerbase is screwed.
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I did that fight and beat it. I'd like to see raiders defeat that mechanic without a WA. Infact, that mechanic was definitely built considering we had the WA for it. Because their is no way your whole raid could stand in the right spot and not nuke people without it. And even then with it...took a little bit of practice.
while on a base of principle I agree that WA's are objectively bad, I also prefer to keep them simply because of how piss poor the base UI is, and the only way to get rid of them is to get rid of addons.
having the leader sit out and coach from the side isnt a 1st in wow. people have done it in every game the moment it turned competitive, League, CSGO, Dota, etc. being able to fully focus on strategic and tactical components without having to worry about gameplay is simply insanely efficient, and the only deterent is that people would want to play themselves, but the moment you turn anything into an E-sport and theres more to it than just playing a video game, this has happened.
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no? you can easily do every fight without any addons. they are mostly to keep track of other players in ur raids, and allowing you to play the game for them since finding 20 competent people isnt possible.
Hekili and HeroDamage don't take into account adds spawning/vulnerability windows in the future and whether you should hold CDs for those, no. And it can't make you top 3 100% if you're playing like... Beast Mastery, because the spec is not good. You can't guarantee that it'll make you top 3, because that depends entirely on the rest of the raid/guild.
They cant exactly go back that easily, if they somehow designed an easy raid so you dont need giga specific weak auras, it would get meme'd on, just like Emerald Nightmare was, its just how it is, and if they wanted to they could remove the use of them just like they were against the radar thing on archimonde.
And to the "all the rest suffers", who suffers specifically? Hall of Fame guilds and some Cutting Edge guilds only if any (?), those are the only players that experience the actual real encounters pre nerf, everyone else tackle the nerfed content, so thats a tiny part of the community.