I mean if Shadowlands was Legion 3.0 I'd still be subbed since I loved everything about Legion.
I mean if Shadowlands was Legion 3.0 I'd still be subbed since I loved everything about Legion.
Lying now? You spent more posts saying you could provide reasons then actually providing reasons. I'm not pretending anything. You are the only one saying that a conversation is not taking place. Twice now. Do you actually read what you are responding with or are you to focus on insults as deflection? I've already addressed your points and I don't need to go through them one by one when the same answer applies to all.
You literally feel like Blizzard lied because design elements to do not meet your personal wish list for using X term as a descriptor. Torghast is inspired by roguelite type of games even if it doesn't incorporate all of the design principles you personally want to see. That is the core over and over again with your criticisms. You are calling things bad, or lies, simply because it doesn't have your standard for fun or enjoyment.
Which was proven with your ember court complaints. You don't find doing that stuff fun so it is terrible game design. What more can I actually say when post after post your responses fit what I've been saying all along. You are basing bad design on your level of enjoyment rather then objectively bad design. You've gone from dropping you are a game developer to give yourself more internet points, to talking about sex acts, to saying conversation hasn't been taken place, to saying you were lied to when Blizzard never lied by your own statements. They just didn't fit your subjective requirements for design when using X term.
And how can I provide examples for something you said doesn't actually exist? Weird right? You are the actual game designer here. Shouldn't you be able to answer that yourself? Oh right. Everything is subjective. Everything is optional. Everything is whatever you need it to be to support your argument. The ember court is a good example of an objectively good design. I've had no problem doing it though it could use some tweaks here and there and the ones Blizzard implemented is sound.
Much of the failings of Ember court are more on the low drop rate of items/buffs. Or not stating what is locked behind the further ranks since you have no idea when or where to get the ember court enhancements like the buckets to stop the candle fires. But all of the things you've stated are inherent flaws in the design I haven't encounterd. I wasn't lost on what to do.
There are actual covenant systems that have a flawed design from the get go like with Night Fae. The garden is silly at the lower ranks. The ember court may be a lot for some players to understand but it is still the same system through out all ranks. And provides a minor yet useful reward even at lower levels. And heck at rank 3 you get a 5 day buff to rep gain for whatever zone your epic quest is from.
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So Blizzard fired employees during legion only to rehire them back once Legion was over? I don't think your calculated guesses amount to much. The team that developed WoD worked on Legion because they essentially abandoned WoD to put more work into Legion.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
you probably arent going to like the game again then. if you havent figured it out yet, they arent going to add a bunch of new permanent powers. each time they do the playerbase expects them to never change or get taken away. each time makes designing new content harder and harder, as well as overall balance.
so they add borrowed power, telling us exactly how long we have it for. and then takes it away and starts over.
this is what the game is now. up toi you if you play or not.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
Except the game should be desirable to play on it's own, not just for the reward. So no, the fact that I don't want to play the game is the problem, not the fact that the game doesn't reward you enough for playing it.
So it's not moot at all. I don't want to do anything in game is precisely the problem. If the game doesn't make itself desirable to play, no amount of reward is going to fix that.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
Wow. Someone is REALLY drinking the dev koolaid.
Literally, in fact, game design can and should change that a player has no interest in playing a specific game anymore. It is the design of the game which makes it unfun/undesirable to play. Bad design is, quite literally, the biggest problem I have with Shadowlands, and is why I choose not to play it. I can just not play, and if I decide to play later, I will have equally as much progress as people who have wasted hundreds of hours in the game - That's bad design, and discourages me from playing. It's BEEN bad design since Legion introduced AP catch up.
Then, if I choose to waste hundreds of hours in game, some joe-schmoe is able to catch up to me by NOT playing.
I don't know how else to say that that's a shitty system, which SHOULD be fixed by game design, considering it should be very plainly obvious.
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Yet other games manage just fine. FFXIV has managed to keep all of it's content somewhat desirable, so much so that people who have completed every reward from the Baldesion Arsenal (48-56 man dungeon available only through grinding out 4 zones with a side-leveling system that delevels you when you die and is meant to be reminiscent of FFXI leveling) continue to run it every day. And it's old content now!
People who have completely beaten Super Mario Brothers will still occassionally think "Man, that was fun, I'd like to replay that someday." And then actually go do it - Madmen, right?
Alts would not be a thing if all people wanted were the rewards - As once you've beaten everything on one character, you'd literally never need to play the game ever again.
And let's not even bring up how many hours MOST people online have sunk into Skyrim, a game which literally never changes no matter how many times you play through each storyline.
Clearly this is a WoW problem, not an "every game" problem. If a game is fun, people will continue playing it, even AFTER earning all of the rewards. If it's not, people won't. It truly is that simple.
There are plenty of things to blame the developers over. Just because I am critical of your view doesn't mean I am drinking kool-aid. Stop being so narrow minded to think that you know it all and everyone else must be brain washed if they feel differently. Game design can never cause a player to enjoy doing something if they don't find the basic task enjoyable in the first place. No amount of tricks, costumes, or anything else to dress up that task will cause a player to suddenly enjoy doing things.
Case in point your reason for now playing has nothing to do with the quality of the game design. But has everything to with you being unable to be an elite or special snowflake with in the game. Because someone could come in months later and catch up. There is nothing wrong with catch up mechanics and it also undermines your earlier complaint that you didn't want to do 20 things to get Renown. When the entire reason you now state you are not playing is because someone can do those 20 things and catch up.
Weird right? People choose to waste time playing a game because they enjoy playing it. If you don't enjoy playing it then the lack of a catch up mechanic won't change anything about the game. It is amusing how in your very next response you say if a game is fun people will keep playing it. Yet you just got done saying your enjoyment on a game requires people to do months old content. Weird right?
Could it be you just don't' enjoy the game anymore but instead of saying such a thing you keep making excuses. Which again reinforces how it isn't a game design problem. But your own personal issues with others having a catch-up mechanic.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
Nobody said anything of the sort. Get off your high horse - We're video game nerds arguing our opinions on a video game website. Obviously what I say is my opinion, and you yours - You're the one insisting that it's unfixable, which is blatantly untrue.
For one, literally yes, game design is the SPECIFIC cause of a player enjoying doing something. It is how you dress up that task. We've killed boars 20 million times over for hearts, liver, tusks, potions, sandwiches, and shit - Are you really going to suggest you enjoy it? It's how the game chooses to frame that task that makes the player decide whether it's a worthwhile task or not. Game Design is literally the SOLE reason someone enjoys the game or not.Game design can never cause a player to enjoy doing something if they don't find the basic task enjoyable in the first place. No amount of tricks, costumes, or anything else to dress up that task will cause a player to suddenly enjoy doing things.
That said, the game itself should be enjoyable. Which Shadowlands isn't.
Wow, you really are just pulling arguments out of your ass now.Case in point your reason for now playing has nothing to do with the quality of the game design. But has everything to with you being unable to be an elite or special snowflake with in the game. Because someone could come in months later and catch up. There is nothing wrong with catch up mechanics and it also undermines your earlier complaint that you didn't want to do 20 things to get Renown. When the entire reason you now state you are not playing is because someone can do those 20 things and catch up.
My reason for disliking the game has to do with the fact that my work means nothing, it has nothing to do with how powerful I am. I'd prefer there to be almost no power difference between early and late game.
The fact is, it's a waste for me to play at the start, because if I choose not to, I'll be auto-caught up later with no effort whatsoever on my part. I don't like wasting my fucking time. That shouldn't be hard to understand.
No? This isn't weird at all. It quite literally means I don't enjoy the game while it has a catch up mechanic. Shocking, right?Weird right? People choose to waste time playing a game because they enjoy playing it. If you don't enjoy playing it then the lack of a catch up mechanic won't change anything about the game. It is amusing how in your very next response you say if a game is fun people will keep playing it. Yet you just got done saying your enjoyment on a game requires people to do months old content. Weird right?
My enjoyment of the game requires everyone to be on the same level. If I had to grind for six months, I expect other people to have to grind, maybe not as long, but still grind. Completely removing that grind because "catch up" means I'll simply not do the initial grind, since I can just skip it later. I'm not in a rush to finish content.
But changing a three month grind into two days is absolutely insane. This ties into the fact that I enjoy progression, which catch up mechanics completely remove from the game. But hey, that's just too much thinking for that little brain of yours, isn't it?
Except that I willingly have said I don't enjoy the game anymore.Could it be you just don't' enjoy the game anymore but instead of saying such a thing you keep making excuses. Which again reinforces how it isn't a game design problem. But your own personal issues with others having a catch-up mechanic.
I just see a very easy way to FIX my enjoyment of the game, since all it's missing is the progression it used to have.
But again, just too much thinking for you, isn't it?
Many people DO enjoy playing over. Just because you don’t doesn’t mean the game needs to change direction.
I have zero desire to replay Breath of the Wild and I really enjoyed it. That doesn’t mean anything needs to change. I just don’t play it.
I enjoyed Mario as a kid. Some people love speed running and playing over and over. I don’t, that would be horribly boring.
Last edited by Argorwal; 2021-03-07 at 10:23 PM.
The game is enjoyable just not for you. And you spent an entire post saying that game design should make a game enjoyable. You even used the word literally. Weird now that you say no one, including yourself, said that? Your work has never meant anything in the game though. Again it isn't the fault of the game but the fault of yourself. Something that game design can never change or account for. Not to mention you literally counter act your argument of wanting everyone to be on the same level. A catch up mechanic is getting everyone on the same level. Weird how you can't even make a coherent argument yet again.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
Yeah, even I caught that one, which is why I reread my posts and edit them. Not sure why I even typed that tbh, considering it's not what I meant to say whatsoever.
- - - Updated - - -For one, literally yes, game design is the SPECIFIC cause of a player enjoying doing something. It is how you dress up that task. We've killed boars 20 million times over for hearts, liver, tusks, potions, sandwiches, and shit - Are you really going to suggest you enjoy it? It's how the game chooses to frame that task that makes the player decide whether it's a worthwhile task or not. Game Design is literally the SOLE reason someone enjoys the game or not.
Then explain why people do it with no reward?
After all, your post said, and I quote:
There's no reward for replaying a game, so why do people do it?Any content becomes barely played when you gut rewards.
Because they enjoy it. Me not enjoying Shadowlands is more than enough reason for me to suggest it should change. You not wanting it to change is all well and good, but telling me it shouldn't because you enjoy it is never going to be an argument against my reasoning for why I dislike it.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
Yes, after all, that's in my post too.
The condescension and assumption that I haven't thought circles around this subject is baffling to me.
I am responding to, and I quote:
This doesn't say "Any content that isn't enjoyable becomes barely played when you gut rewards." If any content becomes barely played without a reward, then obviously, content without reward is not enjoyable, because people would do it if they enjoyed it, but this poster is suggesting they don't because there's no reward.Any content becomes barely played when you gut rewards.