I find that unlikely. In 2007 most groups did heavy CC and single target burned marks. In 2021 most heroic groups 0 CC for most pulls, and it's mostly just a big cleave fest. I mean maybe you're not doing cheese tactics, I haven't been doing that either but for sure dungeons don't play out anything like they did back then, playerbase plays with a different mindset.
Annoying mindset if you're a Warrior tank too.
You can only reduce the damage with avoidance and resistance, that means Paladin Aura, Priest buff, grounding totem can also suck up some casts. Druids have it hardest by the sounds, Warriors have it easiest. I just take a Priest with me and stop dpsing when he puts up the damage reflect shield, that is literally all that is required.I faced the ULTIMATE roadblock 3 days ago when I tanked HC mana-tombs on my druid...NO FUCKING WAY THATS BALANCED. 5-6k hits, cant be resisted and armor does not help...gg onm 1st boss. We skipped the boss then continued. But besides that the HC 5 mans just takes some focus, smart pulls and some CC. Good DPS also goes a long way.
Havent done HC BF or SHH, and not planning to...Dont see the point.
Invite a Shadow Priest and a Shaman, if you're really determined buy some Shadow resist greens from AH. The first boss in Heroic Arcatraz is worse, because it deletes the entire group if you don't have Shadow resist of some form.
Last edited by Bigbazz; 2021-07-20 at 12:26 AM.
Probably running on a Pentium 4
I think in the end all that matters is it is enjoyable at least.
Sure it is. Doing 3k dps single target in T4 is also the same too, true. Solo tanking/healing Karazhan in pre-raid/T4 gear also the same yeah? Paladin tanks being super widespread is also exactly like it was in January 2007 where every main tank even at world first level was an effective health stacking Prot Warrior. And every tank in 2007 stacked threat heavy gear as a priority because healers could keep them alive no problem yeah? So much is exactly the same, you're right.
Nothing is the same as it was in 2007, my current Classic guild would completely dump on world first guilds from 2007 and make them look like clueless fools, pugs are AOE fests even when you don't have a Paladin tank. Almost every aspect of TBC Classic is nothing like it was in TBC 2007.
Probably running on a Pentium 4
Well you made the ridiculous claim that the dungeon game was not commonly about CC, mark target, pull, single target burn when that was exactly how it was for the vast majority of players and groups, certainly in pugs and with non pala tanks. And why wouldn't you compare the game to when the content was relevant? "Oh bro back in april 2008 farming our Sunwell badge gear we used to AOE pull everything"
The whole game has changed, the way pugs play in Heroics is nothing like it was in TBC, literally nothing. Not only that but player perception of classes is also different, theorycrafting around classes is different, players are after different items.. The whole game is different to the original TBC, down to bugs that change class performance, bugs that change boss behaviour. And you're sitting here talking about how leet you were in the orignal TBC and my current guild (not a world top guild) plays better than any TBC guild, including world first guilds.
That's not the fault of the TBC players/guilds based on knowledge/hardware of the time, but to say things haven't changed at any level of content or play is ridiculous and laughable.
Probably running on a Pentium 4
Now its about PUGS? please, leave the goalposts alone - they are lost and confused. I said nothing has changed for me - me and the friends i play with played in TBC, and are playing now exactly the same. I even acknowledged that for those who were ultra casual back then, but have improved over the years, this is probably new and different for them, which sounds like the case for you, and thats totally fine. Even the pugs I have done have been exactly the same AOE pulls and fast clears that I was doing in TBC.
Actually I was a very decent player in the original TBC and raided in a decent (by 2007 standards) guild. The same now, 99% average on WCL, cleared all content in greens/blues the day I hit 70. But you're damn right I improved, not with the basic gameplay but the understanding of overall strategy, positioning, cooldown usage, raid comp etc etc. I'm doing more dps in T4 than was common in T5/6 content in the original TBC, and that's across the board for pretty much all players.
And of course I was talking about dungeon pugs, no goalposts have moved as that's exactly what I'm talking about in my first post. Are you saying you never played in pugs? At least 50% of my dungeon experience has been pugs, whether in 2007/8 or now. The different is massive, people play nothing like they used to. All your post comes across like is "I was so leet in 2007 that I didn't have to change anything"
Which I think is just complete nonsense.
Probably running on a Pentium 4
Did you purposely miss the point? There are hundreds of guilds who are better than world first guilds from 2007, the idea that gameplay trends didn't change since 2007 is ridiculous and either you're saying you were so leet in 2007, or that you're so bad now that you'd fit in well back in 2007 because you haven't improved at all, in spite of everything.
So I gave you the benefit of the doubt to say you're better than you was in 2007, because the average playerbase is much much better, and the level of the best players is much higher, and everything has changed. You're the one trying to dig yourself out of saying something so ridiculous as arguing with people who are pointing out that player trends and strategy has moved on massively.
It has, you're wrong. Now you can continue to beat your chest and argue with me but It doesn't matter how leet you think you were in 2007 nobody is buying it.
Probably running on a Pentium 4
There is nothing even remotely unusual about me saying that I am doing the same pulls I was in 07. That is the comment that caused you to flip out and start talking about mythic world first raiders and addons and dps and pugs and JANUARY 07 and how good you are now and all these completely random additional things. MY statement was VERY simple, and I stand by it 100%.
Since you have gone off on so many unrelated tangents, im guessing you have forgotten what the original comment was, so ill link it below for you:
Honestly, even without knowing how the fights work beforehand, most classic encounters are mechanically much more simple than modern raid encounters, and could be figured out by a team of modern raiders with no knowledge of classic much more quickly. We have a 17 year old game that the developers have constantly built layer upon layer on top of the previous iteration. Strip all of that away to 2004 World of Warcraft, and you have a very simple game by modern standards.
No the original comment follows a prior discussion with 2 other users, which I was chiming in on, the context is important. You saying "I pull the first pack in Underbog just the same" would be completely irrelevant to that topic, and that should be blatantly obvious by the direction and content of my post. Clarify your point/example if you want, because I'm of the opinion that everything has changed, and that has nothing to do with how casual I may or may not have been.
I'm seeing double pack pulls with full mob control using slows/short CC and focused dps burns, target switching, taunt tennis and stuff that would have wiped groups all day and night in 2007, and people pulling it off no problem now in pre-raid/T4 gear at that. Players also have no respect for threat these days, but tanks have for the most part adjusted. Just the way people play is so different, and if you've been hiding in a cave and not experiencing that then I just can't see how your insight has any value here.
I'll give you the benefit of the doubt, clarify your point (within the context of the prior overall discussion).
Last edited by Bigbazz; 2021-07-20 at 05:33 AM.
Probably running on a Pentium 4
Yeah it was quite obvious even back in BC/LK how badly vanilla raiders sucked. I loved to watch Naxx videos of top guilds and being horrified how their MTs don't use shieldslam or shieldblock properly and how some of their raiders just stand around scratching their asses. Absolutely shitty gameplay everywhere.
Holy fuck, the streamer is insufferable
- - - Updated - - -
Just pop some shadow res (pala aura of priest buff), then it's healable if everyone stops dps during the reflect phase.
Youtube channel: https://www.youtube.com/c/djuntas ARPG - RTS - MMO
Whats more here is that, spellpower was almost nonexistent at first. People just had raw stats on most stuff. +Healing was a thing and AP too but mostly it was raw stats.
As others have stated the progression of talents and skills was a major thing. Case in point: Chain Heal, the BEST healing spell in the shaman book was made a smart heal very far into vanilla. I'm reading notes of 1.12 where it was starting to jump to targets with least HP. It could bounce of anything before making it an ok but nowhere near as good a spell.
Shit like Ragnaros despawning 1 hour after being summoned. They extended this to 2 after. And Rag at his time was a tough cookie. or rather, his sons were.
QoL shit like linked AH's. Meaning, the Thunder Bluff and Orgrimmar or Stormwhind and Ironforge AH's were separate entities.
It was almost like a different game...
"DIE, INSECT!" - words to live by
I've tanked it dozens of times. Literally just buy "Of shadow protection" greens off the AH until you have 250+ shadow resist and the boss only hits for 2-3k.
What is this "physical based but shadow damage" ?? That makes no fucking sense. Look in the combat log, his melee swings show up as shadow damage.....you know, just like literally every other elemental in the game. The first boss of Arcatraz is the same way, he hits for shadow damage.
The instinct for dps to want to aoe on every pack is annoying, but the dungeons are not harder, if anything easier, its just annoying when you are starting out as an undergeared tank trying to get enough gear to have decent threat.