Page 2 of 8 FirstFirst
1
2
3
4
... LastLast
  1. #21

    typos, typos everywhere.

    1. Kinda have to agree. The current dev team has been trying to "improve" (more like spin) the successfull parts of legion in their current way and has been making each and every one of them worse with every expansion as a result. World quests are one of these. Most of them are just made to be tedious, with only a few exceptions.
    2. Some look fine, but it depends on armor class and covenant. With the exception of plate most of them don't really fit the general theme of classes or look just lame (venthyr cloth, necrolord leather for example)
    3. Lottery gearing as a system can go fucking die in a fire, but Blizzard's petulant approach to replace it with bullshit tedium through the not so subtle backdoor is hardly an improvement. The new valor system is just the latest symptom of that, ignoring all the lessons learned from the past and instead taking the name and slapping it on a castrated PvP gearing system for PvE (m+).
    4. Kinda true, I guess that comes with the territory of only fighting the BBEGs of the cosmos every day, instead of having normal adventures every now and then. When fighting a frost giant or a dragon becomes a mundane low level threat, then it's kinda obvious that the only option is to fight space gods in their spaceship lairs.
    5. Some I agree with, some not so much. Denathrius is one of the better recent villains because the VA is good at it and he has the arrogance and swagger of a more nuanced villain instead of just screeching death threats every waking moment like the rest. Some is also just your usual hatred that it isn't enough "hurr durr orc smash, me stronk" bullshit, namely in regards to Bain of the golden boy. The jailer is a boring nobody though that looks absolutely ridiculous. Seriously, who ever approved of the revised concept art needs to be demoted to janitor and forced to wear drag themselves, because that is how Mr. Zovaal comes across.
    6. Kel Thuzad was a trash tier villain the moment he was resurrected as a lich and became a generic boss in naxxramas. His build-up is non-existent besides the tiny bit during the venthyr/necrolord campaign. The sooner we get rid of his 1 dimensional ass, the better.
    Last edited by Haidaes; 2021-03-29 at 10:13 AM.
    /tar Tinker-zealot /point /lol
    WoW:Shadowlands - Danuser's Divina Commedia?

  2. #22
    Quote Originally Posted by MrLachyG View Post
    isn't that what they were going for though? in Legion and BfA you felt obligated to do every single world quest; because doing that would not only give you shitloads of AP, which boosted your performance, or you would get the Paragon chest quicker which gave you more AP. Now it's more relaxed; you literally don't have to do any world quests. The Calling system I think favours non world quests too - the only ones that require world quests are the "complete 3 with your trainee in X zone"
    Callings are cool.
    I mean that these WQs make a really dull repeatable content. When it's a "puzzle" I actually like it - jumping quest in bastion or parasol jumping in revendreth, but 5 steps quests are nice for first few times as opposed to one step quests. Power locked behind it or not. It was supposed to be WQs 2.0, it's actually just 2-3 WQs mashed into one or "Legion Invasion, just a bit shorter"

    - - - Updated - - -

    Quote Originally Posted by Ange View Post
    If you dont like it, make sure you mention it on the youtube/twitch channel of each influencer that demanded this exact changes for everyone.
    Well, Blizz said they would do WQs 2.0, what we got feels like a "point of interest" from WoD which was actually WQs 0.5, so yeah.

  3. #23
    Might sound silly but what i really dont like is the fact the zone are all split instead of forming a big continent, it feels really disjointed and killing the feeling of open world

  4. #24
    Quote Originally Posted by Ange View Post
    Shadowlands got what people wanted. WQ that take more time, no real grind just the useless anima and no TF casual gearprogression but hard gearprogression walls and the gated valor system that ends bellow mythic raiding.

    If you dont like it, make sure you mention it on the youtube/twitch channel of each influencer that demanded this exact changes for everyone.

    Blizzard did what the "community" (=loudest influencers) wanted. If you dont like it, make some noise, let blizzard know you dont want this and make sure you ignore influencers as much as possible.

    A streamer or content creator is not interested in a game that works for casual players, they want GATED CONTENT and they want casual progression walls to get people away from playing the game. Its win:win, more viewers and more negative-content to publish.

    You should allways question their motivation. They earn more money if people dont play the game anymore, so every suggestion they do is for their own benefit and not for the game or the community itself.
    Why do people who suck cock at the game deserve a path to mythic gear?

    I'm not even talking about casuals because you can 100% get full 226 as a casual. That word means nothing. It's always bad players that complain about "gear progression".

    If you arnt 220+ minimum by now you just plain suck at the game and shouldn't demand the contents standards to be dropped to your level.

  5. #25
    Brewmaster czarek's Avatar
    Join Date
    Apr 2014
    Location
    zug zug
    Posts
    1,469
    WQ in general are pointless imo >< rewards are shit mostly. Im doin just callings and not always.

  6. #26
    1) World quests aren't that big of a deal imo, they suck horribly and take forever yeah, but they also don't give any rewards so there's virtually no point in completing them. Whether they take 1 minute or 1 hour when they don't give any rewards it's still not worth going out of your way to do.

    2) Most mogs have looked pretty bad for the past few expansions, not really anything new. Sad that Vanilla, TBC and Wrath are really the only sets worth using.

    3) WF/TF was actually pretty fun imo, it gave a reason to reclear content since you never knew if you might get lucky with a drop. It doesn't really bother me that it's gone, but at the same time I wouldn't mind if it came back.

    4) Definitely agree that raid settings need to be more varied. Hopefully the upcoming raids are a bit more interesting. At least the fights have been fairly well designed.

    5/6) Haven't read a single piece of dialog or quest text this entire expansion so have no idea how the characters feel. Honestly don't even recognize any of the names of the characters you said lol. I'm sure they'll do something dumb though, the lore of WoW has been atrocious since vanilla so I don't really think that would ever change.

    I'm not really sure what they need to do fix the game from a fun perspective. Cause the gameplay is pretty good, I'm really enjoying PvP this expansion and I've definitely spent the majority of my time in arenas, but the other aspects of the game are kind of lacking. On the one hand it's nice to not feel like I'm missing anything, but on the other hand I used to play WoW for like 5 hours a day and now I just play when my arena teammates are on and play other games the rest of the time.

  7. #27
    Spam Assassin! MoanaLisa's Avatar
    Join Date
    Oct 2010
    Location
    Tralfamadore
    Posts
    30,208
    Quote Originally Posted by Ange View Post
    Blizzard did what the "community" (=loudest influencers) wanted. If you dont like it, make some noise, let blizzard know you dont want this and make sure you ignore influencers as much as possible.
    Blizzard pays way too much attention to influencers.

    As for SL, I didn't connect with the story so have found the entire expansion mediocre. It mostly resembles a pile of mechanics/systems that as a whole don't really come together. It's design-by-committee which is what we are stuck with now. It's the Blizzard way. The bigger they get, the more compromise waters everything down.

    All of the bitching about Watcher to the contrary the game really doesn't bear the stamp of any one mind. It's consensus committee design which is always going to be bland. Game would likely be better if there was someone with a strong idea driving it. That's not Watcher who is all about consensus, agreement and compromise to get everyone on board.
    “We live in a moment where everything immediately seems to default to outrage. There’s a kind of M.O. of either it’s exactly how I see it, or you’re my enemy.”

  8. #28
    Quote Originally Posted by MoanaLisa View Post
    Blizzard pays way too much attention to influencers.
    I can only partly agree to that. Hardly any influencer has voted for Blizzard to bring back system x and then add little pointless gimmiks onto them to effectively turn it into system x+y+z^(2-i). The problem is more that they definitely have a design goal (however they reached that) that the original demand did not include. So they just warp the original demand until it doesn't represent what people actually wanted, but Blizzard still gets to claim that they listened to the people, when in reality they just switched tracks to arrive at the conclusion they were gunning for from the beginning. Blizzard is essentially the djinn/devil that will always warp your wish to fuck you over.
    /tar Tinker-zealot /point /lol
    WoW:Shadowlands - Danuser's Divina Commedia?

  9. #29
    Quote Originally Posted by Ielenia View Post
    Um... what? 30 anima? What world quests are you doing, considering the minimum amount they give is 35 anima, which is one single rare anima item. Anima WQs usually give around 2-3 of those, which totals 70/105 anima. Then there are WQs that give 4, which is 140 anima.

    But no WQ offers the green quality anima items, that give 5 anima.
    my issue with anima wq rewards is that the amount is all over the place, WQ that is done in 2-3 minutes will sometimes give 105 and wq that have half a dozen steps and take 10+minutes will give me 35... like... why?

  10. #30
    Quote Originally Posted by Caerrona View Post
    Why do people who suck cock at the game deserve a path to mythic gear?
    The game is better if there is no artiicial gear progression wall for those who play but dont do high end content.

    If you play well and enjoy mythic raiding/high rated pvp etc. you get the best gear in the FIRST WEEKS of a new content. Thats your bonus.
    There is no need to gate casual players who would require 12-16 weeks to get to that point.

    The game is not healthier if its catered towards seasonal raiders, who are done in 2-3 weeks and quit the game for months. We had that multiple times in WoW and it sucks, empty servers in mid-content and people having a hard/impossible time to get into raiding - because NOBODY IS RAIDING and NO GEARPROGRESSION OUTSIDE OF RAIDING.

    Its bad for everyone. Its bad for the casual regular players, its bad for raidgroups looking for replacements.

    Just a hint:

    If gear is the only performance deciding factor between a mythic raider and a casual who got the gear over time, thats a more YOU problem as a gearing problem with the game. If all the time and practice with high end content did not teach you anything to min-max better as a casual player, you did not deserver the gear in the first place.
    hidden information WoWArmory | Raider.IO | WoWProg | logs Logs1 | Logs2 | Logs3

  11. #31
    Quote Originally Posted by Loveliest View Post
    I mean TF WAS super nice if you werent a Mythic raider where that gear actually matter to ensure your spot. Which was not the case for most people.

    However, ppl are easy to manipulate - they get brainwashed by big guilds for which anything RNG or any longtime grind is a detriment. Because of this, it was actually the majority who wanted it removed. Go see reactions at blizzcon when they say removing warforge and titanforge... everyone is so damn happy. People in small normal only and heroic only guildswere happy... and if you ask them why, most of them cant ever get to think "But was it bad for ME?". They repeat what they heard like "i want to be done gearing even though i was not able to get full bis since Wrath icc" or "but a heroic raider should not wield a Mythic ilvl weapon".
    All this is bs tbh esp since pvp how ensures most bis items. And somehow, this is no longer an issue for the same ppl, because big guilds are ok with sure non grind non rng sources .
    hey-hey,

    it's one thing that TF/WF sucked
    and ANOTHER is what Blizzard made instead!

    It's not set in stone, not in the Bible, no big prophet said that WITHOUT wf/tf "THIS" pile of garbage is the only option. Nobody.
    There are a shitload of fun and engaging variations on itemization, Blizz just blatantly fails to implement them.

    Heh, when there were multiple MMOs and great ideas, Blizzard STOLE most of them and implemented into WoW with a twist: to make it as braindead as possible.
    This at first attracted a lot of customers, and WoW became the king of MMOs.
    Then other MMOs died out, no new fresh ideas to steal -> here we are now.

  12. #32
    The removal of the infinite AP grind was the best part of Shadowlands. They got that part right, but as is common with Blizzard, implemented it poorly.

    AP rewards are extremely stingy, but you can actually completely ignore it and that won't impact your character's power. So yeah, I'm missing out on covenant upgrades and stuff, but that's all just a ton of cosmetics. I don't have to do it. And so I'm not.

    This still sucks, don't get me wrong, and it should be fixed, but I've got to admit it sucks a lot less than what we had before.

  13. #33
    Quote Originally Posted by Schizoide View Post
    I really do HATE world quests in Shadowlands. They take for-frickin-ever.


    See, I wanna agree about world quests as a "world quest guy," but it leads to a rant on a completely different topic.

    Me, I'm fine with world quests, I clear the map every day of Anima quests, and multiple times per day on weekends...

    ...On my druids.

    And that's where my rant comes in: Dear lord historically inaccurate white baby jesus, for a game that's spent like 5 years now presenting the open world as a pillar of the level cap experience, the disparity between specs and even entire classes and their sense of time efficiency in the open world game is LUDICROUS! This was my first expansion maining a druid, I've wanted to do it since forever but there wasn't an aesthetic I really wanted to embrace. Now that we have selectable druid forms and both a class-agnostic fae aesthetic and a vampire aesthetic, I have two druids among my 4 "mains" and the difference in open world experience between them and even my other two covenant representative "mains" (a BM monk and a Blood DK) is just night and day... and I don't know how anyone mains a priest, mage, shaman or DPS spec of a class that has the option to be a tank in this environment!

    I can tolerate the open world situation right now... on the right class. That that sentence can so rightfully be uttered is just nuts to me! Anyone who has any sense of time efficiency is extremely limited in the classes that aren't utterly maddening in the open world! And the open world is a huge part of the game now!

    But... I play the right class. Two of that class, actually. So I'm generally ok. I can just... wait for flight to play literally every other class with any degree of commitment. That is, however, an insane state of being in my opinion.
    Last edited by Omedon; 2021-03-29 at 06:10 PM.

  14. #34
    Quote Originally Posted by Rucati View Post
    2) Most mogs have looked pretty bad for the past few expansions, not really anything new. Sad that Vanilla, TBC and Wrath are really the only sets worth using.
    I'm frustrated that the NPCs always look better than the player. I'm going through Revendreth wearing hideous copper and grey gear while everyone around me is rocking awesome gothic attire.

    Quote Originally Posted by Orwell7 View Post
    Heh, when there were multiple MMOs and great ideas, Blizzard STOLE most of them and implemented into WoW with a twist: to make it as braindead as possible.
    This at first attracted a lot of customers, and WoW became the king of MMOs.
    Then other MMOs died out, no new fresh ideas to steal -> here we are now.
    There's still plenty Blizzard could steal, but it seems they decided they wanted WoW to be old school and feel more like the MMOs of the early 2000s rather than anything modern or innovative.
    "People with depression score higher on tests of realism. Intelligence is positively correlated with mental illness and suicide. What this indicates is that if the mind understands too much about reality, it wants to destroy itself. Human life is existential horror."

  15. #35
    Not sure what is the problem with the anima, I do it together with my friend when we come home from work ... usually takes 30 mins each day to do the daily ~8 WQ Anima and we get daily 1300-1500 anima from WQ - 1-2 M+ - Missions... you just have to play the game and you get what you want

  16. #36
    Banned Soon-TM's Avatar
    Join Date
    Aug 2017
    Location
    Netherstorm
    Posts
    7,949
    Quote Originally Posted by Lane View Post
    I'm frustrated that the NPCs always look better than the player. I'm going through Revendreth wearing hideous copper and grey gear while everyone around me is rocking awesome gothic attire.
    This. I still remember when I was OMGSOHAPPY because I had unlocked Nightborne. I headed to the character creation screen... and boy was I disappointed.

    Quote Originally Posted by Lane View Post
    There's still plenty Blizzard could steal, but it seems they decided they wanted WoW to be old school and feel more like the MMOs of the early 2000s rather than anything modern or innovative.
    In that case, they could start by removing all the fluff like covenants, soulbinds, anima, Torghast, etc. that serve absolutely no purpose gameplay-wise, other giving you more things to grind.

  17. #37
    Dreadlord
    Join Date
    Oct 2009
    Location
    Lighthalzen, the City-State of Prosperity
    Posts
    853
    Quote Originally Posted by Kokolums View Post
    3. badge bookkeeping 1000% sucks compared to WF/TF. Another step backwards.
    .
    Yes indeed

    - - - Updated - - -

    I can't believe it, but i have notthing to add here. I can only agree

  18. #38
    Quote Originally Posted by h4rr0d View Post
    I think the issue with world quests isn't the reward (or lack of thereof), but rather that they are annoying AF for the most part. Someone invented dynamic objectives for WQs, someone else thought it was cool, so they did the usual Blizzard thing and went overboard with them. There's a DLC that captures my frustration with the new generation of WQs perfectly.
    [Generic SL WQ]

    Stage 1) Kill 20 mobs, then..surprise!
    Stage 2) Arcade mini-game, then...surprise!
    Stage 3) Kill elite mob, then...surprise!
    Stage 4) Collect items, then...surprise!
    Stage 5) Escort quest.

    Reward: 90 anima. Enjoy!

  19. #39
    Dreadlord
    Join Date
    Oct 2009
    Location
    Lighthalzen, the City-State of Prosperity
    Posts
    853
    I wish blizz would restart legion with bfa as one super expansion making allied races available from the start. See you in 8 years

  20. #40
    I came into this expansion knowing the story was dead. The intro pseudo-experience was nothing but confirmation for that stance going in. So at least this time I don't have the story to be pissed about. I can just nod and say "see? What did I tell you" to the newcomers who are complaining about the story.

    - - - Updated - - -

    Quote Originally Posted by Ezyah View Post
    Might sound silly but what i really dont like is the fact the zone are all split instead of forming a big continent, it feels really disjointed and killing the feeling of open world
    While I agree, I feel the amazing looking flight paths almost make up for this.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •