Originally Posted by
Razion
Well, you can cycle up through various base action-bars. It won't replace all of them, but it will replace your core 1 through = keys. And, technically, you do have loadouts -- you just only get one per specialization...
... But yeah I agree it'd be nice if you could save multiple per spec. But if you could save so many and swap so freely, at that point the entire choice of talents and soul binds and gear for a spec and all that kind of goes out the window -- at that point the game may as well not have them if players would adjust for the situation anyway.
That's probably the reasoning why they don't do loadouts.
I guess the major concern would be that players wouldn't feel as attached to their build or their character that way, if they just changed freely to whatever fit the situation all the time. Having some semblance of permanence even if the restriction is just to trivial content still at least gives players a feeling of "this is what I'll use when I'm too lazy to spend the gold to throw out a tome to swap talents," or whatever, so at least you have that kind of identity.
I guess identity is important to your character somehow, so maybe you feel more attached to some talents and abilities more than other - so you feel like you have your own style of play, so you can feel like you are expressing yourself some of the time rather than just always doing whatever is optimal.
It may feel bad to not always be able to be optimal, but if you always were optimal and there was never any choice for everyone, then the game would probably lose that sense of agency and expression over your own play and also style.