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  1. #321
    Banned Strawberry's Avatar
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    Quote Originally Posted by Kelduril View Post
    Okay so make a character on Classic WoW and do some quests in zones like Jintha'Alor where mob density is going to stop you from running around like a headless chicken.
    No one talking about flying cares about classic WoW.
    You're in the wrong thread.

  2. #322
    Quote Originally Posted by Strawberry View Post
    Don't be silly. There's no difficulty for quests. You pick one, go to the zone, do it and turn in.
    Failure might not be likely but read some of the comments in this and other flying threads. Lots of people seem to really struggle with basic navigation across the zone, get stuck on pieces of scenery or pull every mob in the zone so it takes longer to travel. On top of that there are different ways of approaching a quest so a moment looking around and deciding to attack mob X first instead of mob Y gets the quest done quicker. All aspects of gameplay that flight allows you to ignore.

  3. #323
    Quote Originally Posted by WowIsDead64 View Post
    Because waiting for flying for a year to have it in completely obsoleted content isn't good compromise. Having both flying and no flying locations at the same time - is. And we had such locations in the past. Wintergrasp, Tol Barad, etc. It was perfect design and the most popular Wow xpack ever made. That's, why I call Blizzard stubborn. They just can't admit, that they're wrong.
    Notice how the only zones you couldn't fly in were zones that had actual content to do at max level? Giving flying at cap only really works if you don't put any content there, because flying trivialises everything without forcing all content under a roof or in a cave. It's just the flip side of the argument that the world feels so small. It's incredibly stubborn of YOU to suggest that your thoughts on the matter is the correct one and that blizzard must be denying they got it wrong.

    Flying is like a catch up mechanic, it speeds up questing/WQ's. Adding flying on cap just makes the world feel tiny and you zip from one quest to another without any thought. The logical next step up from that is just to have the game teleport you to a mob that you kill, and then to another mob that you kill and so on. Quest chains would need to be 200 quests long to have any play time in them.

  4. #324
    Quote Originally Posted by Binaris View Post
    No one was tricked and no one is surprised. Un-clench the pearls.
    This right here. ^^^^ /thread

    - - - Updated - - -

    Quote Originally Posted by Seranthor View Post
    Thank the 'No flying' crowd. I cant imagine Blizzard ever going back to Flying in from the start. Why you thought this was ever going to be the case is one of the mysteries of the universe. Blizzard didn't trick you, you did that to yourself.
    Actually, flying is one of the things blizzard said they regret. "Thank the no flying crowd". Yeah...blizzard has been doing this for years because a part of the playerbase told them to. It's like you're new to the game or something.

    - - - Updated - - -

    Quote Originally Posted by Wilfire View Post
    Once again flying will only be unlocked for already outdated content while being unavailable in the Maw and Korthia. This is Argus all over again. Next expansion MUST have flying in from the START and it must be usable EVERYWHERE.
    No. Go play a different game. This one consumes too much of your time apparently. So many lazy players out there....

  5. #325
    Quote Originally Posted by Kelduril View Post
    Okay so make a character on Classic WoW and do some quests in zones like Jintha'Alor where mob density is going to stop you from running around like a headless chicken.
    Nobody cares about your "in Classic" strawman nonsense.

  6. #326
    Quote Originally Posted by Mercane View Post
    Nobody cares about your "in Classic" strawman nonsense.
    It's not strawman, he said flying does not add to the difficulty. So go do that quest and say that again.

    Nobody cares about your whining either. They're never making Flying default again. They know it was a bad decision.

  7. #327
    Quote Originally Posted by Kelduril View Post
    It's not strawman, he said flying does not add to the difficulty. So go do that quest and say that again.

    Nobody cares about your whining either. They're never making Flying default again. They know it was a bad decision.
    TIL calling an argument poorly constructed, off-topic, and nonsensical is 'whining'.

    When was the last time Flying was 'default'? It's coming with pathfinder, just like it always has (since Warlords), the criteria have been shuffled around. Delaying flying has absolutely nothing to do with 'difficulty' and everything to do with keeping MAU counts arbitrarily high before the mid-expansion lull. Not exactly a difficult concept for most people to wrap their head around, but tell us more about quests people don't care about, Classic, or whatever nonsense you feel supports your argument.

  8. #328
    Quote Originally Posted by Mercane View Post
    TIL calling an argument poorly constructed, off-topic, and nonsensical is 'whining'.

    When was the last time Flying was 'default'? It's coming with pathfinder, just like it always has (since Warlords), the criteria have been shuffled around. Delaying flying has absolutely nothing to do with 'difficulty' and everything to do with keeping MAU counts arbitrarily high before the mid-expansion lull. Not exactly a difficult concept for most people to wrap their head around, but tell us more about quests people don't care about, Classic, or whatever nonsense you feel supports your argument.
    How does a lack of flying keep MAUs up?

  9. #329
    "How does making things take longer cause people to spend more time doing things" Hmm it's a mystery...

  10. #330
    Quote Originally Posted by Mercane View Post
    TIL calling an argument poorly constructed, off-topic, and nonsensical is 'whining'.

    When was the last time Flying was 'default'? It's coming with pathfinder, just like it always has (since Warlords), the criteria have been shuffled around. Delaying flying has absolutely nothing to do with 'difficulty' and everything to do with keeping MAU counts arbitrarily high before the mid-expansion lull. Not exactly a difficult concept for most people to wrap their head around, but tell us more about quests people don't care about, Classic, or whatever nonsense you feel supports your argument.


    Quote Originally Posted by DarkAmbient View Post
    "How does making things take longer cause people to spend more time doing things" Hmm it's a mystery...
    If people want flying so much it seems to me like denying it would just make them not play.

  11. #331
    The Insane Glorious Leader's Avatar
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    what would be really nice is if they had some balls and decided not to add flying in tbc classic because after all if flying was such a huge mistake...
    The hammer comes down:
    Quote Originally Posted by Osmeric View Post
    Normal should be reduced in difficulty. Heroic should be reduced in difficulty.
    And the tiny fraction for whom heroic raids are currently well tuned? Too bad,so sad! With the arterial bleed of subs the fastest it's ever been, the vanity development that gives you guys your own content is no longer supportable.

  12. #332
    Quote Originally Posted by Wilfire View Post
    Once again flying will only be unlocked for already outdated content while being unavailable in the Maw and Korthia. This is Argus all over again. Next expansion MUST have flying in from the START and it must be usable EVERYWHERE.
    lol

    Of all the things to complain about in regards to this expansion... this isn't one of them. Grow up, get your priorities together, find something else to complain about.

    To be honest, I really don't even miss flying. The zones, in my opinion, are so well designed that flying doesn't feel "necessary". Now, that is not to say I wouldn't enjoy it making the daily wow chores go by faster.

  13. #333
    Quote Originally Posted by Wilfire View Post
    Once again flying will only be unlocked for already outdated content while being unavailable in the Maw and Korthia. This is Argus all over again. Next expansion MUST have flying in from the START and it must be usable EVERYWHERE.
    Wait.... you expected it to be available in the Maw and Korthia.... are you new to this game?

  14. #334
    The Unstoppable Force DeltrusDisc's Avatar
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    Quote Originally Posted by Wilfire View Post
    Once again flying will only be unlocked for already outdated content while being unavailable in the Maw and Korthia. This is Argus all over again. Next expansion MUST have flying in from the START and it must be usable EVERYWHERE.
    I think any real WoW player knew the Maw would never have flying.
    It just doesn't fit. This isn't new, either, given end-game zones.
    "A flower.
    Yes. Upon your return, I will gift you a beautiful flower."

    "Remember. Remember... that we once lived..."

    Quote Originally Posted by mmocd061d7bab8 View Post
    yeh but lava is just very hot water

  15. #335
    Quote Originally Posted by DarkAmbient View Post
    "How does making things take longer cause people to spend more time doing things" Hmm it's a mystery...
    How does completing a daily quest in 20 minutes instead of 10 keep you playing for an extra month?

  16. #336
    Quote Originally Posted by Wilfire View Post
    Once again flying will only be unlocked for already outdated content while being unavailable in the Maw and Korthia. This is Argus all over again. Next expansion MUST have flying in from the START and it must be usable EVERYWHERE.
    You feel tricked cause you don't know how Blizzard operates.

    First, Blizzard never ever just gives shit out for players. Blizzard has been trying since the beginning to try and make this game a fucking job for people. Do this for this x amount of hours and you get this mount and a achievement. Blizzard wants you to grind and grind away for nothing or something at minimal.

    Second, Blizzard needs, and wants, you too stay in game for as long as possible. It makes their shard holders very very happy. And it makes the numbers look phenomenal.
    Be careful who you chat it up with here on these forums. If you are NOT for WoW and about WoW, people will report whatever you say and get you banned

  17. #337
    Quote Originally Posted by chaoticcrono View Post
    fun is subjective... if running through a dozen mobs to get to a quest was fun maybe people wouldn't try to skip it.

    its almost as though tedious time wasting bullshit isnt fun... hence why people try to skip it.
    I agree, that some people feel like that. For me its not fun fighting some mobs, walking towards the next group and a dive bomb happens. Or not being able to mine.

    But i agree everyone has his or her own opinion of flying. If or when it should happen. But the notion that everyone was flying at launch is false. Also calling it a trick by blizzard is false. because that would mean that blizzard promised something else. they did not. all they did was make it more easy to get. And if the patch drops before july it is also sooner as normal.

    And i think a major point people are skipping over is blizzards reason. They spent time, money, effort into world building. That would all be wasted on stuff. Lets make a x by x big zone. And only 5% is being seen because of everyone flying over it. Kinda a waste.

    But i really do not get the crying about it. It was patch x.2, now its is patch x,1. so its already a bit sooner. but hey, lets skip leveling 2. its all just wasted time anyway.

  18. #338
    Quote Originally Posted by baskev View Post
    .

    And i think a major point people are skipping over is blizzards reason. They spent time, money, effort into world building. That would all be wasted on stuff. Lets make a x by x big zone. And only 5% is being seen because of everyone flying over it. Kinda a waste.
    .
    Only if Blizzard continues to invest in world building that tries to pretend flight doesn't exist.

    I get real tired of people acting as though the only way world building and exploration can happen is from the ground. It shows a distinct lack of imagination.

    And besides, every single dungeon and raid is already grounded. There's no harm in creating some of the outdoor zones, or parts of ever zone, flight-enabled from the beginning.
    Last edited by SirCowdog; 2021-02-24 at 05:42 AM.

  19. #339
    Quote Originally Posted by SirCowdog View Post
    Only if Blizzard continues to invest in world building that tries to pretend flight doesn't exist.

    I get real tired of people acting as though the only way world building and exploration can happen is from the ground. It shows a distinct lack of imagination.

    And besides, every single dungeon and raid is already grounded. There's no harm in creating some of the outdoor zones, or parts of ever zone, flight-enabled from the beginning.
    The vast majority of open-world games, whether multiplayer or single player, do not have the kind of free-form near-unlimited flying that WoW has, ask yourself why that is.

    You can say perhaps that the entire gaming industry lacks imagination, but note that gaming industry is a competitive, for-profit, non-monopolistic industry, if flying really were (on average) the superior way to experience an open-world game, if the average gamer really would prefer to buy an open world game with free-form flying to one without (all else equal), there would be a market incentive to put flying if possible in open world games and design the world itself around it if need be.

    That free-form, near-unlimited flying (in games with an open-world component) is so rare in such a competitive, non-monopolistic industry is strong evidence that that gameplay style is either extremely hard to design the world around (and still have it be fun), or that such designs are limited in scope, or that the average player really is not that interested in it.

  20. #340
    Quote Originally Posted by SirCowdog View Post
    Only if Blizzard continues to invest in world building that tries to pretend flight doesn't exist.

    I get real tired of people acting as though the only way world building and exploration can happen is from the ground. It shows a distinct lack of imagination.

    And besides, every single dungeon and raid is already grounded. There's no harm in creating some of the outdoor zones, or parts of ever zone, flight-enabled from the beginning.
    The vast majority of open-world games, whether multiplayer or single player, do not have the kind of free-form near-unlimited flying that WoW has, ask yourself why that is.

    You can say perhaps that the entire gaming industry lacks imagination, but note that gaming industry is a competitive, for-profit, non-monopolistic industry, if flying really were (on average) the superior way to experience an open-world game, if the average gamer really would prefer to buy an open world game with free-form flying to one without (all else equal), there would be a market incentive to put flying if possible in open world games and design the world itself around it if need be.

    That free-form, near-unlimited flying (in games with an open-world component) is so rare in such a competitive, non-monopolistic industry is strong evidence that that gameplay style is either extremely hard to design the world around (and still have it be fun), or that such designs are limited in scope, or that the average player really is not that interested in it.

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