Good maybe we can go back to bikini armors/mini skirts armors and adult themes. I honestly content with some nice long flowy dresses with slits in them. Realize when subscribers and popularity was at an all time high. Keep pretending WoW didn't promote these things and the foundations were not built on it. (FF14 knows.) Which they were.
What caused the dramatic decrease in subs? Mists of Pandaria.
I think Shadowlands might be the only other expansion to be poorly received. This is for numerous reasons, but I honestly believe one of the main reasons has to do with demeaning men and promoting defilement of character regardless of gender. One of these ways was by promoting abusive females to work in their environment that was broadcasted on several outlets. You lash out to your main audience. Don't be surprised when they lash back. I don't know when empowerment in people's eyes became about abusing other individuals. It's morally wrong and is unacceptable on either side of the spectrum. (Personally for me I been fighting for non-aggressive/civil females in this franchise that are more relatable and the female playerbase to have the capability to wear whatever they want. Telling women what they should wear or not wear is defilement of character too btw.)
Anyways back to the topic of Blizzard promoting more mature games: Diablo one of the mature themed games has been sinking, due to it looking like a Diablo 3 patch instead of a whole new game. I feel the worst for D4. No word on Diablo Immortal release date but we are making more mobile games...
I don't mind them appealing to a broader audience on a mobile platform that doesn't bother me. If this means they can get back to the roots of what made them an actual success.
I feel like this thread solidifies that Blizzcon was poorly received. This seems like a damage control post.
Last edited by Icelin; 2021-02-23 at 03:20 PM.
What? How are any of those criticisms remotely accurate to WoW? Those being: 4 inch screen, drains batteries, potato era game, taking too long to load, can't target...
I get it, you hate the game and lack the ability to admit fault. But at least make real attempts on the former, Christ.
Last edited by Kayze; 2021-02-23 at 03:07 PM.
The irony to say I lack reading comprehension when the guy literally didn't use "WoW" or "World of Warcraft" or anything of the sort in his post and his criticisms were literally about gaming on a mobile device. The only thing he would be referring to is Warcraft THE RTS, not a MMORPG ffs.
Do you even try anymore?
WoW never promoted any of those things. And it is hilarious that you think those things were why people subbed.
People leave for a variety of reasons. This is you cherry picking to validate your point. It doesn't validate anything.What caused the dramatic decrease in subs? Mists of Pandaria.
This is SJW nonsense, not to mention that Shadowlands was not poorly received and in fact set records for sales and engagement.I think Shadowlands might be the only other expansion to be poorly received. This is for numerous reasons, but I honestly believe one of the main reasons has to do with demeaning men and promoting defilement of character regardless of gender. One of these ways was by promoting abusive females to work in their environment that was broadcasted on several outlets. You lash out to your main audience. Don't be surprised when they lash back. I don't know when empowerment in people's eyes became about abusing other individuals. It's morally wrong and is unacceptable on either side of the spectrum. (Personally for me I been fighting for non-aggressive/civil females in this franchise that are more relatable and the female playerbase to have the capability to wear whatever they want.)
Also utter nonsense. People are excited for this game and you are trying to use a small minority on MMO making that complaint as "Diablo is sinking".Anyways back to the topic of Blizzard promoting more mature games: Diablo one of the mature themed games has been sinking, due to it looking like a Diablo 3 patch instead of a whole new game. I feel the worst for D4. No word on Diablo Immortal release date but we are making more mobile games...
This is nothing more than a massive projection of your opinion. Basically you didn't like it so you declare that everyone didn't like it. It was not a damage control post.That is you trying to push your agenda.I don't mind them appealing to a broader audience on a mobile platform that doesn't bother me. If this means they can get back to the roots of what made them an actual success.
I feel like this thread solidifies that Blizzcon was poorly received. This seems like a damage control post.
The ones making the decision about what to make in Blizzard. They see theres lots of moeny to be made from mobile games, games that require lot less work to make.
Make a halfassed mobile game within a huge, popular and known universe(warcraft) and slap alot of money transaction to it.
Kick back and watch the money flow in.
It doesnt even need to be a very good game.
So long as they're not hilariously pay to win I'm cool with a Warcraft mobile game. (and I mean actually pay to win, not simply getting "another roll of the dice" so to speak). Might even play it if it's neat enough. Something in the vein of summoners war: lost centuria would be cool. Except with base building.
IE: Build the base, the units, etc, send them to attack but you don't control the individual units. I think EA made a command and conquer game like this a year or so ago? Not sure how well it did though.
An RTS that takes place during WoW would also be cool, depicting the various battles from an rts perspective. Though I'd much rather this be a pc game.
I'm puzzled why so many of you are seemingly anxious about a mobile game. At the very least I'll check it out.
You sound like someone parroting something ridiculous.
WoW isn't so small that it can't have more developers.
That's not the reason. WoW simply isn't a strong investment like mobile games are.
They are about profit not making something 'great'.
Aside from very small, usually in-house, apps -- good managers can always do more with more people.
What you are confusing is the mythical 1-month baby... 9 women can't have 1 baby in one month but, and this is the part you don't understand, 9 women can have 9 babies in 9 months.
And while worker efficiency isn't 1:1 nor parallel, you can have 11 women when you need 9 babies in 9 months just in case stillborns are had and whatnot.
So more people absolutely, irrefutably, can be useful -- and by a large margin. As long as they aren't working on the same thing expected a significant speed increase.
There's plenty in WoW that can be done but they don't want it to be done, too fast. Their specific team isn't very strong at pivoting, so they'd rather fewer people on similar projects -- on a project that doesn't yield a strong return on investment.
Mobile games, like I said already, yield a very strong return on investment. There's a reason they've taken aim at more simple games.
You clearly don't know how development works.
Wonder how long until poor Clayton is reprimanded. Unless I missed something, Brack definitely didn't announce a WoW mobile game. Coupled with the link to the job posting not existing any longer, me thinks someone posted something a wee bit early.
I feel like Blizzard is going to spread themselves too thing with all their pointless IPs
Ah, my point was more that.
1) Hearthstone could be considered a MtG clone.
2) A good portion of mobile games are glorified lootbox dispensers and casinos built to milk the money out of 'whales' in the most cynical and unabashed of ways
3) Things did change, arguably for the worse, when Activision got a tighter grip on Blizzard.
I acknowledge that it's hyperbole, but that seems to be the underlying message of it, and I can't disagree all that much with it.
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Investors and other various 'suits'.