And what's the problem with that? If you have the data that everyone playing your game is using addons... why not build encounters around everyone using addons?
You act like having addons installed somehow makes your game harder/worse. Take addons away and a fight like Archimonde would've lost like half of its mechanics (most importantly, the most impactful mechanics) - boy oh boy, Archimonde whit P1 being nothing but picking up embers and grabbing a light orb every now and then surely sounds exciting... maybe they could have even added a dispellable debuff into the mix!
Yeah I agree. Addons make the raid way easier.
Like a Weak Aura that yells someone's HP percentage during Hungering Destroyer Miasma. Without it you'd have to either soak the full Miasma ( leading to more dmg taken by the raid because of stacks ) or you'd need to monitor their HP, which distracts you and lowers your DPS.
Yeah obviously you could. The whole 'script' thing is just semantics and I have no time for it lol. A chef has to follow a set of instructions to cook a dish, but even if somebody is giving you instructions you're not going to be able to bang out a 2 Michelin star standard dish without already having the skills to follow those instructions properly.
The fact that you're being given prompts about how to handle mechanics doesn't suddenly remove all skill requirements when it comes to handling them effectively.
Legit dude, if you think you just have to follow a script, go trial for Limit lmao. Such a dumb take.
yes .
they have have be too hard and overtuned for years now - since cata it was only worse and worse
there is a reason why WoLK was golden age of both game as whole and raiding.
because it was tuned perfecly.
after that it went downhill and so went game overall.
this is direct fault of catering only to top 5%.
CN is prime example of that - you have so many overlaps of mechanics even on hc that it makes many encounters simply not fun . also stuff hits for way way to much effectively 1-2 shoting you if you fuck up even once and many times you have split seconds to make decisions even in very hectiv sitations. very very unfun design .
Last edited by kamuimac; 2021-02-21 at 09:41 PM.
Both DBM and WAs have to go. With DBM and WAs, raid design will always be an arms race vs. addon creators with ever growing complexity.
The need for a 21st player as raid leader at world first level would actually go up with no addons. Not down.
I was already in multiple top 50 world raiding guilds...
You would be surprised how mad some raid leaders get and how many people get replaced for not following the script.
And yes, you can make food just as good as a whatever star chef, so long as you have their tools(aka gear) just by following the script.
What do you think they do? Put a spell on the food? It is quite literally following instructions to make the food...
It is less about their "skill" and more about their tools that they have to accomplish the stuff.
Again, turn off the add-ons and I bet you bosses at this level don't die.
Its a problem because add-ons force blizzard to make fights more and more intense and hard because you essentially are playing against people following a script and don't really have a dynamic to it.
It is the other way around. Because blizzard is trying so hard to counter top world guilds, all the rest suffers. Tools will exist regardless. But if the need (demand) to have such elaborate addons/wa would go down because of SIMPLER encounter designs, the supply will also go down.
Nobody forces blizzard, thats ridiculous.
Last edited by kaminaris; 2021-02-22 at 02:03 PM.