Originally Posted by
Velerios
The issue is simply two things:
WORLD QUESTS and NO VISIBLE PROGRESSION!
World quests are the issue we have with WoW right now: Since they introduced World quests, we don't have quests that distinct from each other: Instead we just have world quests with 4-5 factions, and the zone you are in you need to do the same crap over and over and over again.
Instead of having distinguished questhubs that allows you to do other things like cloud serpend quests or netherwing and so on, it's just about talking head says this, talking head says that. An weekly some new Artefact/War Campaign/Convenant quests. That's all of it.
Having no quest hub where you can interact or having something that distinguish each other or allow you to simply do something different makes the game so boring as it is. MoP was maybe not everyones taste, but there was really so much different to do that's not tied to player power that actually made fun, and no, torghast is not it, since you can't progress in it from it. You will not get stronger from playing torgast; only when you do something else. And there is simply no progression.
And World Quests are the fault of it.
The fun story is that Legion was only so good BECAUSE you had in Suramar an dedicated quest hub, yes, there were world quests too, but you needed to do different things, there were so much hidden items, so much player progression, you could see in so many things you did a PROGRESSION, and we had NOTHING of it in BfA or Shadowlands.
There is no real progression in it: yes, you can unlock certain things, but the progression is simply not there, at least not in a way Suramar had it.
Let's see the most memorable patches and expansions we had for the open world:
1.9 We don't really need to say anything about AQ-Prequest: people can actually contribute and have again a visible progression server wide.
2.4; one of the best patches; we had an visible Player progression server wide.
MoP: we had an player progression through the farm, but also through cloud serpent quests and so on.
5.2; one of the best patches, we had an visible Player progression server wide. And we got to kill a lot of trolls, always a big winner.
WoD: yes, it sounds crazy, and they cut a lot of things, but beside that after the Release it was actually fun, the Garrison was fun, because you had what: visible player progression in the world. the issue was that because there were no new content and because they didn't improved it at all, it went downhill and the shit is now.
Legion: Suramar: one of the best zones ever, we had an visible player progression in the quest hub: you go in the quest hub, it is a dusty old cavern, it seems so dead and unused and more and more you can see how much better it goes.
Everything that don't exist anymore. Yes Legion introduced world quests, but it also introduced pvp world quests (never used after legion), and many things more.
And that's the issue both with BfA and Shadowlands: World Quests that doesn't add anything as another talking head that says what you need to do and no visible progression.