I really miss gearing up in m+. 210 ilvl for a 15 is a joke, all it does is timegating loot, which is the worst shit ever
I really miss gearing up in m+. 210 ilvl for a 15 is a joke, all it does is timegating loot, which is the worst shit ever
Sounds like most raiders keep scapegoating gear as the issue instead of their raids skill.
The raid is 3 months old and has received multiple nerfs. It’s not a gear thing anymore.
It'll do away with getting the same piece over and over and over and remove the need for shit like the vault where you can target specific pieces as trash band-aid solutions to how garbage the system in fact is.
The option to choose which loot system you'd like to utilize is infinitely better than being pidgeon holed into the one with least player agency.
that's not notably better/worse than how people already sim their items today.
the more important factor is: how much better is the sim result than just doing it yourself with simple rules. and i'd say the difference wouldn't be staggering nowadays.
sure hardcore players can probably wiggle an couple extra percent out of it by doing extreme simming compared to regular simming, but it won't cripple people who don't sim.
and at the flipside: i won't have to hear "i wish i could trade this item but personal loot" as often.
While the whole "forced to do XYZ content that i dislike" thing is subjective, there is a simpler solution
Make gear only be worthwhile in the content it's obtained. It can be done with either ilvl or stats.
Ilvl 226 pvp gear scales down to 200 in PvE for example. Or make versatility only work in PvP
As you point out, you have to be stupid to think that wanting reforging back was ever about "figuring" anything out. And you have to be equally dense to think that it's about anything else than making a shitty drop less shitty. You already know what your best stats are (thanks to simming done by somebody else), and you'll be enchanting and reforging to get more of them as well. Reforging is just an extra tool to suffer less from bad luck.
Last edited by Tronski; 2021-03-05 at 08:23 AM.
Meh the issue with reforging is it's just a really boring and tedious mechanic. There's nothing particularly interesting about running a sim and then going to the reforger and swapping a few stats around.
And most of the time you wouldn't even sim it, it's just "Haste is my best stat, anything that isn't Haste I reforge to have Haste on it". Like that's not interesting or fun in any way, it's just an extra step you take every time you get a new piece of gear.
You don't. This can only come from people that never simmed their character.
Two top M+ players from raider io page:
https://raider.io/mythic-plus-spec-r...r/marksmanship
Their stat weight reports:
https://www.raidbots.com/simbot/repo...stSunDnEbnLiTK
https://www.raidbots.com/simbot/repo...ehXHUK9U6EQGZ3
Any questions?
It changes absolutely nothing. Item A is still better than item B, there is no power shift while using reforging. Relative power stays the same.
Reforging without hit/exp cap is simply a gear tax, nothing else.
Yep. VERY few people are timing 15+ keys, ranking in PVP etc. If you are and still failing in mythic CN the issue is unlikely to be gear and more likely to be execution, yours or the raid's. But it's much easier to focus on gear, so...
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Agreed. I don't have a problem with adding it back, but it's just meh as a thing to do. Reforging was originally a way to give away extra hit and expertise which had a hard cap and use at least some of that stat budget for a stat that wasn't hard capped. Beyond that, it's just a way to play at the margins of your performance.
Reforging is good.
BUT... knowing the blizzard of 2021... if they were to give us Reforging back it'd undoubtedly come alongside a decrease of overall loot quantity because we can't just have those gosh darn players be done with gearing their characters in less than 3 months. Doubts? Just look at how we'll have to refarm m+ items for valor upgrades again (technical difficulties my fucking ass), and just look at how it's gonna take you like 3 months to upgrade a single 210 2H weapon to a grand fucking... grand... ilvl of 220. Again, can't have those silly players be done with a character before that next content patch hits... where they'll make you refarm that same m+ trinket again... so you can upgrade it 12 times... again... so you can refarm it 6 months later... again.... and then upgrade it 12 times... again.
So no, don't bring Reforging back. I like getting more than a single piece of loot per month.
I don't think reforging is a solution. I think everybody should have access to the same gear but it costs more to "upgrade" for players with lower achievements.
Reforging was (and would still be) horrible.
It wasn't a choice, it wasn't a consideration, you literally clicked an addon to optimize your stats. It's was a horrible feature. Let's not bring it back.
Also, the notion that reforging would 'fix gearing' is absolutely absurd. Complains about gearing are about few drops, and low item level in comparison to other sources (M+ 210 max ilvl on drop vs PvP with vastly higher limits as an example)... and not really about the stats on the items.
Last edited by hulkgor; 2021-03-04 at 05:16 PM.
I agree with it not being a choice. One combination of stats is the best. 99% will click a button on their addon that reforges everything to the best possible combo.
The only way I'd be ok with reforge is of blizzard pulled off the impossible and made everything 100% perfectly balanced. As in 100% crit, 0% haste, equalled any other combo of stats. Thrn it could be cool to go all crit cause u like crit. Or all haste cause u like attacking faster. But that will never happen so reforming shld stay gone