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  1. #341
    Quote Originally Posted by Leyre View Post
    Yes lol, i tried the game when it went free to play, but the launcher kept crashing everytime i tried to install, tried to search what was the cause but didnt find anything
    Can you be more specific about the crash?

    Did you do it through Steam or from the main SE site?

    Were you able to install the launcher? If so, were the crashes while the launcher was trying to download and install the game?

    Something else?

  2. #342
    Quote Originally Posted by Katchii View Post
    Can you be more specific about the crash?

    Did you do it through Steam or from the main SE site?

    Were you able to install the launcher? If so, were the crashes while the launcher was trying to download and install the game?

    Something else?
    Used the client from the main site, no, not even the launcher, as soon as i clicked the installer it only gave me the option to choose my language, then crashed, i think it was an issue with windows 10

  3. #343
    Quote Originally Posted by Leyre View Post
    Used the client from the main site, no, not even the launcher, as soon as i clicked the installer it only gave me the option to choose my language, then crashed, i think it was an issue with windows 10
    Try messing with the boot.cfg

    Had same problem year ago. Try doing the last option from the article
    https://gameinpost.com/ffxiv-launcher-error/

  4. #344
    The Lightbringer Maljinwo's Avatar
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    Quote Originally Posted by Clbull View Post

    Final Fantasy XIV suffers from content obsolescence. Forcing players to run through quest lines and even group duty content which other players hardly touch anymore is a serious deterrent that stops players from experiencing the endgame. The main reason I stopped at level 46 was because finding a group for Titan (one of the mandatory instanced trials you have to complete as part of the ARR MSQ) took way too long.
    The Daily Roulette almost always leads me to Titan and Garuda even as max level
    This world don't give us nothing. It be our lot to suffer... and our duty to fight back.

  5. #345
    I got told the ARR story is without a doubt the worst part of the game and it gets much, much better after that but how true is that and are any of the story's, mainly class, worth really paying attention to or am I going to be fine sort of speeding towards the expansions.

  6. #346
    Quote Originally Posted by Byrogan View Post
    I got told the ARR story is without a doubt the worst part of the game and it gets much, much better after that but how true is that and are any of the story's, mainly class, worth really paying attention to or am I going to be fine sort of speeding towards the expansions.
    It's really true. With that said though, I still enjoyed it. There are some parts that really drag on, but overall it's fine. YMMV though, as everyone's experience and enjoyment differ. It's free to play up through Heavensward though.

    Class stories are all pretty good. They're a minor thing compared to the MSQ though, but do add flavor to the world.

  7. #347
    Quote Originally Posted by Byrogan View Post
    I got told the ARR story is without a doubt the worst part of the game and it gets much, much better after that but how true is that and are any of the story's, mainly class, worth really paying attention to or am I going to be fine sort of speeding towards the expansions.
    My experience (with an explorer playstyle) running through to heavensward (so far).

    MSQ is fine. Its not the actual storytelling thats annoying, its the gameplay systems behind it.
    I'd put the breakdown around: 50% fetch/delivery. 30% dungeons and trials. 20% action/kill quests.
    The original intention (im assuming) is to mix it up a bit with the other content (like trying out new jobs, grand company quests, job quests, sidequests, beast tribes, crafting, challenge log, job hunts, exploring, leves, etc etc). If you only do the MSQ its going to feel a bit... empty.
    Thus, if you rush only through the msq, you'll probably have an unsatisfying experience.
    Unfortunately thats what most people precisely want to do.

    To skip or not to skip?

    Pros: You're in current content with the largest playerbase. You can use duty finder or roulettes to go back and do anything you like in game. You can, if you want to, newgame+ and play through all the content you like at your own pace (whilst still being able to switch back to actually relevant endgame content. Dancer and red mage are pretty easy to pick up from the start. Samurai is also fairly simple (though i havent really done more than a few leves on it). Havent touched gunbreaker, but again, given the trend... Those classes seem tailor designed to not overwhelm new players and let them start with a decent kit. So no need to spend 30 or so levels spamming 2-3 buttons.
    Whilst typing my big con, i suddenly remembered the counter to it: The trust system. You can just learn your class and complete the msq in dungeons with your npc mates.

    Cons: This game has an incredible and well crafted difficulty curve. I never feel like the dungeons and trials are getting easier. I always feel stretched at every new msq step. It feels fair. They are legit teaching me how to play as i go. And because its mandatory, i cant just say 'ah, i'll come back when im ready' like i always do on my resto shammy (and never come back because im never ready). If you skip that, things could get hairy. (eta: Trust system). Still, its really satisfying to know that everyone who didnt skip had to do the same stuff i did. And everyone leveling in ARR right now has to go through the same challenges i went through. It makes for a higher average skill ceiling.
    Second: though you CAN just go back and do all the content with NG+, you probably wont. And you're gonna miss so many threads of the story and maybe feel a bit confused. I dont know if thats completely true, but i was watching Kevin Jordan play through SBs and saw a character i know the name of looking completely different... talking about Thancred... and how he... and now im really confused for reasons that anyone who has played through the MSQ are not. They know stuff about this character i am currently not privy to. But now i know something is 'somethinging'. Sorry, for vagueness. Point is, youre obviously gonna miss a LOT of story, and if you want to go catch up on it, you're gonna have to try and force yourself to stick with the ride. Which can be a bit tricky since, as i say, theres a lot of boring running around in arr. Still, you'll have flying and can also unsync your dungeon level which should make it less painful and much more efficient.

    So, in summary, completely up to you. The one playstyle i probably wouldnt recommend is just exclusively focusing on the MSQ to the detriment of everything else. Though quicker (and its almost always recommended this is the correct way to play for new players) you'll really feel the fetch quests and running around/teleporting everywhere. By the time you hit the 2.1 quests, you'll be burned out! And keep in mind, the 2.1-2.55 quest chain is JUST AS LONG as the ARR MSQ. And you aint going to heavensward until you finish it. So perhaps mix it up with some other stuff (66% MSQ, 33% other stuff), and you'll have a more fun time.

    Me personally, im more 30% msq/70% everything else and ive never once felt bored.
    Last edited by ippollite; 2021-05-04 at 02:06 AM.

  8. #348
    Quote Originally Posted by Byrogan View Post
    I got told the ARR story is without a doubt the worst part of the game and it gets much, much better after that but how true is that and are any of the story's, mainly class, worth really paying attention to or am I going to be fine sort of speeding towards the expansions.
    ARR's plot is boring but still more compelling than the majority of WoW's storytelling. But it takes off like a fucking rocketship in Heavensward and on.

  9. #349
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    Quote Originally Posted by Byrogan View Post
    I got told the ARR story is without a doubt the worst part of the game and it gets much, much better after that but how true is that and are any of the story's, mainly class, worth really paying attention to or am I going to be fine sort of speeding towards the expansions.
    I personally think that the ARR 2.0 story is better than HW's 3.0 story (though HW beats it in the voice acting department). I also quite liked the ARR post patch story content, even if it had a lot of padding.

    - - - Updated - - -

    I would advise against skipping ARR, as it establishes the characters, the setting, and the metaphysics (the latter of which is plot important throughout the FFXIV story).

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  10. #350
    I wish I liked ARR as much as you. I found the Ascians to be laughable villains. ShB worked miracles to retcon them into something with compelling depth, right before they wiped them all out. But they were saturday morning cartoon villains with gaudy masks and vague and poorly articulated motives in ARR. Elidibus was one of the longest standing villains of the series, but while he's always present, it never felt like he was doing much to make his character compelling. At least if they did a slow drip that left me craving to know more, that would be something. But it was always that he's just "there". I wish they had ShB more mapped out while they were making ARR so they could have laid the foundation of crumbs sooner, articulated with their current writer. But I get that ARR was basically just thrown together in hardly any time at all without any regard to where the game would be three expansions later. They were probably wondering if the game would even live to see an expansion pack while they were cobbling the story together.

  11. #351
    Two main problems that stopped me from playing:

    Loading outdoor areas. This SUCKS big time and is unnacceptable in a MMO game made after 2001 or so. Even more glaring is that the first version of FFXIV didn't have this.

    Can't use my mouse-wheel to bind keys. That's it. And no, I don't want to use AutoHotkey to do it, I want to use the in-game hotkey interface.

    If they removed that annoying loading of outdoor areas I would be very tempted to relent and install AutoHotkey to play the game.

  12. #352
    Quote Originally Posted by Merie View Post
    I wish I liked ARR as much as you. I found the Ascians to be laughable villains. ShB worked miracles to retcon them into something with compelling depth, right before they wiped them all out. But they were saturday morning cartoon villains with gaudy masks and vague and poorly articulated motives in ARR. Elidibus was one of the longest standing villains of the series, but while he's always present, it never felt like he was doing much to make his character compelling. At least if they did a slow drip that left me craving to know more, that would be something. But it was always that he's just "there". I wish they had ShB more mapped out while they were making ARR so they could have laid the foundation of crumbs sooner, articulated with their current writer. But I get that ARR was basically just thrown together in hardly any time at all without any regard to where the game would be three expansions later. They were probably wondering if the game would even live to see an expansion pack while they were cobbling the story together.
    Sadly you are right regarding the ARR Ascians and Praetorium will always be there to remind us of how much they sucked

  13. #353
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    Quote Originally Posted by Merie View Post
    I wish I liked ARR as much as you. I found the Ascians to be laughable villains. ShB worked miracles to retcon them into something with compelling depth, right before they wiped them all out. But they were saturday morning cartoon villains with gaudy masks and vague and poorly articulated motives in ARR. Elidibus was one of the longest standing villains of the series, but while he's always present, it never felt like he was doing much to make his character compelling. At least if they did a slow drip that left me craving to know more, that would be something. But it was always that he's just "there". I wish they had ShB more mapped out while they were making ARR so they could have laid the foundation of crumbs sooner, articulated with their current writer. But I get that ARR was basically just thrown together in hardly any time at all without any regard to where the game would be three expansions later. They were probably wondering if the game would even live to see an expansion pack while they were cobbling the story together.
    The Ascians in ARR and HW are a low point for sure, but ARR had a lot of other things going for it. The Ul'dah political intrigue. Trying to find a new home for the Doman refugees. The Garlean succession war throwing a wrench in things. Negotiating with Aymeric. Learning more about the metaphysics of the soul and the echo and auracite.

    . - - - - - Come play MMO-C mafia with us! / Steam / MyAnimeList - - - - -

  14. #354
    Quote Originally Posted by Poppincaps View Post
    So I love FF14. It is the first MMO since WoW to hold my interest beyond a few months. But it does have some serious issues that have become more apparent the longer I play the game imo. So what issues do you have with the game?

    1. The inventory. I honestly find this to be absolutely unacceptable. You're expected to keep multiple sets of gear for all the jobs you have plus sets you like the appearance of because there's no appearances system like in WoW or GW2. Despite this the inventory feels extremely limiting and the only way to improve it is to buy retainers for a monthly fee. I'm definitely a hoarder, but I've never had inventory problems in WoW, SWTOR, or ESO, so this is definitely a FFXIV problem and not a me problem.

    2. Hardcore/Midcore endgame content. So Savage and Ultimate raids are great. I think the game does have decent hardcore content. The issue I have is the X.1, X.3, and X.5 patches. These patches introduce a new Alliance Raid and sometimes a new Ultimate fight, but for Savage raiders you're basically left with 4 bosses every 7+ months. That's just not enough. I think they need to add Savage Alliance raids or something. Not everyone who does Savage necessarily wants to do Ultimates so there are just massive gaps in content for the midcore audience.

    3. The amount of content. So we've gotten less content in each patch as time has gone on. The quality of that content has gone up in my opinion, but FFXIV has seen a boom in popularity with Stormblood and even more so with Shadowbringers, but I feel like we don't really see those extra resources funneled back into FFXIV. I'm not super upset about this one, but I would like to see my sub money go to FFXIV's development and right now I don't feel like that's the case all the time. It's also possible that it's more of a personnel issue which would explain an increase in quality but a decrease in quantity.

    4. Homogenization. So this one is kinda iffy, because the homogenization has led to FFXIV having some of the best balance in the MMO genre, but I think certain roles like Tanks and Healers are too homogenized. All tanks have a 1,2,3 combo. All healers have 1 dot, 1 single target nuke, and 1 AOE nuke. I think if they want tanks and healers to be more focused on dps, then they need to have good dps rotations. Gunbreaker is solid in this regard.
    I just want to say thank you for making this thread and seeing all the different opinions on this game and others take on the game as well.

    I really dont mean to derail the conversation but I'm going to be streaming on twitch soon under the name Quicken81 and would like to invite all of you to have some amazing discussions on this topic once I make my discord channel and I'm really not trying to self promote but I, like many of you have varying opinions and I think it would make for great conversations.

    I have an extreme passion for the gaming industry and hope we can come to an understanding that everyone's opinion is equal and can get lost with tone on a discussion board if that makes sense.

  15. #355
    Quote Originally Posted by quicknthedead View Post
    I just want to say thank you for making this thread and seeing all the different opinions on this game and others take on the game as well.

    I really dont mean to derail the conversation but I'm going to be streaming on twitch soon under the name Quicken81 and would like to invite all of you to have some amazing discussions on this topic once I make my discord channel and I'm really not trying to self promote but I, like many of you have varying opinions and I think it would make for great conversations.

    I have an extreme passion for the gaming industry and hope we can come to an understanding that everyone's opinion is equal and can get lost with tone on a discussion board if that makes sense.
    What time will you be streaming man?

  16. #356
    Quote Originally Posted by TheFirstOnes View Post
    What time will you be streaming man?
    Once I start it will be around 7 - 7:30pm EST, should be soon as I'm fixing up a couple things to hopefully go smooth.

  17. #357
    My biggest gripe would be that in order to access the latest content yoy have to do ALL story mode before. Last year just before covid happened I bought this pack consisting on the base game plus all the expansions up to shadowbringers for like 20 euro and I realized I couldn't get in Heavensward content before doing every single MSQ from ARR. By the time I unlocked Heavensward I was heavly outleveling the content.

    I gave up in the end, mainly for that reason but the time I spent there was highly enjoyable.

  18. #358
    Quote Originally Posted by richterlevania3 View Post
    Two main problems that stopped me from playing:

    Loading outdoor areas. This SUCKS big time and is unnacceptable in a MMO game made after 2001 or so. Even more glaring is that the first version of FFXIV didn't have this.

    Can't use my mouse-wheel to bind keys. That's it. And no, I don't want to use AutoHotkey to do it, I want to use the in-game hotkey interface.

    If they removed that annoying loading of outdoor areas I would be very tempted to relent and install AutoHotkey to play the game.
    If you have an SSD loadings are 3 to 5 seconds. I got no idea what you are complaining about. It's very easy and convenient to travel due to teleports.

    - - - Updated - - -

    Quote Originally Posted by Byrogan View Post
    I got told the ARR story is without a doubt the worst part of the game and it gets much, much better after that but how true is that and are any of the story's, mainly class, worth really paying attention to or am I going to be fine sort of speeding towards the expansions.
    It does get better, if you care. HW's didn't do it for me, bit Stormblood did.
    This game definitly has this problem of forcing everyone to play through the whole story and it's not like the questing is amazing. So, you have to get into the story to enjoy the game.
    That or as others sugest vary what you are doing. The games offers a plethora of different activities, much more than most mmorpg's and they all have their own little systems. It's easy to just deviate into something and fall in a rabbit whole. For example, i liked the gold saucer stuff. I really got into triple triad and collecting good cards and that took me into a journey around the world before i went back into the story.

    The game definitly has a barrier of entry with this msq and how everything has story in the game. It's impossible to avoid it and if one can't enjoy it and is just skipping it all, they will feel bored and get a negative impression of the game before really opening it up.

    Their low level experience and requirement to do the msq to get to the latest content is not set to change. Leveling will get easier but that is what the developers want the game to be. That is why it tends to clash so much with the typical WoW player that is used to be throtelled to the end game loop.
    Last edited by Swnem; 2021-05-08 at 10:15 AM.

  19. #359
    Quote Originally Posted by Sunderella View Post
    My biggest gripe would be that in order to access the latest content yoy have to do ALL story mode before. Last year just before covid happened I bought this pack consisting on the base game plus all the expansions up to shadowbringers for like 20 euro and I realized I couldn't get in Heavensward content before doing every single MSQ from ARR. By the time I unlocked Heavensward I was heavly outleveling the content.

    I gave up in the end, mainly for that reason but the time I spent there was highly enjoyable.
    Out of curiosity, if your time spent was highly enjoyable, why did you quit?

    Eventually the leveling curve would even out, but your predicament would be the preferred one for me vs the alternative of getting to an MSQ quest with a level requirement you didn't quite meet and then be required to grind or level up to continue the story, which just adds even more hours to an already super tedious (yet enjoyable for the most part) MSQ progression.

  20. #360
    I subbed for a month recently as a new player (i did play the ORIGINAL beta for the original launch, but that's not even comparable to ARR). I will probably pay for another monk to finish leveling and get what i paid for with the expac, but it isn't the full time MMO for me most likely.

    There's a LOT i love about the game, anda lot i dont love. I feel like the questing 1-50 was absolutely a chore, even tho it went by relatively quickly for an mmorpg... i also just couldn't get invested in the story and felt like those mini cut scenes went on forever even when u were slam skipping it. I hear the story is good in the expansions, but what i saw of ARR 1-50 story didn't impress me. Still, i'll see what the expacs have to offer before i judge them.

    On the very pro side of thing, it feels more like a FF game more than an MMORPG in some ways. That's a good thing, the music, the mount music, the characters, the combat, the mobs.... it is very final fantasy, so if you want a final fantasy game, dip your toes into ff14 for a month or 2 and give it a try.

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