Originally Posted by
potis
I love how you try to call on WC3 and RTS and other "Game experience", when you dont even know the game you play, WoW is literally gear chasing simulator and always has been, it will die when it stops being one, literally.
WoW was literally the Western world "light", in the darkness of shitty ass korean grinders with the irrelevant +6 bullshit, so yes, tell more about your game experience.
But yes, this is a usual post of "My experience is the correct one cause i do not know better, and no one can tell me i am wrong cause since i dont experience it, it doesnt exist".
WoW has only changed 2 actual things in its 16 years of existence, anything else is QOL changes that irrelevant baddies complain about for years now.
1)It became a MMOARPG , A for action, cause the speed of the gameplay changed compared to Pre-Cata, and has been changing since, till Legion when it became even more Action based with the changes to mob response movement system, i can understand how the game changing gameplay speed is affecting many that cant keep up, i do not disagree with it that the game was changed fundamentally because of that, but its core is still the same, gear chasing simulator.
2)They realized they cant appease the masses, and they cant make them get better no matter how hard they tried for 3 expansions, so they gave up and instead we have catch up systems every single raid tier.
Linear progression of Vanilla failed back then, cause less than 0.1% even saw the interior of Naxxramas, and barely anyone even saw any of the other raid content also.
TBC split raiding was the same, barely anyone pushed past Karazhan according to their data, and those that did, they had the same problem in Sunwell eventually, 0.1% only.
Then they tried easier modes (10mans) and Hard Modes in WOTLK, and then magically, something worked! Skip all previous content with ICC dungeons, and suddenly everyone was running around in proper gear for the patch, instead of 10 million players stuck doing daily HC dungeons only, while the 1% was in ICC, some started improving, trying ICC 10man, Gear Score appeared because more people were trying to do content out of their knowledge/skill level, which means, it worked.
And this trend has continued all the way until now, spoiling the players more and more and more, making them not having to never improve to get things.
And all of the above was requested by the 99%, the better players do not give a care in the world, they will get their items the first month or two and slack it out.
Now that Blizzard once more listened to the 99% requesting "less gear, more Vanilla feeling, more choices", the 99% is crying again because after years of spoiling them with loot, now they are being told "Just go do the easy content man, you literally asked for these changes, wtf!"