Originally Posted by
Surfacin9
That's the way you see it - refarming from scratch. The way I see it - the item you will get from now on will be more valuable since you can upgrade them. You don't have to redo the achievement if you have it. And let's say if you don't have all done on +10 or aren't close to it, you are either playing dungeons too little (may be just 1 per week which in your opinion yields better results) or you are bad. The first one is the problem of interest/dedication and you shouldn't complain about not getting loot from content you don't enjoy and don't do. As for the 2nd one, there's always a lot of welfare gear which is decent enough but not as good as mythic level. And 'bad' shouldn't be rewarded as much as 'mediocre' or 'good'.
If you enjoy m+, you will keep running it, you WILL be getting some items that you will be able to upgrade. You could argue - let us upgrade the items we already have, we earned them. And you will have a valid point. Although an even bigger problem would arise from that though - everyone would feel pressured to run more and more dungeons to upgrade every single piece. When right now, with the current loot acquisition rate from m+, by the time you get an item you'd have the VPs (or be close to the amount) to upgrade it. Imho its not perfect, but more balanced than a forced VP grind.
As for your last statement - all loot eventually becomes pointless. But if that's what you want to focus at - what's the point of getting that said loot? If new content will have higher ilvl, and likely have some sort of catch-up gear. Here's the point - loot you earned is used by you to progress within the current content, and let you start the next piece of content when it releases at a higher step (not from +2s in 9.1, but from +7s, for example), next raid's normal gear will matter less for you, so you can start with hc or have an easier time clearing normal fast.
There's 3 types of end-game currently: raid, m+ and pvp. Each has their own gearing system and ilvl. If someone doesn't do any of that, its their choice. But if they are not doing the end-game content, what do they need the gear for? They are already handed a good enough ilvl for outdoor content, and enough to join low keys, LFR/normal for better gear (I don't include PVP, because I don't do it and am not too familiar with the current system). Gear has been the main character progression since the start - you do content - you get aproppriate rewards. So, yes, if they want better gear they should either raid, or pvp or do m+. All systems are extremely accessible and players have all the means to find something suitable for them.
When someone does M+, they progression also stops at 226, since that's the highest GV reward ilvl that you can achieve by running m+. That's equal to mythic raid ilvl. And guess what, when a raider kills a mythic boss - they have access to only 1-2 226 ilvl items that drop from that boss. To access the next boss'es loot table, you need to progress it which sometimes takes several resets. With increasing difficuty of bosses, an average mythic raider will get to kill 5-7 bosses during the patch'es lifespan. Compare that to a M+ runner, who get access through the vault to all of their suitable gear.
So you are right, that's what I'm saying - you don't have to raid to get 226 ilvl gear. So you're fine, if you just do m+ at +14-15 level and end up having similar ilvl to a mythic raider (I'm not including the loot from the last 2 bosses on mythic, since its only earned by a small fraction and shouldn't be taken into consideration, plus the extra 4 ilvl on a few items won't make or break your character). May be, depending on who you compare to, since the pool of mythic raiding guilds is pretty big and each has their own pace and limits, it can be slower.
And there's no bias in it, these are the facts.
I get your point. But we all know its business, they will do stuff to earn money. But I just don't quite agree with many posters on this forum that everything blizzard does is to milk the game, to get more MAUs, to stretch the content, when there are far more logical answers to that. Their focus isn't just on making money (which is high on priority list for them - if the game doesn't make money, they stop making it), they do need to make gameplay decisions. Mythic+ for example - its a great way to reuse and stretch content to keep people subbed longer, especially those won't don't raid or pvp. But its a great way to stretch the content that is otherwise forgotten after the first 2-3 weeks, and at the same time give those players something to do in the game they like. Now its not only 'raid or pvp or die', you have more stuff to do. They create a game mode that will keep their customers, who will keep paying to play it - and there's nothing wrong with that.
As for the amount of content: TBC did indeed have lots of raids (you also forgot the magnificent Zul'Aman and Kara, but ok they were not the main 25 man raids). But don't forget that there was only 1 difficulty. Compared to the current 4 levels. The amount of time to tune the mechanics and the numbers varies greatly. And since whether a raid is good or bad is mostly subjective (for me Trial is way worse than Nightmare), let's keep thee count to quantity of raids or bosses - its 6 vs 5, not far off. Wrath had 5 raids (Naxx, Ulduar, TOC, ICC and OS+RS+EoE as one), Cata had 5 raids (BoT, BWD, TotFW, FL, DS), MoP also had 5 (MSV, HoF, ToES, ToT, SoO), skip WoD, and BfA also had 4 (Uldir, BoD, EP, Nyalotha + that one boss raid). Setting personal preferences aside we've had a similar amount of raids every expansion, but the amount of difficulty layers increased at certain breakpoints.