That 1% number was about 6 months before Wotlk came out, the end of TBC.
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The main difference I see with TBC raid design and current raid design, is that while current raids are more complex, the mechanics of TBC raids were far more punishing. It was relatively simple to know what you had to do in TBC raids, but if *anyone* did not execute correctly the effects were felt were felt raid wide in ways that were almost impossible to overcome unless you were dramatically overgeared for the fight. It was the old Blizzard mantra "easy to learn, difficult to master" on display in top form.
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Last edited by Frozenbro; 2021-02-22 at 01:49 AM.
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Thats debatable. We have no evidence one way or another, outside of an obscure Ion post that isnt definitive.
But he does say: "raid designers were acknowledging that top guilds would use every tool at their disposal to win the race to Kel'Thuzad, and tuning the fights around that expectation". Every tool would include world buffs.
Last edited by Daymanmb; 2021-02-22 at 07:30 AM.
No, because it's expected that people will WIPE during progress, and as such WB wouldn't be available for progress.
They obviously didn't tune it for people who already have known the fight for 15 years, and practiced for hours on PTR/private servers, and would go to such ridiculous length as rotating alt with WB.
WB were thought to be something fun to help leveling. Not to double character's power during raids.
In fact, if Naxx fights were designed with WB, they would be plain impossible to finish without, considering how much more powerful someone is when stacking them.
More punishing, have you completed Mythic anything in current wow. Most mechanic fails in current mythic lead to huge damage to you/raid, death to you or even worse wipe. Yes there were some oneshot mechanics in TBC but most mechanics were forgiving until Sunwell and in many cases only a couple people had mechanics where they had to worry and personal responsibility was not always huge. Now fights are based around personal responsibility mechanics.
This is exactly what people said about classic and see how that turned out.
TBC is an amazing game, much better than Shadowlands will ever be but let's not fool ourselves into thinking that it's hard. In fact I'd argue that one of the main reasons that it's a better game is because it's easy, it's way more inclusive.
Us claiming that it's hard when it's painfully obvious that it's not just makes us look insecure.