thats one of the reasons that im only waiting for tbc and wotlk classic to release.
thats one of the reasons that im only waiting for tbc and wotlk classic to release.
Given the OP, no surprise the complaint or method of conveying it (which is to say, poorly).
I'm actually surprised the hate wasn't directed at the fact that you still need to use FPs to go from island to island.
I'm sure there's a thread (or several) out there about just that, but that's kind of what I expected the big takeaway to be.
But giving flying in 9.1 makes sense, and tying it into covenants makes sense.
It was kind of pointless to lock it behind reputations, especially with fresh ones like Legion and BFA, because it didn't make sense.
Like, my dragon forgot how to flap because mechagnomes don't like me enough?
Finish the storyline, get flight, trivialize WQs and emissaries that much more, that gives everyone more time to come back to the forum to pick a new topic to which they can direct their ire.
sm0o0o0o0oth brain
Lol drama? its a opinion about how experience the game?
Yes and no. because of mobs, terrain etc it happens way less.
And no i am not blaming flying for all of it. I gave a list of reason people ( some of the reason i agree with) give in general against flying to soon in a expansion.
For you it is better like this. For me its better a patch later like patch x.1.
Everyone has their own opinion.
Nope, my expierence and what people say in general ( not all people). Again 1 of the reasons. Not all of the reasons.
Insults about age...for real? and hours a day are missed because you can not fly? And yes i agree to long without flying is bad. So if it comes sooner ( first major content patch) its fine.
And how much do you dislike the game that you need to rush thruh it. In your logic you have everything done right now. only raiding and pvp and mythic+ left etc. So flying does not help with that. the rest you can buy of the AH.
Not all of everyone. thats the whole point enough of us like it like this. Some like it , some do not. I happen to be one of the persons who likes it like this for a while.
It is not. or did you miss the whole getting nicked out of stuff to farm etc? or stuff to kill etc? or the reason blizzard gave? sidestepping those does not mean they do not exist. Those things do not matter to high end pvp and pve. you can all do that from oribos with the dungeon finder tool.
And still only thing you give as reason is time. Flying makes it faster. so do groups, and having a warlock to summon everyone. And doing it in groups ( the WQ etc). and if you have enough gold you can bypass it all.
Think you really do not understand what i am saying.
The list i gave are not all reasons i agree with. But ones i have seen ( and sometimes agree with) on several of these threads/hear ingame.
And i gave a opinion why i think its fine not to have it at launch with reasons. Not saying they are perfect or there is not a otherway to do it. just gave a reason why not. it also does not mean i think everyone thinks like me. Or everyone thinks you. Just giving my opinion.
because terrain thats purposely made to be tedious and annoying sux to deal with...
i dont have an issue with pathfinder, my issue is that i have to wait halfway through the fucking expansion for it to actually unlock.
Flying is just one of many issues i have with this game, because the devs dont respect my time and have completely ruined any continuity in this game i no longer have any reason to play it.
Story arcs can be written for literaly any form of content. Raids are not the only or even necessarily the best way to present stories. The fact that they do is just more evidence that the developers are expressly priveleging one group of players. This was of course even more egregious in the past but business demands basically forced them to reconsider.
You covered it... by arguing the developers favor one group of players over another. Well done. Maybe you should consider reading what you write first.
Their is very little difference between removing flying and making flying useless for current content and even more difficult to obtain. Aside from theat fact I'm not sure why anybody needs to compromise with the developers, but calling it one is pathetic.
If I want to navigate your shitty mazes on the ground I will choose to do so. Forcing my hand by effectively removing a feature is not a compromise.
That's my point, yes. Cata was the only time you could fly right from the start. And it turned out to be a terrible idea because it completely invalidated a majority of the ground in each zone; you could just fly over anything that wasn't a quest giver or a quest objective area.
That's why Blizzard keeps restricting flying to the first x.1 patch in each expac, so that you cannot just ignore the ground. You have to ride around on the ground for a few months before you can start flying and skipping over everything.
You go to a crap sandwich restaurant for 15 years, and every day they give you a crap sandwich.
Why are you surprised they just served you another crap sandwich?
Its not a trick when they've done it for 3 expansions, and explained it from the start.
Also, flying sucks and ruins the game. If you dont like running around the world, then why play this game?
I'd say it did the opposite, it made ice crown feel so dangerous that the alliance and horde couldn't properly set foot in it, that the only way to strike it was through targeted deep strikes exploiting a weakness in icecrown's defences. The only major ground assault (before argent tourney) was completely wrecked. Even the argent tourney then had you presumably flying around to make strikes, because a proper ground assault wasn't feasible.
Unlike other expacs were we can pretty much walk up to the big bad's gates right at the start.
Last edited by Myradin; 2021-02-22 at 08:06 PM.
MoP wasn't entirely limited to those two islands though. Story quests still largely used the main continent, MoP's world still stayed somewhat revelant thanks to the world bosses and farm stuff. Catch-up wasn't as efficient back then either, so doing non-island stuff was still useful for alts too.
'cos it's actually quite cool to have a raid finishing off a story arc, what sucks is not being able to participate because you don't have the time/skill/inclination, and that's a problem largely solved by LFR.
They cater to all sorts of players. You could argue they favour solo/open-world players by forcing you to grind Stygia. You could argue they favour 5-man players by sticking legendaries behind Torghast or due to the quality of Mythic gear. You could argue they favour PvPers by making arenas a quick way of gearing. Or you could look at the whole and realise they're constantly trying to balance keeping all types of players happy, making them feel their playstyle is rewarding without making others feel pointless.You covered it... by arguing the developers favor one group of players over another. Well done. Maybe you should consider reading what you write first.
There is an absolutely massive difference, that being that with the current system you can still fly. You can take your main out to see the sights, you can level alts and catch up with bits of content you've missed. You might always stay on the cutting edge of world content, never ever go back and never level alts but even as someone who much prefers the way content is developed with no-flying in mind I appreciate being able to play through on easy-mode when it comes to alts.Their is very little difference between removing flying and making flying useless for current content and even more difficult to obtain. Aside from theat fact I'm not sure why anybody needs to compromise with the developers, but calling it one is pathetic.
If you don't like open world content maybe don't play those parts... or are open world players too favoured with rewards so you feel forced to?If I want to navigate your shitty mazes on the ground I will choose to do so. Forcing my hand by effectively removing a feature is not a compromise.
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Annnnd....still repeating the same wrong lessons learned from that.
The problem isn't that players were skipping past ground content. It's that the ground content that's there is so bereft of anything of interest or value....that players don't WANT to interact with it.
Forcing players to interact with content they aren't interested is what Pathfinder is, and is everything wrong with the current design philosophy of the open world.