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  1. #381
    Quote Originally Posted by Vespian View Post
    To be honest, scale his IAS earlier and reduce it even further as skill levels go up and add a bit of hit recovery. Apart from that, I don't recall him having AoE, though I know there's a rabies\poison build witch AoE, but that's more of an item build I think?

    I just feel he's mostly really slow (bad) early game and only good with the right gear, later on.
    Makes sense. Also not really difficult to change. And you may be right about the itemization, in the end many many builds actually lack the proper endgame gear to make them viable. Or even better, they lack the mid tier gear that make the build good while you hunt for your bis.
    @Vespian i made it. Changed the function to scale AS faster at the beginning (starting at 25 but caps at 75 instead of 80) and added some hit recovery (10% base +1 per level). Duration is fine since you wanto to get lycantropy aswell.

    Last edited by Coldkil; 2021-10-05 at 05:39 AM.
    You tried, and you failed. What have you learned? That's better not to try at all.

  2. #382
    Quote Originally Posted by Coldkil View Post
    Makes sense. Also not really difficult to change. And you may be right about the itemization, in the end many many builds actually lack the proper endgame gear to make them viable. Or even better, they lack the mid tier gear that make the build good while you hunt for your bis.
    @Vespian i made it. Changed the function to scale AS faster at the beginning (starting at 25 but caps at 75 instead of 80) and added some hit recovery (10% base +1 per level). Duration is fine since you wanto to get lycantropy aswell.

    Nice!

    But you know, I just found out that the Druid Werewolf has one of the lowest FHR frames in the game to begin with. It definitely doesn't feel like that, but maybe it's purely related to the extremely slow attackspeed he seems to have. If I equip a fast weapon on any other class, the attack speed makes sense, but when I equip it on a Druid, I have a feeling it is actually slower than its base speed. If that makes sense.

    The FHR in the picture is still a good addition. You cross two breakpoints over the course of the skill.

  3. #383
    Quote Originally Posted by Vespian View Post
    Nice!

    But you know, I just found out that the Druid Werewolf has one of the lowest FHR frames in the game to begin with. It definitely doesn't feel like that, but maybe it's purely related to the extremely slow attackspeed he seems to have. If I equip a fast weapon on any other class, the attack speed makes sense, but when I equip it on a Druid, I have a feeling it is actually slower than its base speed. If that makes sense.

    The FHR in the picture is still a good addition. You cross two breakpoints over the course of the skill.
    That's probably due to the attack animation itself. I don't want to touch those as the whole game relies onto hem and breaking things is not what i want. Right now i'm bashing my head against Throw weapon mastery as the added pierce seems to be working but i don't know if it's an animation issue or myself doing something wrong (i literally copied the Amazon passive). So i was thinking to add splash damage to thrown weapons instead of pierce, but i need to chekc if there's something already in the game i can use or if i have to add a completely new property.
    You tried, and you failed. What have you learned? That's better not to try at all.

  4. #384
    Quote Originally Posted by Coldkil View Post
    That's probably due to the attack animation itself. I don't want to touch those as the whole game relies onto hem and breaking things is not what i want. Right now i'm bashing my head against Throw weapon mastery as the added pierce seems to be working but i don't know if it's an animation issue or myself doing something wrong (i literally copied the Amazon passive). So i was thinking to add splash damage to thrown weapons instead of pierce, but i need to chekc if there's something already in the game i can use or if i have to add a completely new property.
    Are you modding D2R, or legacy?

    I've been playing HC online. Currently running Baal NM for levels and loot (though that last bit is annoyingly lacking). I'm not really into single player much, but I do enjoy trying out wacky stuff occasionally.

  5. #385
    Quote Originally Posted by Vespian View Post
    Are you modding D2R, or legacy?

    I've been playing HC online. Currently running Baal NM for levels and loot (though that last bit is annoyingly lacking). I'm not really into single player much, but I do enjoy trying out wacky stuff occasionally.
    It's literally the same procedure other than to change the program to extract the game files. So i'm modding Resurrected Beware, online is obviously out of question and if you even manage to log in you're likely getting banned. So it's for offline only (as it was before, and TCP/IP). But the plus is that i can do literally anything i like without affecting anyone else gameplay and it's always possible to get back onto original mode (as you either have the mod in a separate archive or you have basically an entire copy of the game files where the game loads the stuff i make).

    I'd to share the work i'm doing and i have two routes:
    - i can easily share the edited files. Anyone just need to extract the data files aswell but it requires basically 35gb of disk space. You can use your current offline characters but stuff may bug out, or other changes to the files may break saves and so on. As i'm playing exclusively modded D2:R it's not an issue.

    - i can do the (easy-ish) work of creating the new archive. Will contain edited files only and will occupy not much space, and with a simple -mod command anyone can just download/extract/play the mod. Much safer and risk free for people who don't want to mess with game files but this way you can only play a single mod at a time (cause that's just how it works) and every mod has its own saves; while it's way better for compatibility you'll have to start from scracth for any single mod you install.

    I plan to include some other popular mods like the extended inventory/stash (but not more merc inventory slots). Also, after reworking Throwing mastery i think i'm gonna delve into melee Sorceress. I'll pick an armor of choice, enchant weapon, and rework a couple skills to make them just the right pick for a melee build. I'd like to add new ones, but since i'm not going to touch textures very likely it's going to be exlusively "stand-alone skills" with no requirements (i mean, it's piss easy to make those butthey would be just "floating there" with no arrows in the tree and such).
    You tried, and you failed. What have you learned? That's better not to try at all.

  6. #386
    Quote Originally Posted by Coldkil View Post
    It's literally the same procedure other than to change the program to extract the game files. So i'm modding Resurrected Beware, online is obviously out of question and if you even manage to log in you're likely getting banned. So it's for offline only (as it was before, and TCP/IP). But the plus is that i can do literally anything i like without affecting anyone else gameplay and it's always possible to get back onto original mode (as you either have the mod in a separate archive or you have basically an entire copy of the game files where the game loads the stuff i make).

    I'd to share the work i'm doing and i have two routes:
    - i can easily share the edited files. Anyone just need to extract the data files aswell but it requires basically 35gb of disk space. You can use your current offline characters but stuff may bug out, or other changes to the files may break saves and so on. As i'm playing exclusively modded D2:R it's not an issue.

    - i can do the (easy-ish) work of creating the new archive. Will contain edited files only and will occupy not much space, and with a simple -mod command anyone can just download/extract/play the mod. Much safer and risk free for people who don't want to mess with game files but this way you can only play a single mod at a time (cause that's just how it works) and every mod has its own saves; while it's way better for compatibility you'll have to start from scracth for any single mod you install.

    I plan to include some other popular mods like the extended inventory/stash (but not more merc inventory slots). Also, after reworking Throwing mastery i think i'm gonna delve into melee Sorceress. I'll pick an armor of choice, enchant weapon, and rework a couple skills to make them just the right pick for a melee build. I'd like to add new ones, but since i'm not going to touch textures very likely it's going to be exlusively "stand-alone skills" with no requirements (i mean, it's piss easy to make those butthey would be just "floating there" with no arrows in the tree and such).
    I remember MPQ editing from the "olden" days, but I can't remember a single thing Either way, it's fun to play around with and I'll definitely make a melee Sorceress in the future. It's going to take a bit of work (gear) to make that viable, but that's the fun of it. Experiment!

    Let me know when you have something to share that works without being OP, I'll try to make some time to fool around with it. Can I make a copy of the game and force it to go offline mode?

  7. #387
    Quote Originally Posted by Vespian View Post
    I remember MPQ editing from the "olden" days, but I can't remember a single thing Either way, it's fun to play around with and I'll definitely make a melee Sorceress in the future. It's going to take a bit of work (gear) to make that viable, but that's the fun of it. Experiment!

    Let me know when you have something to share that works without being OP, I'll try to make some time to fool around with it. Can I make a copy of the game and force it to go offline mode?
    You just need to create another shortcut to the game client with the -mod MODNAME command. SO you can launch it modded and not independently. I have to test if you literally see different characters.

    EDIT: melee sorc is a thing. Basically Shiver Armor + Enchant + Hydra (has an aura that boosts AS and gives some life regen and magic damage). Only think left is taking Telekinesis and morph it into a melee spammable lightning "cleave" (cause Tele is basically fodder in vanilla D2) so you have an actual main attack. And editing the table files to change decription strings where needed.
    Last edited by Coldkil; 2021-10-06 at 05:26 PM.
    You tried, and you failed. What have you learned? That's better not to try at all.

  8. #388
    Ok, @Vespian i think i'm done. Now it's all about repacking my modded files for ease of use and share.







    You tried, and you failed. What have you learned? That's better not to try at all.

  9. #389
    Interesting! Keep me posted when you have it online. I'll definitely try it out. Lower priority than my HC online adventures though, I'll be honest

  10. #390
    Scarab Lord Skorpionss's Avatar
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    I would definitely like a balance pass at the very least to buff some of the less stellar builds.

  11. #391
    No thanks. Full focus on Diablo 4. No more distractions

  12. #392
    Quote Originally Posted by Vespian View Post
    Interesting! Keep me posted when you have it online. I'll definitely try it out. Lower priority than my HC online adventures though, I'll be honest
    Found a way to avoid repacking mpqs, but keeping the convenience of a seoarate mod. Likely tomorrow it will be up on nexusmods.
    You tried, and you failed. What have you learned? That's better not to try at all.

  13. #393
    You tried, and you failed. What have you learned? That's better not to try at all.

  14. #394
    You know what I want .. Plugy, fuck all the other QOL shit .. endless stash space that is shared across all characters, I already miss having Plugy.

  15. #395
    Quote Originally Posted by Coldkil View Post
    Great timing, with the servers being down xD

  16. #396
    The game desperately needs it. People seem to forget you can only kill one or two bosses on Hell because of immunities and no one is getting an infinity polearm without dupes like back in the day.

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