if you enjoy doing them on a ground mount why do you have to remove my ability to fly to do that? you havent actually answered the question. fun is subjective, everyone enjoys the game differently. the problem comes in when you force one subset of players to play a certain way.
saying the choice is an illusion is bullshit, a choice is a choice. you just dont want to have to make a choice.
"Forcing" someone to play a certain way is pretty much the definition of game development. If you want to play current raids you're "forced" to do it in a group. If you want the best gear you're "forced" to do harder difficulties. You're "forced" to repeat content because of RNG loot and you're "forced" to do it over an extended period because of raid lockouts.
No it's not bullshit, you just don't like it. Do you think it would be a proper "choice" if there was only one difficulty level of raids and people wanting more of a challenge could wear quest greens? What did you think of my idea of having a fly-mode toggle that halved quest rewards and doubled the requirements for Covenant dailies, don't you think that would be a better choice than expecting people to gimp themselves? What if flying was the norm and you could choose a no-fly mode that doubled quest rewards and halved Covenant requirements, would that feel better?saying the choice is an illusion is bullshit, a choice is a choice. you just dont want to have to make a choice.
a proper choice is subjective... you dont want to have to make the choice and you want that choice removed from others.
as for players wanting to make the content harder for selves, if you want to do that I dont see the problem.
if the goal is to have the most possible challenge then people who say they want that wouldn't do the exact opposite like they actually do.
maybe remove gear from the equation and make mythic entirely skill based. theyre already heading in that direction anyways as they continually remove stats and are now removing levels.
regardless you still havent answered my question bout playing the way you want without restricting others, and I think the reason you intentionally skipped it is because its reveals a major flaw in your thinking...
So if one spec, or an entire class, does half the damage of another it's still a valid choice?
If all raids drop the same loot, people in harder difficulties should be happy about their choice?
If Prot Warrior wants to tank with a 2-hander there is nothing wrong with making that choice?
It's not about having the most possible challenge, it's about the devs setting a certain level of challenge that isn't undermined by a single ability.as for players wanting to make the content harder for selves, if you want to do that I dont see the problem.
if the goal is to have the most possible challenge then people who say they want that wouldn't do the exact opposite like they actually do.
So Mythic should be LFR run naked? Do you think Mythic raiders would be happy with that choice?maybe remove gear from the equation and make mythic entirely skill based. theyre already heading in that direction anyways as they continually remove stats and are now removing levels.
Third time I've answered the question now. How about you have a go at mine -regardless you still havent answered my question bout playing the way you want without restricting others, and I think the reason you intentionally skipped it is because its reveals a major flaw in your thinking...
What did you think of my idea of having a fly-mode toggle that halved quest rewards and doubled the requirements for Covenant dailies, don't you think that would be a better choice than expecting people to gimp themselves?
What if flying was the norm and you could choose a no-fly mode that doubled quest rewards and halved Covenant requirements, would that feel better?
pay up, please. the only time I spend in Orgrimmar or Stormwind is either passing through the portal room/the island to get to the zone I actualy want a little faster or listing some shit on AH before heading back out. even if i AM waiting in queue (which is rare, cause I prefer overworld play to dungeon or raid pugs and I never pvp) I do some out in a world. either farming mats, or questing or both.
THAT is why I like flying. because it allows me to reduce the in between of the activities I enjoy and actualy enjoy activities more. too much travel = me not getting to actualy do things as much, cause my play time is NOT infinite.
are these choices valid? yes.
I dont tell people what they should do or feel...
There used to be two handed tanking and people liked that, so no I see nothing wrong with that.
not sure what youre talking about with regard to this, people will always find a way to undermine challenge. also challenge isnt cut and dry as challenging for one person may be a cake walk for someone else.
Again I dont tell people what they should do... If they WANT to do that I have no issue with them trying and if they enjoy doing that then it would make sense to assume they are happy with that choice.
You still havn't answered my question, all you've done is ask questions... but I'll answer your question then explain the issue with your thinking.
Your question contradicts itself, as its doing exactly that. it gimps you in some way, so nothing has changed.
both of those are effectively the same thing and that's actually what blizz did with rested xp. at first it was a penalty and then they changed it to be a "bonus" because how you frame it affects how people feel about it. the mechanic never actually changed.
Now I'll try my best to explain the issue with your thinking.
you've narrowed the choice down to 2 things. (there's more choices but these 2 are the ones you've basically pointed out so I'll focus on these)
The choices are
playing less optimally but more fun
or
Playing more optimally and less fun.
because both of these choices require you to give up something you want you dont like the choice and dont want the choice.
what you want is to have the positives of both without the negatives (which is totally understandable)
Now this may come as a shock to you but you dont HAVE to play optimally. and taking away that choice from others because you dont want to have to make that choice for yourself will not solve the problem as this choice presents itself in many forms.
In fact you are the very example they talk about when they say players will optimize the fun out of the game, sadly by trying to control players devs only make this problem worse.
taking away choice does not solve the problem as its an internal issue the player has to deal with.
this choice will never go away and is not unique to one game or scenario. and removing choices will not improve things or make this choice any easier.
when you advocate for removing choice this will inevitably come back to bite you in the ass as the things YOU like and enjoy are removed as options.
in every decisive changes they've made I've always advocated for making it an option so that the most amount of people can play and enjoy the game. Like scaling for instance, I absolutely hate it. But I get that some people like and so I dont want it removed outright but simply want the option to play the game without it. ie a toggle option like war mode.
I get that you cant make EVERYONE happy, but you can make most people happy by not alienating large portions of the player base.
I don't think I've been like "Damn, I wish I could fly here" even once this expansion. Except maybe in Ravendreth. I guess traveling by foot is content on it's own, like in many games where you can also fast travel.
Chat don't tell him that you could only use maw mounts in the maw anyways.
So you think it's fine for Prot warriors to choose a weapon that makes them take more damage and removes some key abilities.
You think just because people will try to find the easiest solution to a problem the devs should give everyone the easiest possible option, far outstripping class abilities for those issues.
You think high-end raiders will be happy getting the same rewards as LFR players, indeed they'll be happy if all raids but LFR are removed and they can choose ways to gimp themselves.
Just these facts alone show that you don't really understand much about WoW, game design in general or the tricky balancing act Blizz have to go through to make sure when they please one group they're not undermining the sense of accomplishment of another.
Literally the fourth time I've pasted this answer, you can even click the little blue icons to see the other posts...You still havn't answered my question, all you've done is ask questions...
Forgetting the psychology bit as that seems to have thrown you for a loop so you forgot to answer the main part of the question, does that mean you would or wouldn't be happy if there was a "fly mode" that halved quest rewards and doubled the requirements for Covenant dailies?
Or there's choice 3 - the devs balance the game in a way that trying to find the optimal way is the most fun. Which is what restricting flight has done.Now I'll try my best to explain the issue with your thinking. You've narrowed the choice down to 2 things. (there's more choices but these 2 are the ones you've basically pointed out so I'll focus on these.) The choices are playing less optimally but more fun or playing more optimally and less fun.
As someone who supports flying in WoW I'm fine with there being compromises in the form of unlocking after the first patch and having some max-level world content in which you can't fly (although I would prefer if you could eventually unlock flying in a place like the Maw). I understand world content can be better if experienced while grounded first. I'm not fine with it being used as a platform to phase out flying entirely as they tried to do in WoD but I don't think they're going in that direction.
We had Argus after Suramar. A big, demon covered no fly zone. BFA gave us Mechagon, but handed us a chance to use Jetpacks. Timeless Isle was all albatross and goblin gliders in a tricky kinda way. Personally, I love the feel of the outdoor content, the zones, and even the flight restrictions in the end game stuff until a certain point. However, once the content is completely outdated, I feel like flight could reinvigorate those places. As for Suramar, I loved the lore and questline, but it was a LOT of work just to unlock an allied race. I mean, $15 a month and $60 per DLC should give us .... well, something.
“Common sense is not so common.” ~ Voltaire