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  1. #561
    Quote Originally Posted by Scarnage86 View Post
    Why skilled player got so mad about???
    It's a very basic answer: Loot is a reward for doing skilled content. If someone can just get lucky it invalidates the work put in that every skilled player puts in to EARN it.
    Quote Originally Posted by scarecrowz View Post
    Trust me.

    Zyky is better than you.

  2. #562
    Quote Originally Posted by Tadkins View Post
    It was never a problem before.

    Answer the question then, what is the point of doing random battlegrounds if you have no hope of getting stronger and all you have to look forward to is getting beaten on by geared folks from the opposite faction, as well as getting yelled at by your own for taking a slot?

    Enjoy your game I guess, the game, devs and community clearly doesn't want me around anymore.
    Dude if you expect a nice and friendly community, I’m sorry but this is the wrong game. Maybe there was a time in which it was, but now nowadays.

    Just disbanded a 13 because a dps was continuously bishotted by everything and continued to insult me for not healing. He then left and gg.

  3. #563
    Quote Originally Posted by chiddie View Post
    Dude if you expect a nice and friendly community, I’m sorry but this is the wrong game. Maybe there was a time in which it was, but now nowadays.

    Just disbanded a 13 because a dps was continuously bishotted by everything and continued to insult me for not healing. He then left and gg.
    I stopped expecting that around WoD. I used to have a game where I could have fun and progress on my own terms though.

  4. #564
    Quote Originally Posted by hyphnos View Post
    you have refuted nothing. nobody "needs" anything in a goddamned videogame and if you want to be flippant about it i can "refute you" and ask why does mythic "need" tight dps checks for bosses. you state that like it's a law of nature and not just one design choice among many.
    What a ridiculously obtuse post.

  5. #565
    Quote Originally Posted by Jujudrood View Post
    They get mad because "they worked for it".
    It doesn't occur to them that they've had the higher gear levels for longer and that they've been completing higher levels of content, that's not relevant to them.
    It's the same old human condition: the 'haves' do not want the 'have nots' to taste any luxury.

    In today's WoW, the 16+ year old game that it is, gear levels are largely irrelevant to prestige.
    No one gives two shits if you stood in awe of someone in 2004 because they had a purple item; it's not 2004 anymore.
    Hundreds of people pay for carry runs every week to get the same gear Mr Mythic Raider gets.
    If you think standing around in Oribos with your 226+s on makes you an inspiration to the little folk, well, it doesn't. Not in any real impactful way.
    You're just a guy standing there that the majority of people see for 2sec as they run past to the flight point or to go to the inescapable maw for the 47th time that day.

    The achievement of AOTC/CE is what matters.
    PVP mounts for the to % matter.
    Good mythic raiders and PVPers get that first, mediocre ones maybe down the road, and bad ones most likely not at all.
    That's your prestige.
    So, if you are that thirsty for attention, I guess run around Oribos/SW/Org with /yell and your achievement and see who cares.
    Dude, none of this **** matters. No one actually cares what gear anyone else has or what achievements you have. They care only in the sense of whether you meet a certain threshold to join a group. The whole 'omg, this guys gear is so leet' phase of wow ended about 10 years ago.

  6. #566
    Quote Originally Posted by Berndorf View Post
    Dude, none of this **** matters. No one actually cares what gear anyone else has or what achievements you have. They care only in the sense of whether you meet a certain threshold to join a group. The whole 'omg, this guys gear is so leet' phase of wow ended about 10 years ago.
    It's really not lol. Groups won't take you if you don't have both the achievements and the gear. You also have to be what they deem "meta" at that moment.
    Quote Originally Posted by scarecrowz View Post
    Trust me.

    Zyky is better than you.

  7. #567
    Quote Originally Posted by Tadkins View Post
    It was never a problem before.

    Answer the question then, what is the point of doing random battlegrounds if you have no hope of getting stronger and all you have to look forward to is getting beaten on by geared folks from the opposite faction, as well as getting yelled at by your own for taking a slot?

    Enjoy your game I guess, the game, devs and community clearly doesn't want me around anymore.
    When has it been any other way? Since tbc, rated pvp gave better gear and allowed u to dominate in pvp.

  8. #568
    There's no good reason to give something to someone else for less effort than the amount you put in to receive it. That's the definition of unfairness.

    This topic is so stupid. It's a testament to how mindbroken and shattered the WoW community is that it warranted enough interest to generate 29 pages.

  9. #569
    Quote Originally Posted by LedZeppelin View Post
    yeah dark souls is way harder. But im not comparing gameplay, just the reward system.
    DS is harder in an honest way. WoW is hard mostly in a dishonest way.

    But I agree the games are not comparable.

  10. #570
    Quote Originally Posted by ellieg View Post
    When has it been any other way? Since tbc, rated pvp gave better gear and allowed u to dominate in pvp.
    Every other expansion allowed you to slowly earn decent PvP gear through randoms. Rated PvP was only slightly better and quicker, but I could still survive with honor gear and the slow trickle of conquest gear that came in.

  11. #571
    Quote Originally Posted by chiddie View Post
    Dude if you expect a nice and friendly community, I’m sorry but this is the wrong game. Maybe there was a time in which it was, but now nowadays.
    Over the years the toxic nature of the community has gotten worse and worse and a lot of that is because of the outside sources that Blizzard allows to rip from the game data. For example logs enabling Parse Culture and Armory API enabling .io to exist. Yes, sure they're playing caused problems in the end, but Blizzard should know by now(6 expansions in for Parse Culture) that they need to fix the problem for the game to be more healthy.
    Quote Originally Posted by scarecrowz View Post
    Trust me.

    Zyky is better than you.

  12. #572
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    Quote Originally Posted by ellieg View Post
    When has it been any other way? Since tbc, rated pvp gave better gear and allowed u to dominate in pvp.
    It gave gear faster, but you could still get all of the gear (except weapons and I think shoulders?) doing just random bgs. I forgot when that stopped but it was around in at least cata IIRC (It was there post-world revamp is why I say at least cata). You'd run bgs and get a small amount of conquest points for a win, none for a loss. You would then go to the vendors in Org up in that tower in the main area where grommash hold is and buy the gear from them.

    Pretty sure this is what he's referring to anyway.
    Quote Originally Posted by Minikin View Post
    "Sticks and stones may break my bones but words will never....BURN IT"

  13. #573
    Quote Originally Posted by Zyky View Post
    Over the years the toxic nature of the community has gotten worse and worse and a lot of that is because of the outside sources that Blizzard allows to rip from the game data. For example logs enabling Parse Culture and Armory API enabling .io to exist. Yes, sure they're playing caused problems in the end, but Blizzard should know by now(6 expansions in for Parse Culture) that they need to fix the problem for the game to be more healthy.
    Agreed. And one is shunned and left to feel like an outsider if they don't want to participate in parse culture and just want to try to have fun with the game.

    - - - Updated - - -

    Quote Originally Posted by AcidicSyn View Post
    Pretty sure this is what he's referring to anyway.
    Yup, correct.

  14. #574
    Quote Originally Posted by Tadkins View Post
    Every other expansion allowed you to slowly earn decent PvP gear through randoms. Rated PvP was only slightly better and quicker, but I could still survive with honor gear and the slow trickle of conquest gear that came in.
    I did most of my pvp from tbc to cata. In that the honor gear was always 1 or 2 full tiers behind arena point gear. I think similar in mop? Wod had reduced scaling. Honestly dont remember legion and bfa pvp. I know bfa had some weekly conquest cap gear bit lower than rated players

  15. #575
    Quote Originally Posted by Tadkins View Post
    Agreed. And one is shunned and left to feel like an outsider if they don't want to participate in parse culture and just want to try to have fun with the game.
    Shut out how exactly? They can see the entire story...everything but maybe 1% of the content isn't welcoming of them.

  16. #576
    Quote Originally Posted by Electric Lighter View Post
    Shut out how exactly? They can see the entire story...everything but maybe 1% of the content isn't welcoming of them.
    Folks in this thread, as well as the devs themselves, are trying to push me into m+, raiding and rated PvP, where you are forced to care about that sort of thing. I do not feel like I am allowed to play the way I want to anymore.

    Story isn't enough. I can look that up on YouTube and wowpedia. Game has to be enticing and welcoming too.
    Last edited by Tadkins; 2021-03-31 at 09:08 PM.

  17. #577
    Quote Originally Posted by AcidicSyn View Post
    The "real question" seems to be: What would a soloable path to 220 (or whatever is relative at the time) look like?

    So far I think we've established:

    - It needs to be enticing to the target playerbase. So in this case solo players, but we'll lump in casuals too. (The gear itself is the carrot here I'd say)
    - It cannot make the players along the other progression paths feel like they are now forced to do this solo path in addition to their existing ones. (The main concern I think)
    Its in blizz hands to figure out a reasonable solo path for casuals that dont partake in any of the 3 progression paths, but regarding your second point and speaking for myself (and maybe a few others), if this "new" path is too good that it forces mythic raiders like me and others to partake in it for being too good, then its a problem, hence why i said that this path needs to be worse on purpose, proper mythic raiders already pvp'd like crazy during progression cause of how good pvp gearing was on top of the weekly m+ for vault, adding yet another grind thanks to a 4th progression path would be a terrible design, so all in all the 4th "casual" progression path needs to be completely useless for high end but useful for casuals, a good middle ground that doesnt mess with the already existing gear progression.

  18. #578
    Quote Originally Posted by Zyky View Post
    Over the years the toxic nature of the community has gotten worse and worse and a lot of that is because of the outside sources that Blizzard allows to rip from the game data. For example logs enabling Parse Culture and Armory API enabling .io to exist. Yes, sure they're playing caused problems in the end, but Blizzard should know by now(6 expansions in for Parse Culture) that they need to fix the problem for the game to be more healthy.
    Oh, so can you tell me why other games don't have that ''problem'' then?
    Imagine thinking its the players fault for the game being developed in such a way to promote such behaviour.

  19. #579
    Quote Originally Posted by Daedius View Post
    Effort should reflect reward... otherwise what incentive is there to do harder content?

    And don't give me the typical bullshit response of doing it for the 'fun' of it.
    Cosmetics.

    Gear power as a reward is a never ending carrot on a stick.

  20. #580
    Quote Originally Posted by Wuusah View Post
    People who get mad about others getting loot simply see loot as a reward. For them loot is the end goal. It's not so much about beating a hard boss but about getting the cool stuff that this boss drops. And if everyone gets the cool loot from a boss, then it's not so special anymore that they beat that boss and got that loot.
    It can be both. If people didn't overcome the hard challenge, they don't deserve to get rewarded as if they did.

    - - - Updated - - -

    Quote Originally Posted by bloodkin View Post


    that is basically keeping down opponents so they can bully them and pound them in to dust. Being more skilled should already make enough difference to win/kill their opponents, when gear also becomes a factor, it's just picking on the little guy/girl and that's just pathetic.
    Gear was a bigger factor in Legion/BfA than in SL, because people just randomly had much better gear than you from doing the same content, even late on farm. Gear evens out pretty quickly in SL, so it actually does become a question of skill(as long as you're doing the same level of content). Effort alone shouldn't reward the best gear in the game.

    - - - Updated - - -

    Quote Originally Posted by Tadkins View Post
    Folks in this thread, as well as the devs themselves, are trying to push me into m+, raiding and rated PvP, where you are forced to care about that sort of thing. I do not feel like I am allowed to play the way I want to anymore.

    Story isn't enough. I can look that up on YouTube and wowpedia. Game has to be enticing and welcoming too.
    You are, but other people have no obligation to play with you.
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