I think they're fun, but I think the stuff we gain from them should stick around post-expansion in the form of a new row of talent points, personally. Or at least a set of armour we can use for soloing old raids and Timewalking.
I think they're fun, but I think the stuff we gain from them should stick around post-expansion in the form of a new row of talent points, personally. Or at least a set of armour we can use for soloing old raids and Timewalking.
After stuff TS mentioned it was more appropriate to say mostly "negative". On the other hand, it's more about place/subordination of such addition in hierarchy of progress design. Too difficult huh? No matter how much I tried to hit that wall, most opponents doesn't really want to understand why this is so (conflicts/overlapping caused by their attempts to equalize elements of different levels of hierarchy in rights, in their degree of influence). Well, to hell with them, if shorter, then it's written there *pointing up* quite simply. Also, I like this message.
Last edited by Alkizon; 2021-03-11 at 05:16 AM.
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It would not. Raiding isn't all this game has to offer. What did almost kill it (and exactly why you now have these alt grinds) was raid or die in WoD. They cut out basically any form of alt progression (valor for example).
Its not about need. They could ELIMINATE the need for gear tmmrw if they wanted. The developers have been able to template characters for a while now and they can tune bosses around those templates. Its always been about progressing your character.
Except they literally had this concept as far back as cataclysm and REFUSED to use it until Legion came around. Cleary something changed... As for mists you can already see they started to gut end game of alternative advancement. The dungeon tabard gone. Gear gated behind rep grinds now. No more tier pieces on valor vendor. Just dailies and raid.
I'd like alternative progression to not affect primary.
Like, I'd like to be able to Torghast without having do raid/M+ for gear
I'd like PVP and PVE be completely separate gear and progression
That alone would go a long way to me enjoying the game more
Is it possible SL comes out with an insanely good patch that turns everything around? Maybe. But historically they don't make massive changes in patches, it's all done with expansions. BFA everyone knew before the first patch the expansion was going to suck because of how bad the core end game system of Azerite armor was.
SL does have a better baseline to work with though. So far it seems like people just heavily dislike how bad the RNG is, how little anima you get, and how restrictive everything is. It's possible the devs can just loosen all of that up and it'll make everything a lot better.
But I also think they need to expand that valor system out for casual people to make progress even if it just much slower.
I could play the game more when endgame was just raids,pvp,professions and gold farming.
legion,bfa,sl burns me out in 2 months and leaves me apathetic.
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Tier sets get nerfed, Borrowed power gets removed.
When we talked about a "strong" setbonus, it's like in the 10% range, so it gets nerfed down into the 5% range in order to be line.
Imagine how hard they'd have to nerf the Artifacts in Legion to get naturally replaced by some green weapon in BfA, same goes for the Azerite - and how much that would impact your character's performance.
And even then, it's still not the norm, not every setbonus had to be nerfed, that's more the exception than the rule - every borrowed system so far was effectively removed however.
Also, they're just doing it to fit their "play the patch" philosophy, it wouldn't be the end of the world if a certain spec at a certain point uses the 4 pieces from a previous tier, unlike borrowed power systems where it's a massive elephant in the room for every single player.
Considering that statsquishes are solely happening so we can more easily process those numbers, rather than for any strictly design reasons, i think that arguement is a stretch.
At a certain point you just can't squish the lowlevel numbers any further because they already operate in the single digit area and the game doesn't use decimentals, or at least displays them.
Disregarding that said borrowed systems are a huge reasons for the massive growths of the powercreep, BfA, the expansions with the most borrowed power systems (Azerite, Essences & Corruption) takes the dubious honor of being the expansion that both started and ended in a statsquish.
Borrowed power systems don't disable themselves when you move up the progression ladder, tier sets do.
Last edited by Kralljin; 2021-03-10 at 07:30 PM.
They give me something else to do besides raiding that actually contributes to my character progression. So for that alone they are good. I don't need anything powerful though. Power creep is bad enough they had two ilvl squishes in a level squish in 6 years.
I can take small power increments or none, cosmetics, ne abilities, ways to mod abilities. Doesn't matter, as long as there is something besides the gear grind. And that is my thoughts across all genres.
Wrath was still the best system, IMO. A week's worth of running random heroics would net you enough badges to get a full set of the previous tier raid gear. I was not a fan of the Wakening Essences and the RNG chance to get legendaries in Legion, the cost of the items was too high and WQs rewarded a paltry amount. Emissaries offering previous tier raid gear would be nice instead of scaling with your current ilvl. I also liked the Argus system with Veiled Argunite, that was primarily how I geared my alts after Unsullied items since I hate raiding.
"We must now recognize that the greatest threat of freedom for us all is if we go back to eating ourselves out from within." - John Anderson