Failure might not be likely but read some of the comments in this and other flying threads. Lots of people seem to really struggle with basic navigation across the zone, get stuck on pieces of scenery or pull every mob in the zone so it takes longer to travel. On top of that there are different ways of approaching a quest so a moment looking around and deciding to attack mob X first instead of mob Y gets the quest done quicker. All aspects of gameplay that flight allows you to ignore.
Notice how the only zones you couldn't fly in were zones that had actual content to do at max level? Giving flying at cap only really works if you don't put any content there, because flying trivialises everything without forcing all content under a roof or in a cave. It's just the flip side of the argument that the world feels so small. It's incredibly stubborn of YOU to suggest that your thoughts on the matter is the correct one and that blizzard must be denying they got it wrong.
Flying is like a catch up mechanic, it speeds up questing/WQ's. Adding flying on cap just makes the world feel tiny and you zip from one quest to another without any thought. The logical next step up from that is just to have the game teleport you to a mob that you kill, and then to another mob that you kill and so on. Quest chains would need to be 200 quests long to have any play time in them.
This right here. ^^^^ /thread
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Actually, flying is one of the things blizzard said they regret. "Thank the no flying crowd". Yeah...blizzard has been doing this for years because a part of the playerbase told them to. It's like you're new to the game or something.
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No. Go play a different game. This one consumes too much of your time apparently. So many lazy players out there....
TIL calling an argument poorly constructed, off-topic, and nonsensical is 'whining'.
When was the last time Flying was 'default'? It's coming with pathfinder, just like it always has (since Warlords), the criteria have been shuffled around. Delaying flying has absolutely nothing to do with 'difficulty' and everything to do with keeping MAU counts arbitrarily high before the mid-expansion lull. Not exactly a difficult concept for most people to wrap their head around, but tell us more about quests people don't care about, Classic, or whatever nonsense you feel supports your argument.
"How does making things take longer cause people to spend more time doing things" Hmm it's a mystery...
lol
Of all the things to complain about in regards to this expansion... this isn't one of them. Grow up, get your priorities together, find something else to complain about.
To be honest, I really don't even miss flying. The zones, in my opinion, are so well designed that flying doesn't feel "necessary". Now, that is not to say I wouldn't enjoy it making the daily wow chores go by faster.
You feel tricked cause you don't know how Blizzard operates.
First, Blizzard never ever just gives shit out for players. Blizzard has been trying since the beginning to try and make this game a fucking job for people. Do this for this x amount of hours and you get this mount and a achievement. Blizzard wants you to grind and grind away for nothing or something at minimal.
Second, Blizzard needs, and wants, you too stay in game for as long as possible. It makes their shard holders very very happy. And it makes the numbers look phenomenal.
Be careful who you chat it up with here on these forums. If you are NOT for WoW and about WoW, people will report whatever you say and get you banned
I agree, that some people feel like that. For me its not fun fighting some mobs, walking towards the next group and a dive bomb happens. Or not being able to mine.
But i agree everyone has his or her own opinion of flying. If or when it should happen. But the notion that everyone was flying at launch is false. Also calling it a trick by blizzard is false. because that would mean that blizzard promised something else. they did not. all they did was make it more easy to get. And if the patch drops before july it is also sooner as normal.
And i think a major point people are skipping over is blizzards reason. They spent time, money, effort into world building. That would all be wasted on stuff. Lets make a x by x big zone. And only 5% is being seen because of everyone flying over it. Kinda a waste.
But i really do not get the crying about it. It was patch x.2, now its is patch x,1. so its already a bit sooner. but hey, lets skip leveling 2. its all just wasted time anyway.
Only if Blizzard continues to invest in world building that tries to pretend flight doesn't exist.
I get real tired of people acting as though the only way world building and exploration can happen is from the ground. It shows a distinct lack of imagination.
And besides, every single dungeon and raid is already grounded. There's no harm in creating some of the outdoor zones, or parts of ever zone, flight-enabled from the beginning.
Last edited by SirCowdog; 2021-02-24 at 05:42 AM.
The vast majority of open-world games, whether multiplayer or single player, do not have the kind of free-form near-unlimited flying that WoW has, ask yourself why that is.
You can say perhaps that the entire gaming industry lacks imagination, but note that gaming industry is a competitive, for-profit, non-monopolistic industry, if flying really were (on average) the superior way to experience an open-world game, if the average gamer really would prefer to buy an open world game with free-form flying to one without (all else equal), there would be a market incentive to put flying if possible in open world games and design the world itself around it if need be.
That free-form, near-unlimited flying (in games with an open-world component) is so rare in such a competitive, non-monopolistic industry is strong evidence that that gameplay style is either extremely hard to design the world around (and still have it be fun), or that such designs are limited in scope, or that the average player really is not that interested in it.
The vast majority of open-world games, whether multiplayer or single player, do not have the kind of free-form near-unlimited flying that WoW has, ask yourself why that is.
You can say perhaps that the entire gaming industry lacks imagination, but note that gaming industry is a competitive, for-profit, non-monopolistic industry, if flying really were (on average) the superior way to experience an open-world game, if the average gamer really would prefer to buy an open world game with free-form flying to one without (all else equal), there would be a market incentive to put flying if possible in open world games and design the world itself around it if need be.
That free-form, near-unlimited flying (in games with an open-world component) is so rare in such a competitive, non-monopolistic industry is strong evidence that that gameplay style is either extremely hard to design the world around (and still have it be fun), or that such designs are limited in scope, or that the average player really is not that interested in it.