It's literally the same procedure other than to change the program to extract the game files. So i'm modding Resurrected
Beware, online is obviously out of question and if you even manage to log in you're likely getting banned. So it's for offline only (as it was before, and TCP/IP). But the plus is that i can do literally anything i like without affecting anyone else gameplay and it's always possible to get back onto original mode (as you either have the mod in a separate archive or you have basically an entire copy of the game files where the game loads the stuff i make).
I'd to share the work i'm doing and i have two routes:
- i can easily share the edited files. Anyone just need to extract the data files aswell but it requires basically 35gb of disk space. You can use your current offline characters but stuff may bug out, or other changes to the files may break saves and so on. As i'm playing exclusively modded D2:R it's not an issue.
- i can do the (easy-ish) work of creating the new archive. Will contain edited files only and will occupy not much space, and with a simple -mod command anyone can just download/extract/play the mod. Much safer and risk free for people who don't want to mess with game files but this way you can only play a single mod at a time (cause that's just how it works) and every mod has its own saves; while it's way better for compatibility you'll have to start from scracth for any single mod you install.
I plan to include some other popular mods like the extended inventory/stash (but not more merc inventory slots). Also, after reworking Throwing mastery i think i'm gonna delve into melee Sorceress. I'll pick an armor of choice, enchant weapon, and rework a couple skills to make them just the right pick for a melee build. I'd like to add new ones, but since i'm not going to touch textures very likely it's going to be exlusively "stand-alone skills" with no requirements (i mean, it's piss easy to make those butthey would be just "floating there" with no arrows in the tree and such).