
Originally Posted by
SirCowdog
There is a point...if the geography includes reasons to land, and also reasons to fly.
The problem with your line of thinking is based on the assumption that only 2-dimensional design has any merit. What about caves? Buildings? Flying islands or fortresses. Hazards in mid-air that must be flown around, or even just giant freakin mountains, like stormpeaks.
We have to keep in mind that in a large part the desire to fly represents a VERY real aversion to the grounded content. And thus the solution is not to force players into what they dislike, but to ask what it is about the grounded content that players want to avoid, and make better open world content based on those answers. This is something blizzard stubbornly refuses to do by pushing this idea of their "vision" trumping all feedback.
Flight mechanics in wow ARE problematic. But mostly because of the overly-simplistic design of the grounded content. You can't just point the finger at one and say the other is fine. You have to address BOTH issues if the game is going to get better.