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  1. #61
    Not to jump at you but using the lack of activity and other players in leveling zones is a bit weird because the game is more than 15 years old and for many of us who have played since the start, the charm of leveling new characters wears off. The main bulk of the gameplay has always been the endgame at max level and I know it wasn't always the case, but with every expansion added to the game and the bigger the picture, the more true it has become. You'll get some people leveling alts (or new mains) but even then people look to take the quickest route which is usually dungeon spamming (with maybe some questing) and not running around low level zones writing in general chat.

    As for the social aspect that's why you join a guild IMO. The worst/most annoying aspect of the social part of the game has always been the general/trade people spamming and writing the weirdest stuff.

  2. #62
    Quote Originally Posted by Afrospinach View Post
    Well you can look at classic to see that the anti social nature of retail really is a consequence of the various systems incorporated over time.

    It does not matter how often you say "it is still there", the lack of incentive has had an effect.
    Actually Classic is not much better. The problem is more because of the players than it is the game.

  3. #63
    Quote Originally Posted by deenman View Post
    wow imagine being surprised that by the 9th expansion and with the leveling being sped up that you notice less people in those zones

    you may not know this but,people leveling now have the option of leveling in almost any zone made in the past 8 expansions,and those levels go by pretty fast

    and how the hek is classic WORSE?how??are people not lvling at all these days or what?
    classic barely got players left and those that still play, are max level

  4. #64
    Quote Originally Posted by Afrospinach View Post
    Well you can look at classic to see that the anti social nature of retail really is a consequence of the various systems incorporated over time.

    It does not matter how often you say "it is still there", the lack of incentive has had an effect.
    It's not a 'retail' thing.

    Stop being ignorant.

    Times changed. 15 years passed. Online gaming is very very very different.
    Noone is awed anymore like "oh my god this dwarf is an actual real human somewhere in the world".
    Everybody understands what being an online game is.

    There was never an incentive to social interactions. If people were just as good as they are now they would have done the same as they do now.
    Classic is the perfect example: you might have thought it was going to be the social paradise of "oh my god lets quest together" with strangers BUT reality is people fucking cleared Molten Core on the first week while not even being at 60.

    Stop this pink nostalgia goggle bs.

  5. #65
    Ah... the classic poster that doesn't even reach level cap and has the game worked out. It's more common in FFXIV i must admit.

    You are too late buddy. No one is leveling in a 15yo mmo out of prepatch/launch. We are all on the max level content.
    Last edited by Swnem; 2021-02-28 at 05:19 PM.

  6. #66
    Light comes from darkness shise's Avatar
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    Quote Originally Posted by VoidSeeker199X View Post
    I'm currently leveling a new character after I quit mid Legion and just reached level 40 the other day. In these 40 levels I had zero interactions with other players and saw maybe one other player in the zone I was in. The world chat is dead and all you see in trade chat is people spaming their boost adverts. This can hardly be called an MMO anymore. Now you could say: "Just play Classic then". And I tried that and it's even worse. Good luck finding people that are willing to do quests or run a dungeon normally. What has happend that the game became so asocial?
    Don+t know what to tell you, it might be chance. I recently leveled a couple of characters and WoW felt more alive than in the past nearly 8 years.

    Funny enough, Legion and BfA were outstanding expansions..... (EXCEPT for their core, systems, which were terrible) but leveling and alts wise thy were pretty cool. BfA was not extremely alt friendly but it was not all that bad, a bit more grindy than Shadowlands of course.

  7. #67
    Bloodsail Admiral Isilrien's Avatar
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    Quote Originally Posted by Molvonos View Post
    I get my social interactions through my guild...
    I agree with your assessment since it matches my own. (I'm a Kunark-era MMO player, though.)

  8. #68
    I've been playing the game essentially solo since, well, MOP, I guess. I like it that way. No pressure to perform, no need to rely on others, just do what you enjoy and at your own pace.

  9. #69
    Herald of the Titans msdos's Avatar
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    It would be a single player game if it cared about casuals, which it doesn't, in terms of character progression.

    Best way I can describe WoW is a tunnel you walk through the entire leveling experience, a LFG dungeon is a window in your tunnel that you look out of for 10 minutes, then return to tunnel. At the end of the tunnel you see a cross roads that leads to more tunnels with more windows for you to look out of.

    That's what playing WoW feels like, imo. The open world doesn't have any purpose so you just end up on a linear path of check marks and zipping to blip after blip after blip on your map, radar thing. No one speaks to you because there is no reason for them to, everyone is invisible to each other in the PHYSICAL game world because of the LFG, LFD, LF this and that tool, you don't even need to look around you at all anymore unless you're literally going to fall off the world, the game is just brainless and all the raids are figured out in public test, then everyone studies the strategy independently, so again, no reason to communicate there.

    I think maybe they intend for people to use the in game voice system? Everyone just turns it off, how will that work??

    The open world and everything to do with it is just too far gone, it really isn't that type of MMO anymore. It's easier if you think of it as an open world multiplayer game (remove the massive and RPG part). It's not massive since everything is sharded and phased, destroying any immersion you could ever have and guilds (30 or more players all traveling in the open world at the same time) literally are never seen in the open world. It has a couple RPG elements, but it mostly feels like the Avengers paid service. All the crap you need to build your character you have to buy with bogus, invisible in game currencies designed to waste your time (Renown, anima, emblem, conduit, ilvl, patch with more ilvls and more chasing).

  10. #70
    Quote Originally Posted by VoidSeeker199X View Post
    The playerbase has the same mentality as in retail. Only the endgame matters. So if you aren't Level 60 by now you're shit out of luck and will have a miserable time leveling. So it would be no different to opening a local server and playing alone.
    I keep hearing this garbage being regurgitated constantly - this is nothing to do with "retail" and everything to do with an aging player base who have little interest in chit chatting with what can be and often is an extremely juvenile and idiotic community. Every week there is some new "cool" thing for all the edgy morons in chat to spam endlessly about all day. And that is why many of us choose to keep to ourselves outside of our established communities of guilds or groups of friends - many of those interactions are negative.

    Just look at LFG chat on any busy realm, and its the same story - 5 or 6 kids spamming shit endlessly from the am to the pm, just spam spam spam - they attach to some stupid little fad, be it spamming about KFC, or literally all spamming the same word endlessly, or jus the usual failed and childish attempts at being edgy. On one of the realms i main on, the main topics of discussion are Gender, Sexuality, KFC chicken, and Race - those 4 subjects would account for 80% of the "chat" in public channels, from zone, to lfg, to trade - anything where they can get some attention.

    All desperately trying to create their own version of "barrens chat" but its so fucking forced and embarrassing, many "normal" people simply turn of those chats and communicate with like minded people instead.

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    Quote Originally Posted by oldgeezer View Post
    I've been playing the game essentially solo since, well, MOP, I guess. I like it that way. No pressure to perform, no need to rely on others, just do what you enjoy and at your own pace.
    I mean so long as "what you enjoy" doesnt include pvp, raiding, m+, or any of the other core endgame systems, thats absolutely fine. And i know a few people who play the game as you do and are happy with it.

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    Quote Originally Posted by glowpipe View Post
    classic barely got players left and those that still play, are max level
    You believe it has few players left? Are you on a busy realm or a "dead" one?

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    Quote Originally Posted by Echocho View Post
    Actually Classic is not much better. The problem is more because of the players than it is the game.
    If you look through these forums, many of the "problems" with the game are actually entirely community created.

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    Quote Originally Posted by Ealyssa View Post
    8 years old content in a MMO is almost dead ? Color me shocked...

    Can we stop with stupid thread ? That would be a dream.
    Where did you come up with 8 years from? Vanilla came out in what, 2004? Thats 16 years old?!?!?!?

  11. #71
    Elemental Lord GreenJesus's Avatar
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    I think this game is terrible as a single player game. I only do group content now and pretty much ignore story in this game now. Can't take it seriously after teldrassil and what followed. I can't imagine being a solo player longer than 2 weeks and unsub. BFA literally ruined the immersion for me entirely.
    @arkanon Did you hear that Roe Jogan died? And.. "general Draven? From league of legends? "
    Last edited by GreenJesus; 2021-02-28 at 11:17 PM.

  12. #72
    Quote Originally Posted by GreenJesus View Post
    I think this game is terrible as a single player game. I only do group content now and pretty much ignore story in this game now. Can't take it seriously after teldrassil and what followed. I can't imagine being a solo player longer than 2 weeks and unsub.
    Eh, you can 100% play solo and not pay attention to the story at all. That's how I played the short stints of BfA and Shadowlands that I managed to stomach!

    That is, "solo" including forming your own groups for dungeons. I still consider that "solo" as long as you and the group don't make friends and coordinate future runs together - Which I have no interest in doing. Too much scheduling for a game that I can't even ass myself to play most times that I'm scheduled to.
    Quote Originally Posted by smrund View Post
    I'm sorry sir, but we do not serve complimentary cheese when you bring your own whine.

  13. #73
    Merely a Setback Queen of Hamsters's Avatar
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    If you want it to be, sure. I always get the distinct feeling though that all the people whinging most for "nO SoCiaL InTeRaCTIon", are actually part of the asocial crowd. Or they repell people...

    Anyho, I play the game solo and socially but if I can't play socially, as in raid with my long-standing guild, I'd rather spend time playing a dedicated single-player game.
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  14. #74
    Quote Originally Posted by Queen of Hamsters View Post
    If you want it to be, sure. I always get the distinct feeling though that all the people whinging most for "nO SoCiaL InTeRaCTIon", are actually part of the asocial crowd. Or they repell people...

    Anyho, I play the game solo and socially but if I can't play socially, as in raid with my long-standing guild, I'd rather spend time playing a dedicated single-player game.
    I can't say I ever really played any part of the game solo beyond leveling and odd niches like the mage tower. It kinda boggles my mind people think of wow as a single player game. It would be a rather mediocre one if it was.

  15. #75
    Quote Originally Posted by VoidSeeker199X View Post
    I forgot to mention that I'm leveling in Chromie Time (MoP). Since Chromie Time is phased could this be another impact why I don't see any players in the world? Would I had a better experience without Chromie Time enabled?
    In MoP? Probably not. MoP isn't one of the expansions recommended for efficient leveling, so the players there will likely be people who just enjoy the content. My personal experience is the starting zone for any given expansion usually has some people in it, but not so much after that. Like, you'll see people in Borean Tundra or Howling Fjord, but nobody in Zul Drak or Sholazar Basin, for example. As Alliance, Elwynn, Redridge, and Duskwood are usually populated, Westfall varies.

    This seems to be a popular leveling guide if you're interested in seeing where people are going. As Horde, I usually see people in Silverpine & Hillsbrad because of it. The only outlier is Loch Modan, which is recommended for Alliance but was absolutely dead when I went out there. I haven't spent much time in Gorgrond to see how popular it is, it's recommended for both factions but I hate WoD content so I usually avoid it. https://www.reddit.com/r/wow/comment...ster_than_wod/

    I still see plenty of people in Legion too, particularly Suramar (you have to be level 45 to get the quest to go there). Invasions are also popular, but I'd recommend turning off Chromie time for those. Chromie time can make a big difference in the amount of people you see if it's a zone that higher levels tend to frequent, like Suramar.
    "People with depression score higher on tests of realism. Intelligence is positively correlated with mental illness and suicide. What this indicates is that if the mind understands too much about reality, it wants to destroy itself. Human life is existential horror."

  16. #76
    Quote Originally Posted by Shadowmatrix View Post
    People happened, They decided they didn't want to talk.
    Yet this issue doesn't exist in every MMO out there.
    It's not just a "people" problem,it's very much a "WoW community problem"

  17. #77
    Blizzard caters to asocial players so community got replaced with asocial people

    Social people left to play other games

  18. #78
    Quote Originally Posted by otaXephon View Post
    There's a non-insignificant portion of the playerbase on this forum who think that dungeons should have NPCs instead of players so they can continue living out their single player MMORPG fantasy. That said, there's plenty of human interaction in modern WoW if you seek it. I've made a number of friends just PuGing M+. Sometimes I'll go on twitch and find people with low viewcounts and offer to join their groups.
    Well imagine this: you pick party members like you did in WoD garrison and gear them up! So you can have a bear tank and a pala tank (ofc only one allowed for a 5m dungeon) and you run with whichever one you want, and get them new items and such I would certainly play more if we were able to run dungeons with NPCs that we can CUSTOMIZE

  19. #79
    Quote Originally Posted by NabyBro View Post
    Stop this pink nostalgia goggle bs.
    Ugh.

    I am playing classic right now. This canned "nostalgia goggles" comment that you use as a replacement for your own constructive thoughts is something that does not work anymore, you know, with classic being live and all that. Think about it but don't hurt yourself mate.

    So you are on a shit server with shit people in classic? Boo hoo. There is an anonymity aspect to retail that makes consequences of antisocial behaviour irrelevant. This is not a new thing. This is not an even online thing. Even people driving cars behave like assholes because of the perceived degree of separation they have with their peers. You act like an a-hole in classic there are actual consequences and wow does that improve things a lot.

    Sure, there are a hell of a lot more pragmatists in classic than there were vanilla by a country mile, there are things done in classic to a degree that were never done in vanilla. On my server at least this has increased co operation with others, not reduced it.

    Quote Originally Posted by NabyBro View Post
    Times changed. 15 years passed. Online gaming is very very very different.
    Noone is awed anymore like "oh my god this dwarf is an actual real human somewhere in the world".
    Everybody understands what being an online game is.
    Oh um, yeeeeeaah.

    I was super confused by the internet when it came out. What was generating all these posts on forums with opinions and shit. Said no one, ever. Before online gaming there were plenty of forums. They were also more pleasant than now. Why has online interaction gone right down the shitter? why has trolling become acceptable in light of what you describe as some kind of "awakening" to the realities of online interactions(still kinda laughing at this btw)?. Are people just becoming more assholish? Or is there a generation out there really getting every inch worth of this anonymity and freedom from consequences. You can call me ignorant all you want but I think the one thing we can be sure of is that you clearly do not have a fucking clue either lol.
    The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts.

  20. #80
    Quote Originally Posted by Afrospinach View Post
    Before online gaming there were plenty of forums. They were also more pleasant than now.
    Oh, you did not just make that claim.

    Funniest thing I read all week.

    Son, we invented flame wars over in usenet before the days of the www. Did you think Netiquette was such a hot topic in the 90s because people behaved themselves? <snort> More pleasant indeed.

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