Many people would argue any M+ below the gear cap is not difficult at all. And a dungeon only lasts 30~40 minutes because that's the amount of trash and bosses decided to put in them, also known as "reasons". Point being?
And wouldn't that still be achieved if more difficult challenges allow you to achieve the greater reward much faster?
I mean, would the current gearing system really be any worse, or any less rewarding, if you could also get a small amount of Valor from World Quests and buy gear with Valor as well? Let's say something like 20-30 Valor per WQ.
M+ would still be more rewarding as you can get the items for free and already partially upgraded, as well as awarding more Valor in a shorter amount of time, but people who only do WQ would have an extended progression path.
Why do you? Mythic raids can be clear in Heroic gear: no need for gear.
M+ can be cleared in 185ilvl gear: no need for M+ gear.
PvP would be balanced if everyone was locked at very low gear: no need for gear.
No one needs gear, if you look at it with that mindset. But it is a nice reward for everyone.
How shallow of you.
That's awfully generalistic. You don't really need that much gear or really spend that much time preparing to do a +2, for instance.
Of course they should both give rewards. If you're spending time completing multiple WQs, there is for sure an effort being made. Of course the more difficult activities should be more rewarding, it's just that "more rewarding" does not necessarily mean that the "maximum cap" of the reward must be not just higher, but so much higher as it is at the moment.
I don't want everyone to have gear, or to save anyone time. I just think the game would be better if everyone has a viable character power progression path even if they don't like Raiding, M+ or PvP. One that doesn't end in a few weeks in order to protect the egos of "skilled" players. That's all.