Once upon a time “casualty” was primarily defined based on how much you played rather than the type or content you did while playing.
Maybe today it’s different, I guess.
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Dude I’m all in for the race laps in Oribos XD
What data doesnt back it up?
https://raider.io/mythic-plus-rankin...MythicLevel=99
Look at this. +15 and up. What are the most popular dps classes?
Exactly. The classes with insane burst.
What statistical data is it that isnt backing up what i said exactly?
geting those emblems gave people reason to log in , fool around a bit and have fun in game.
atm people have 0 incentives to log in into game
those people never wanted to do hardcore content like raiding and m+ - they were always perfecly happy fooling around in random hc dungeons.
once blizzard took it away from them they all left game.
those peopel were more then happy with just farming wq and emmisaries for TF gear each day .
now those people are gone - and only ones left are toxic raiders.
lets see how raiders sustain wow by themselves. and what blizzard will cut out of game in next patches because their management will put even less resources into dying game.
what this is ... is ... boring
boring like hell.
anyone playing like this needs help. honestly.
to log in into game , play for 30 minutes and log out till next week is abysmal gameplay .
it attracts only most addicted wow players.
anyone sane would just unsub and go play something else. because hwy do that when next patch will reset gear and you will have no use of this gear. not even for WQ.
Well that was one of the "big claims" from bfa. "pls no char progression behind grind" "i want to raidlog and play something else" "etc".
im not playing like this, but a lot of ppl demanded it. Basically, if you are not into pvp, u can do 4-10 m+ and 10 raidbosses a week. thats all useful you can do füor your main char, and yes its really boring. i just wanted to point out, that sl is really casual friendly, do 1 m+ and/or kill at least 3 bosses, and get with some luck real good gear with nealy 0 time effort.
i loved the times of wf/tf, every dungeon had the chance to drop something useful, every raid, lfr, norm, hc had the chance to drop something useful for your char. hell even world-items got that potential....
Mainchar: /played 26 days on max ilvl 224
twink: /played ~ 5 days on max, ilvl 217
corrected 3 to 5 dyas, but boreghast included, no boosts or boe items involved. and most of the m+ pugged.
Last edited by Bee76; 2021-03-11 at 11:32 PM.
Are people on this thread seriously suggesting that they should get good gear by doing actually nothing? xd unreal, the entitlement on this lazy community is amazing, yeah guys just go do some random heroic dungeons and upgrade that gear all the way to 220 in a week, as if blizzard would ever implement a stupid system like this again (cause yeah titanforging made this possible, rightfully dead).
Casuals don't do m10 so the situation is the same as before.
Let's say that they did do a 10. They would be able to do it. They would use their own key because they have it now and they make their own group which will be far superior than any they could make or join before.
There are only imaginary problems here.
My dude. Imagine linking me a dataset that proves my point for me.
What you have linked here demonstrates that certain classes are more popular when doing keys above +15. I agree - there is a meta, and people gravitate towards certain classes because their kit is better and/or it's easier to find a group in a meta spec. I never said that every spec is as good or viable as every other spec.
What I said was that it was possible to complete +15 and up keys in every DPS spec. In this dataset, every single DPS spec is represented, which literally proves that you can do a +15 in every DPS spec.
Did you look at this link before you took the dub, or do you just not understand the shit you're linking at all? Legit I'm embarrassed for you. Full body cringe.
I'll even go a step further. My original link was shit. When I went back to look at it, I realised that what I'd linked actually just showed the average log percentages for each spec. Your link is so much better for demonstrating my point. Many thanks.
Last edited by Elkfingers; 2021-03-12 at 12:12 AM.
The key deteriorates only if you're not good enough. If you're not good enough you don't deserve the gear.
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Casual does not mean that at all. Casual means they do casual content. If you spend 40 hours a week doing WQ vs someone who spends 4 hours a week doing m10 them the guy who does m10 is more hardcore then the WQer.
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To encourage people who do want it to try different ways to get it. What sort of question is that?
I mean I would consider myself a casual now. Yet I get a 15 each week with some friends from my old raid team.
Problem is I don't have KSM or even Keystone Explorer because they hate running Sanguine Depths.
So... Not quite imaginary just annoying since I can't upgrade my gear due to achieve.
I suggest you to revisit badge vendors from wrath. Yes, it was changed halfway when we got the new heroic mode, but before that, you could buy 2 pieces of tier set, and a couple of top ilevel items. They were maybe not bis, as I told to the other guy clearly and you ignored it, but it was top, highest raid difficulty ilevel item. It was ilevel 213 in Naxx times, it was ilevel 226 in ulduar times. And then again: crafting, Archavon + his buddies etc. You had a chance to do easy activities and get raid quality ilevel gear.
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Oh look, the resident hyperbole guy is here!
The only difference between a Heroic and a +2 is the timer. Everything else is pretty negligible. As an extreme casual, I already have more than 500 valor without paying attention. I used to hear "Mythic +" and freak out thinking it was some god-tier stuff a casual like myself could never accomplish. Turns out, everything up to about +5 is really just the edgelord version of a Heroic. That's it. I promise if you run a Mythic 0 with someone, you will see there is nothing complicated about it, and you get to learn the tiny nuances without the threat of a timer, which in most cases is 30-40 minutes anyway and most heroics are done in like 20. It's just part of the game, and it's time to stop being afraid of the content as a casual. The right guild, and the right friends make every run super easy and kinda fun... even for a mog/mount hunter like me who doesn't raid anything but LFR every other week.
“Be the change you want to see in the world.” ~ Mahatma Gandhi
its not . but its also not worth runing for a lot of people and VP is not changing that.
we just had discussion about this in our guild after 1 social left after throwing a tantrum . why ? probably because he read on forums bout how guilds run with peopel 24/7 and in reality nobody in our guild wants either to farm VP or run keys lower then 10 and if its in prime time , and if many raiders would come - even though we are super casual . because its simply not worth it .
so people read those advices and then are super dissapointed because reality of majrity guilds is it consist of adoults very busy with their lives - not having time to carry casuals and very often playing at odd hours with half of raid only logging in for raid and playing other games between.
only 2 people have KSM in our guild - rest is not even remotely interested in getting it. so nobody has real reason to farm even singular VP.
so pugging it is .
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yup . thats the reason why i stopped levelign alts after blizzard stolen my over 2000 levels i had on my army of alts.