Watch the lazy peons latest video about the state of mmo's including wow he makes some good points and it does look like shit.
Do you hear the voices too?
So is this a glorified: "I hate LFR/LFG"-Thread? It seems so.
MMORPGS is the single gaming genre that has the most potential out of any. It can be on top of all games, and be the king like it used to be.
the fact that mmorpgs are dying is not beucase of the genre it self. it is the fault of the games being bad
and guys, stop acting smart about wow technically being an mmo. we all know yes its technically an mmo, what we mean is that is no longer recognizeable as the mmo it used to be, and has strayed away from what made mmos good in the first place, thats why we say it...
obvsiously people still play, but its not on top of all games, so in relation to others, its dying
as for dataming, there are ways to design around it.
Last edited by lolmmofuture; 2021-03-03 at 11:08 AM.
The world part feels like it's only there to get you ready to go into instanced content. If you don't want to do instanced content there is hardly anything left for you.
This is imo the biggest problem with current WoW, it feels like the rest of the game doesn't even matter to them anymore.
Subarashii chin chin mono
Kintama no kami aru
You have to make sacrifices. You can't design the perfect game.
With MMOs you have to sacrifice the competitive aspect in exchange for a grand scale game with lots of things going on.
Blizzard wants to design an e-sport so MMO aspects take a backseat.
Just take a look at vanilla vs SL design. In vanilla you reach the level cap and you're free. There are things you can do but they are never shoved in your face as THE thing to do. You can make gold. You can level alts. You can raid. You can just PvP. You can RP. All of those playstyles are valid.
SL has seasonal content overload and Blizzard is constantly yelling in your face "well, if you aren't doing M+, raiding or PvP you're not engaged in any of our endgame systems and you're going to miss out on all of these sick FOMO transmogs and achievements. Git gud, skrub". Even goldmaking has become a means to an end to buy boosts for said seasonal FOMO cosmetics.
Last edited by Wilfire; 2021-03-03 at 11:11 AM.
Oh look, someone else who doesn't know what "Technically" means, Rubbish thread OP MMORPG's are doing just fine.
God I wish ESO had proper datamining. There are sites that do it and they are solid for spoilers but there is nothing nearly as effective as WoWHead's database and considering the VAST amount of collectibles (especially when it comes to furnishings) a better site than e.g. ESO-HUB would be very welcome.
People often confuse "dead or dying" with "isn't the most popular" these days. I don't think MMOs are as popular in a market share sense as they once were but they are far from "not surviving". It is like saying Pepsi is a dying company because Coke sells more soda. Truth is they are both fine weather you like one more than the other.
I remember that (and Alhakazam I think?), but I wasn't 100% sure on how they got the info.
But I distinctly remembered TBC's beta and datamining of stuff from it. That was back when Blizzard actively went after dataminers (some of them anyway). I remember people digging out armor, weapon, and mob models, then Blizzard C&Ding them, only for it to pop up elsewhere. Similar happened in WotLK. I believe they fully gave up around Cataclysm.
Yeah, it's not going to happen with WoW. The information was always available to us - it was just a question about how intensely and slavishly we'd pursue that knowledge.
That being said, FFXIV's process did manage to preserve just a hint of that mystery - that thrill of booting up an MMO for the first time.
The demise of wow has often been predicted here, and we aren't there yet. *But* it is clear that it's enduring a slow natural decline. Too many expansions in a row that were underwhelming and where Blizz failed to recapture the magic of earlier expansions like TBC or Wrath. I'm not sure they've even been able to match MoP ftm.
And now with Activision really pulling the strings more than ever now, people got bored and left SL more quickly than ever, and the design decisions in SL don't give me a lot of hope that Blizzard will be able to right the ship. In fact it's more the other direction, with Activision doubling down on a 2-year expansion cycle for both classic and modern wow. It backtracks on the prior plans to push content and expansions more quickly. That isn't happening. Regardless of how we feel from a love for wow standpoint, Activision is looking at the declining #'s and instead of pushing modern wow content out faster, the decision has been made to fill that gap with pushing out bi-annual classic expansions that take relatively little dev work by recycling content.
In a way it's a bit like the tax revenue in the real world. A neighborhood has crime go up, people/businesses leave, tax revenue goes down, and there's less money for police so it becomes a cycle. In the same way revenue and sales from gamers are the fuel for new content (normally). As those drop, and drop precipitously, Activision will put less dev money will go into the front end. And we've really seen that for a few expansions, where it's subtle but the real quality content is lighter and lighter. For example there are no new customizations, races, classes, etc. coming in SL patches, just dungeons and raids. Now committed to a real 2 year expansion cycle with just Classic expansions between and minor dungeon/raid patches for wow isn't enough to keep people around. If subs drop by 1/2 in 2 months, what happens in 12 months? Eventually as wow works it's way down the popularity list and less content is pushed out to wring the last drop of revenue out from hardcore wow lovers, it will someday get to the point of Activision just moving on. We aren't there yet, but it's slow death by a thousand internal cuts, not from a competitor's better mmo or even gamers getting tired of the mmorpg genre (look at Valheim).
Last edited by Biglog; 2021-03-03 at 03:12 PM.