Don't get offended when you get a answer to a question you asked. If you already know the answer then don't ask it. Lol. You asked why people do content with out a reward. Because they enjoy it. That still answers why content with out a reward has less people playing it. Because not everyone enjoys a entertainment the same way. So not everyone will enjoy playing with out a reward. Lol.
Which if you knew that you wouldn't have to keep asking others to answer it.
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Catch up mechanics are going no where. And you stated that you are not willing to do any activity in the game to gain Renown. It isn't a game you'll enjoy any time soon so there is little reason to discuss current design in the way you previously were.
Last edited by rhorle; 2021-03-07 at 10:39 PM.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
You can do that, but that's not really what you've done here. You posted in a public space, had a dissenting opinion that challenged yours, and then you proceeded to try and discredit that opinion by suggesting they "Drank the kool-aid". It's a common tactic I see here on mmo-champion, and it doesn't help discussion at all. If you didn't want to hear someone challenge your views, you shouldn't have posted anything at all. And if you're fine with that, don't resort to belittling someone else's viewpoint because it clashes with yours.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
It's called a rhetorical question.
A question asked because the answer is so blindingly obvious, it points out the problem with someone's assumption BEFORE they need to answer the question, thus, making people realize they're arguing nonsense.
But somehow it doesn't surprise me at this point that you'd miss that and instead, continue berating people for having a different position than you. To ignore you go.
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I did not dismiss nor attempt to discredit anyone's opinion with that statement.
I stated, factually, that you have to have a very, very skewed opinion to state something like this:
when in fact, the design of the game is LITERALLY what determines if someone has interest in playing the game. Yes, you would in fact have to be drinking the dev koolaid to argue that. This isn't an opinion, and has nothing to do with other's opinion of Shadowlands.No amount of game design can change a player that has no interest in playing the game anymore.
Game design does in fact determine if someone has interest in playing the game. That's a factual statement. To argue against that would be to suggest that games just *happen* entirely outside of the purview of the people making them, or even worse, that the people PLAYING the games have no control over their ability to play the game (which some posters here tend to pretend is true, I'm not about to) and that's just nonsense.
You weren't asking it as a rhetorical question. You thought you had a gotcha moment and want to catch the poster in it. Because the rest of your post doesn't match up. If people are arguing nonsense then why do you keep arguing? You are missing the very point you keep saying you others are missing. Weird huh?
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But it is true. Since you said being not having to work for what you did makes you not enjoy a game. That isn't a problem caused by game design but a problem you have because catch up mechanics are not objectively bad design. It is also a thing that happens every expansion when power gets reset. Or when people clear content faster then you do since I doubt you are a world first race type of raider.
That statement has nothing to do with blindly following developers. It is just being realistic about game design and expectations of players.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
I think the crux of his issue with catch up is that he seems to feel like the time he puts in is invalidated too easily later on. I don't feel the same way, but I understand where he's coming from. Ultimately, catch-up mechanics are a necessary evil because I believe the psychology of players prevents them from engaging in "Old" content in an enjoyable manner if everyone else is far ahead of them. No one likes feeling left behind.
Sure. It is a valid concern. But at the same time Blizzard has been offering catch ups for majority of the game in one form or another. So it seems a little late to use that as a point of enjoyment and something that won't be covered by game design regardless as it speaks more to things on the player end of acceptance then the game end of rewards/investment.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
So let me get this straight rather than make the logical decision to move on you you want to vent your frustrations and expect everyone to take sympathy on topic 10000001.0?
Seems to me that if you don’t enjoy something you should not do it? What do they call that.. when you do the same thing over again and over and over and over expecting something different? Oh yeah insanity! Or maybe in your case just stupid. I’m referring to the fact you called it Legion 3.0 which by semantic versioning would suggest it’s the 3rd major release. Ibid Paragraph 1 sentence 3. So the facts are supporting the argument for insanity. I suppose your response will provide better data point to compare with.
Also stop contradicting yourself if you tell us that you aren’t happy and then you continue to complain you just sound ungrateful & entitled and your still playing!
Seems to me you enjoy looking at the cup half empty. No one forces you to play and if all you do is complain, you ruin the community and the game and the fun for everyone else by writing meaningless, angry unproductive rants.
Oh ya and btw my Dads a Doctor Cop Paramedic Firefighter President and could beat up your Dad; In case you were wanting to measure e-peans.. you seem like the type.
It's not only about rewards/investment, it's also about the content itself (Lore, characters, dungeons & raids, etc). Most of Shadowland looks lame and boring af. I return every now and then to MMO-Champ, expecting to see something new or interesting for playing Shadowlands, but sadly 9.0.5 and 9.1 looks so bad, that there is not even a small chance for me to even play that.
Just to resume this "madness" in MMO-Champ, there are more post that are "negative" toward Shadowlands, that actually positive ones.
Now...Why i played BFA?. Simple: Zandalari and Dark Iron Dwarves. The endgame content was bad, but at least the new races made it fun to play alts. Also Mechagon was not that bad after all, it felt like Timeless Island 2.0.
Anyways....I didn't played Shadowlands, before BFA ended, i moved to Elder Scrolls Online and it has been 1,000 times better than everything i have seen available in Shadowlands.
The progression per say is not something im as enthusiastic about as you, but i very much agree the lack of endgame chains which actually tell a story (outside of one measly covenant campaign) is a loss.
MoP had the reputations, the excellent 5.1 divine bell story (prolly the best rep grind i ever did), thunder isle's progressive chain and the grand story of garrosh's rise to power and corruption.
Not to mention the ton of interactable lore objects and texts that added so much room for speculation and immersion. WoD onwards had nothing near that level of world building.
MMOs are one of the best medium to tell lots of immersive stories, big and small. WoD onwards felt short of this, replaced with a movie-like focus on characters and repeatable, non story content like WQs. I don't think there's a good reason for this.
Last edited by Amariw; 2021-03-08 at 12:29 AM.
I thought everyone knew that the 9th expansion is gonna be MoP 2.0.
when all else fails, read the STICKIES.