The most difficult thing for people to do is objectively look at something they don't like and be able to accept that it is not bad, that other people like it, and if it was changed to the way they'd like it that other people would not like it and want it changed back. The second most is to receive something they didn't want or ask for and be grateful for it, not immediately demand what they wanted instead.
"Take the time to sit down and talk with your adversaries. You will learn something, and they will learn something from you. When two enemies are talking, they are not fighting. It's when the talking ceases that the ground becomes fertile for violence. So keep the conversation going."
~ Daryl Davis
No one does world pvp outside of ganking. The amount of players who do that are not worth considering.
How does it trivialize questing? The quests are still there once flying is introduced. It's not like the quests magically move.
Flying worked fine from the start in previous expansions, there's no reason why it wouldn't work now.
It's like the rest of the design. Retarded as fuck, made to slow down players. Flying points connected in a retarded way, so you fly all over the zone instead going in a straight line, no mounting in the Maw, etc etc.
Just retarded game design choices to prolong our play time.
No, outside of slowing down the players and making them waste time in game, there's absolutely no reason not to include it from the beginning.
Flying would not be needed if layout of few zones would not suck that much. I still tend to avoid visiting Bastion as much as possible - its a beyond horrible map to traverse, with flight points stupidly placed and tons of elevations so you need circling around stuff to get to your destination. Worst map in this expansion so far. Revendreth is easier for me just cause I'm Venthyr, so all these portals do help, otherwise, I believe, would also be messy.
Flying should have never been introduced period.
No but any difficulty goes out the window. Making your way to the quest objective tests your ability to conserve cooldowns and manage your pulls.It's not like the quests magically move.
Jintha'Alor was a legendary quest back in Vanilla and if flying was in for it, it would be a joke.
Maybe be a less bad player who doesn't run through aggressive packs without any knowledge of how to strafe? Or buy the anti daze equipment. Or switch to tank spec when you're making long hauls. You choosing to make things as difficult as you can on yourself in order to push your agenda that things are difficult doesn't hold water.
The most difficult thing for people to do is objectively look at something they don't like and be able to accept that it is not bad, that other people like it, and if it was changed to the way they'd like it that other people would not like it and want it changed back. The second most is to receive something they didn't want or ask for and be grateful for it, not immediately demand what they wanted instead.
Failure might not be likely but read some of the comments in this and other flying threads. Lots of people seem to really struggle with basic navigation across the zone, get stuck on pieces of scenery or pull every mob in the zone so it takes longer to travel. On top of that there are different ways of approaching a quest so a moment looking around and deciding to attack mob X first instead of mob Y gets the quest done quicker. All aspects of gameplay that flight allows you to ignore.
Notice how the only zones you couldn't fly in were zones that had actual content to do at max level? Giving flying at cap only really works if you don't put any content there, because flying trivialises everything without forcing all content under a roof or in a cave. It's just the flip side of the argument that the world feels so small. It's incredibly stubborn of YOU to suggest that your thoughts on the matter is the correct one and that blizzard must be denying they got it wrong.
Flying is like a catch up mechanic, it speeds up questing/WQ's. Adding flying on cap just makes the world feel tiny and you zip from one quest to another without any thought. The logical next step up from that is just to have the game teleport you to a mob that you kill, and then to another mob that you kill and so on. Quest chains would need to be 200 quests long to have any play time in them.
This right here. ^^^^ /thread
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Actually, flying is one of the things blizzard said they regret. "Thank the no flying crowd". Yeah...blizzard has been doing this for years because a part of the playerbase told them to. It's like you're new to the game or something.
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No. Go play a different game. This one consumes too much of your time apparently. So many lazy players out there....
TIL calling an argument poorly constructed, off-topic, and nonsensical is 'whining'.
When was the last time Flying was 'default'? It's coming with pathfinder, just like it always has (since Warlords), the criteria have been shuffled around. Delaying flying has absolutely nothing to do with 'difficulty' and everything to do with keeping MAU counts arbitrarily high before the mid-expansion lull. Not exactly a difficult concept for most people to wrap their head around, but tell us more about quests people don't care about, Classic, or whatever nonsense you feel supports your argument.
"How does making things take longer cause people to spend more time doing things" Hmm it's a mystery...