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  1. #161
    Quote Originally Posted by Azerate View Post

    Oh, and of course, my main complaint is that too many collectibles are just bought with the single resource - anima. Which turns SL completionist gameplay into one big anima farm.
    this, because like the horrific visions, by the time you have cash to spare from progression, earning the cash itself is a chore you don't want to do and anima rewards aren't going up from dailies, so unless its nerfed, you're going to be forced to do every wing of every lfr for those big chunks of anima off the bosses each week

    im more annoyed at how some of the interesting zone mounts require me to read like an 8 page guide and also just be lucky enough for the dozen steps to all go right, like I click the horn, follow the path, and nothing
    Last edited by Sableye; 2021-04-11 at 09:30 AM.

  2. #162
    Dude did you ever farm the stun trinket from classic? It's been years now so I dont even remember the name, but I know that I parked an alt for almost 2 years there and basically never even saw the NPC spawn.

    The few times I did, he was mostly camped and already tagged. The couple of times I was actually the one to kill him, he never dropped it.

    I'll take a farmable item with low drop chance every time over the old system.

  3. #163
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    Personally i don't think they should make droprates on anything below 1-5%. It's just sadistic to make it less and there's tons of other interesting ways to make stuff hard to obtain than these mindnumbing casino farms. You always end up in these scenarios where there's outliers in each direction - people getting their rare drop on the first kill and others still missing theirs after 1000+ attempts. Bad luck protection would be so easy to fix this nonsense or allow for some expensive gold exchange to guarantee the drop of the next rare killed.

    I will however take daily rares with a bit of work to spawn over rare spawns inside rare spawns or rares on insanely long timers that you never see because they're so camped you'll never see anything other than their corpses. Playing > watching tv waiting for alarm for spawn.

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    Quote Originally Posted by clevin View Post
    Guys... there's a reason I have OP on Ignore. Learn from my past mistakes. They don't want to hear arguments, they want you to agree with them.
    You're not wrong, I'm in the same boat so I just comment my opinion and experience and leave it at that to not get infracted.
    Last edited by Tiwack; 2021-04-11 at 12:48 PM.
    If you knew the candle was fire then the meal was cooked a long time ago.

  4. #164
    Quote Originally Posted by ohwell View Post
    The thing I got from it wasn't so much rare items but rather "rare spawns" that aren't actually rare so why are they called rare when it's really the item they have that's rare.
    The problem with the old design was that most people never even got to make the attempt. That kind of rare spawn is ok for single player games, but it causes issues in MMOs.

  5. #165
    Quote Originally Posted by Tiwack View Post
    Personally i don't think they should make droprates on anything below 1-5%. It's just sadistic to make it less and there's tons of other interesting ways to make stuff hard to obtain than these mindnumbing casino farms. You always end up in these scenarios where there's outliers in each direction - people getting their rare drop on the first kill and others still missing theirs after 1000+ attempts. Bad luck protection would be so easy to fix this nonsense or allow for some expensive gold exchange to guarantee the drop of the next rare killed.
    Well said, I completely agree. It's particularly silly for transmog items to cost so much anima or be so rare. Most people will simply never ever get them. Why make content that players won't consume?

  6. #166
    I feel you, the tahonta thing still sucks major ass
    Be feared, or be fuel

  7. #167
    Merely a Setback FelPlague's Avatar
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    Quote Originally Posted by Ninix View Post
    Mamaaaaa, I want my toy right awayyyyyy
    There is a huge ass difference between "Right away" and "6 months"
    Quote Originally Posted by WowIsDead64 View Post
    Remove combat, Mobs, PvP, and Difficult Content

  8. #168
    Quote Originally Posted by Schizoide View Post
    Well said, I completely agree. It's particularly silly for transmog items to cost so much anima or be so rare. Most people will simply never ever get them. Why make content that players won't consume?
    Does this thread kind of prove people do consume it though? Its people complaining about doing it for 6 months straight and not getting it.

  9. #169
    Quote Originally Posted by FelPlague View Post
    omfg yeah the slime bosses holy fuck i forgot about those, i got the one reward i wanted from them and stopped doing them ,but holy fuck, trying to summon those specific rares to only have randoms fuck it... omfg in what fucking world did blizz think that was a good idea.
    The Slimeroc is bad enough, but there's also the backpack daily drop chance from the 10/10/10 mob that spawns in the slimepools.

    I haven't even tried that for obvious reasons lmao.

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    Quote Originally Posted by A Dark Knight View Post
    I feel you, the tahonta thing still sucks major ass
    The Tahonta thing is just major headscratcher, really.

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    Quote Originally Posted by TheRevenantHero View Post
    You act like this is something new and it's not. It's how rare drops have worked since the game has started. Not sure why you're complaining about it now.
    Probably to do with how prevalent they are now. Pretty much each Shadowlands zone has multiple of them and some are covenant tied too, making them impossible to do on alts unless you plan on making like 6-7 Night Fae alts for getting, for example, the Valfir fox. It's kind of just really obnoxious to the point that the only situation I can think of that is worse in recent times is Soundless.

    Bad luck protection ought to be a thing.

  10. #170
    Quote Originally Posted by Low Hanging Fruit View Post
    Does this thread kind of prove people do consume it though? Its people complaining about doing it for 6 months straight and not getting it.
    I did say most people.

    The question is whether transmog items should be aspirational, status symbols, like mythic raiding. I think they shouldn't. Barring iconic items like Garrosh's shoulders, most players don't give a shit.

  11. #171
    Quote Originally Posted by Schizoide View Post
    I did say most people.

    The question is whether transmog items should be aspirational, status symbols, like mythic raiding. I think they shouldn't. Barring iconic items like Garrosh's shoulders, most players don't give a shit.
    I don't really subscribe to things like "most people" do something as a way to determine its actual value. By that metric Torghast is amazing because I am sure it has a really high participation rate. The first quest in the game is single handedly the best piece of content in the game probably by that metric. Doesn't make sense.

    I also don't think these cosmetics are anywhere near the status system of something like mythic raiding.. even if I think you can debate if that is really one anymore either. Mostly because the idea of a "status symbol" in a video game seems kind of sad to me. I mean all you do is go out, kill something in 20 seconds, and see if it drops or not. It being somewhat rare (but I mean.. I see all these things all over the place.. so are they?) doesn't make it a status symbol. Those that want it, desire it, and then ultimately have it or don't have it are the ones that assign that.

    Are some of them possibly to rare? Maybe. Should they be easier to get? Possibly. Is it really a major game breaking problem that they are the way they are? I would have to say no.

  12. #172
    Well Blizzard need to make sure that everything is “casual friendly” otherwise all the “casuals” will create a shit storm. Johnny who only got 30 min to play needs to be able to kill all the “rares”.

  13. #173
    For something like Torghast, you would need to evaluate whether anyone does it once they have their legendaries, when direct incentives run out. I know I certainly didn't.

    Very few things can be categorized "major game breaking problems". That threshold is far too high to be meaningful.

  14. #174
    Quote Originally Posted by Schizoide View Post
    For something like Torghast, you would need to evaluate whether anyone does it once they have their legendaries, when direct incentives run out. I know I certainly didn't.

    Very few things can be categorized "major game breaking problems". That threshold is far too high to be meaningful.
    Correct. But we do not have these metrics so it's in Blizzards hands if thats what we rely on. Same with this I suppose.

    I guess we got to ask how big of a problem this is. We agree not game breaking. So maybe.. a lot of people mad? Some sad? Few rages and a few sads? Do we really know? Probably not. Since we can't know then how do we really use this as a case point? I get it. Everyone wants the cool shoulders, the mount, and that toy. Oh don't forget about the pet. But I got to ask.. in the first patch of an expansion.. is not having it all really something that's worth changing? This has been a pattern for many years now.

  15. #175
    Blizzard has the metrics, yes. They know how many people have those cosmetics, and they should adjust droprates and anima costs accordingly.

    Frankly, that's why I don't have any of it myself. I figured it was all far too rare or too expensive, and anima drops too meager, and I'd wait until they nerfed it all. And they will, eventually. I'm in no particular hurry.

    Thing is, this led to me playing the game less. They have those metrics too. Player engagement matters, if people don't login they're less likely to renew their subscription.
    Last edited by Schizoide; 2021-04-11 at 09:45 PM.

  16. #176
    Elemental Lord sam86's Avatar
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    Quote Originally Posted by Lord Pebbleton View Post
    -snip-
    this probably describes me a lot, and i didn't realize it
    i lost interest in collecting in legion too, i didn't know why, maybe what u said, maybe because we have already too much of everything to care about anything, no idea

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    Quote Originally Posted by Magnificent Madmartegan View Post
    OMGerd a whole 6 months of farming 3 rares on one character daily.... I had a point where over a 4 year stretch I was running TK weekly on 10 characters for the damn mount... never got it. I don't even bother running it anymore except on a rare time that i'm utterly bored and still want to play WoW instead of logging onto another game, watching Hulu/Netflix or just going out and spending time away from my computer screen. I love how so many people on the forums use the word "forced", you aren't "forced" to do jack. There's nobody standing behind you with a gun to your head or the head of someone you love and telling you that "you will do this or else". YOU are CHOOSING to do whatever it is you are doing!!
    holy fuck that's horrible if what u saying is true
    if i was a blizz gm i'd give u the mount honestly for just ur dedication, 1% should be guarantee after 100 try, not stay 1% after 1502 try!
    The beginning of wisdom is the statement 'I do not know.' The person who cannot make that statement is one who will never learn anything. And I have prided myself on my ability to learn
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  17. #177
    Blizz would have an easier time having me subscribed for 3 months if they did the following:

    - rare drops 1 fragment a day
    - combine 100 fragments to create a cosmetic

    Both parties happy:
    - Blizz is happy because they secured a 3 month subscription
    - Players happy because they can actually see the light at the end of the grind

    Feels better than an item having 1% drop chance where I pretend that it can drop once every 100 attempts.

  18. #178
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    Eh, OP should just find ppl and file a class action lawsuit against Blizzard in a country where "Gambling-like gameplay" is illegal.
    Quote Originally Posted by Moounter View Post
    I think your problem is a lack of intellect.

  19. #179
    Quote Originally Posted by Raugnaut View Post
    Eh, OP should just find ppl and file a class action lawsuit against Blizzard in a country where "Gambling-like gameplay" is illegal.
    Which then gets thrown out because it doesn't count as gambling or gambling-like.

  20. #180
    Quote Originally Posted by Dzonathan View Post
    Blizz would have an easier time having me subscribed for 3 months if they did the following:

    - rare drops 1 fragment a day
    - combine 100 fragments to create a cosmetic

    Both parties happy:
    - Blizz is happy because they secured a 3 month subscription
    - Players happy because they can actually see the light at the end of the grind

    Feels better than an item having 1% drop chance where I pretend that it can drop once every 100 attempts.
    I promise you that everyone who obtained an item in less than 100 attempts disagrees with this very strongly. It also encourages players to log in every single day, even if they dont want to.

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    Quote Originally Posted by huth View Post
    Which then gets thrown out because it doesn't count as gambling or gambling-like.
    Exactly - this isnt gambling, not even close.
    Quote Originally Posted by Kyanion View Post
    In no way are you entitled to the 'complete' game when you buy it, because DLC/cosmetics and so on are there for companies to make more money
    Quote Originally Posted by rhorle View Post
    Others, including myself, are saying that they only exist because Blizzard needed to create things so they could monetize it.

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