This was kind of how the original system was for Raids at the end of MOP and I always thought it was vastly better.
On my Alts, I would list myself in the "queue" for Siege and go about my dailies etc until someone invited me. Then, they decided to "improve" the system where you apply for groups individually playing the application UI instead of the actual game.
Big step backwards imo.
I think some better search functionality would be nice, like I only want to see 10-15 of these keys. The LFD tool already allows you to custom queue for multiple dungeons, so it shouldn't be that hard to filter the lfg tool the same way.
I think the rest of the suggestions of the OP have no clear benefit and quite a few clear downsides.
The caveat here is "competent". When everyone is interrupting, using all available personal defensive cooldowns, dispelling themselves or others, avoiding damage as much as possible while still maintaining maximum dps yes healing is not very challenging. This is of course almost never the case. People even great players are still people.
As someone who pugged all my groups since M+'s inception, I basically did clear my way up slowly and incrementally did this approach on multiple characters. Yes it's more laborious, but from my perspective the success rate was as consistent as all the people I watched doing M+ their way. And if the Finder would make groups worse, they could always add in the random dungeon group boost per random added member from the finder like they do in Normal/Heroic/TW queues. They can adjust the bonus so it isn't too egregious but could make up for the skill discrepency which r.io is trying to filter -- and on top of all that it'd allow for lesser skilled people to do harder content and be more useful.
What I'm talking about is a replacement of r.io. If r.io goes obviously there's still a demand for players to make their experience easier. The r.io way filters less skilled people/specs/ilvs out and isn't inclusive, but finder with dungeon buff bonus could still fulfill that purpose of making groups better while also being more convenient and more accessible.
Content drought is a combination of catchup mechanics and no new content.
I have enough of EA ruining great franchises and studios, forcing DRM and Origin on their games, releasing incomplete games only to sell day-1 DLCs or spill dozens of DLCs, and then saying it, and microtransactions, is what players want, stopping players from giving EA games poor reviews, as well as deflecting complaints with cheap PR tricks.
I'm not going to buy any game by EA as long as they continue those practices.
healing certainly not the easiest on higher keys. You have to do everything DPS does AND heal.
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BfA was a differenet beast. I had 90% versa on regualar pulls. Damage was still big, but there werent so many 100% to 10% dips which SL brought us. With a good and prepared group it is ofc. easier to heal, but there still is way more stress than a ranged dps gets also healers do damage too. RDPS will always be easiest role to play in dungeons and hands down least amount of "stressful" experience. And let's not forget there are melee healers, those guys are masochists.
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maybe you tank does small pulls? There are spots where you need to kite in a +15 if you do appropriate pulls. Also depending on affixes, like raging, necro, bolster, sang is forcing you to kite regardless.
I mean, if players are just going to keep looking for easier ways to do the content (through r.io or otherwise), couldn't it be argued that they don't really want the challenge? Otherwise they'd intentionally bring less represented specs and lower ilvs or try to teach people with lower scores. Seems like a catch 22: players asked for difficulty, maybe didn't actually want that but the idea of it.
This is a joke right?
People had no problem clearing TBC heroics with random trade chat players who happened to be the first to whisper. No gear or experience vetting at all
Go do a +15 with the first people to apply and no item level or raider.io check and see how it goes.
It’s also funny about tanks dying because tanks are getting smashed by trash in SL, which is why so much kiting happens. If TBC had better tank threat kiting would happen there too. Kiting is a much more efficient method of reducing tank damage than hard cc.
And to be honest with classic TBC and Paladins/mages I’m expecting some kiting strats to develop for groups who want to quickly smash them for badges.
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Self inflicted handicaps don’t feel as rewarding as bringing everything you could and still having a challenge.
Bringing 2 item level 180 dps to a +15 isn’t some way to “make it challenging” it’s just stupid.
I want to play "me+teammates vs computer" not "me vs teammates vs computer". The challenge should come from us interrupting the right stuff, executing our dps correctly, and avoiding bad stuff so healer has more time to dps to push timer. No one wants the challenge to be 1 of the dps not interrupting. Or a dps dying to easily avoidable mechanics so now u won't make time.
Ppl just need to learn their skill level and stick to groups they belong to. Spend the time to try to slowly push up the difficulty while honing their skills without crying about not getting invited to content they don't belong in yet / ever.
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One might entertain the notion, which many consider naive, that the "shit players" if forced to play together would enjoy the company of like-minded people.
One might even dare to entertain the notion, which even more consider naive, that it would encourage the "shit players" to try to become better players.
All of the above would make the game more sustainable in the long run.
I don't dare to assume that you meant that the game is unsustainable if the good players stop carrying the bad players.
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It's not the MDI that creates meta comps. It's the lack of class balance.
The meta comps are not meta because of perception, they are objectively better at doing the content.
The meta in SL was well established long before the MDI time trials even started.
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People actually had a great deal of trouble clearing TBC heroics. And M+ dungeons are much harder than TBC heroics.
r.io isn't really the problem but more the mentality of the community and general difficulty of the dungeons. You can have high io and still don't get invited because other classes and specs are seen to be better and therefore guarentee to some degree an easier run. I do +10 to +12 with the guild but when I try to pug I only get invites for +5 or +7 because warrior isn't part of the meta and generally is seen to be one of the bad classes at the moment. I probably get invites for +7s because I have the highest io and ilvl from all applicants.
And creating my own group also isn't helping much. You can find other DPS but finding a tank and a healer takes a lot of time because "meta" classes and specs are looking for groups with other "meta" classes and specs.
Also dungeons are a lot harder than in legion or bfa. Doing +10 or +15 in legion or bfa wasn't that hard. There weren't that many mechanics and they weren't as punishing. Trash in most shadowlands dungeons is actually harder than the boss itself. There's a lot more trash you need to interupt or stun so the competency of the whole group needs to be higher which in turn means players try to vet other players even more to minimize the chance of failure.