
Originally Posted by
arkanon
First off, ill say this outright from the start - you are wrong. Firstly, you absolutely do use the environment to your advantage - LoS was a pve skill before it was a PvP one. As for literally everything else you say - its all one big contradiction. If what you were saying is true, every single player would EASILY be clearing mythic raids. Ill ask you a question - what do you believe the difference between a mythic raider dropping 99 parses vs someone in LFR dropping greys? They have access to all the same information, they are using very similar hardware, can achieve the same keybinds and are running on the same servers etc. So whats the difference?
If we all have the same knowledge, and it can and is being shared, then the only differentiating factor is skill (assuming all other variables are the same, eg comparing like for like) The difference between knowledge and skill is that skill is the application of that knowledge. Skills refer to the ability to apply knowledge to specific situations. Skills are developed through practice, through a combination of sensory input and output. Now that we all understand what skill is, and we all agree that everyone has access to the same knowledge, which can and is freely shared publicly and globally, how can you still claim that player skill is not the main factor?
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Jeez man, I wouldn't call casuals' desire to obtain gear far exceeding their skill to be "bad, rotten part of human nature".
Now that the conversation has shifted and those who once claimed they wanted 226 loot from WQ and solo content are NOW saying they just want progression, i have a solution:
You want progression that matters to you - the solo player, so here it is:
Gear is capped as it currently is, however you are able to obtain "set bonuses". They can be behind rep (something people have claimed they miss), rare drops, or purchased with currency. They are attached to open slots on your covenant set, and provide some strong bonuses that are massively advantageous in the gameplay they complete. Some examples might include:
Faster hearth
Flight whistle
Higher rewards (currencies)
Faster mounted speed
Faster unmounted speed
Reduced CD on Covenant abilities
They could also boost some core stats like haste/crit etc.
This is disabled in all group content, since the majority of people are saying they flat-out don't want to do group content, so it would be of absolutely no benefit to them. This will allow them to work towards progressing their character, in a slow but meaningful way, making them much stronger in their chosen field. It will also give no real incentive to raiders to obtain it, unless they WANT to, which would be totally fine - i mean who cares what other people have, right?
Anyone got any other ideas for set bonuses? And if anyone who has been advocating for a progression system for solo players doesn't like the system, let me know why - i would love to know.