Originally Posted by
PixelFox
Yes that's exactly what I think. I'm playing Guild Wars 2 since quitting WoW a few months ago and it has easily 100x as many things to do as WoW does and not a single one raises your "iLevel" beyond the basic Ascended gear that can be obtained through any of the numerous game modes (PvE, PvP, WvW, Raids, Crafting, etc.). Even "Legendary" gear that can take months to obtain doesn't have any better stats. And the game has an active community which is fantastically friendly to newcomers or anyone who wants help or just needs a question answered. The game systems are rich and deep and you can play however you like and any differences between players are purely skill and experience. Nobody can gank you just because they have better gear because they had access to something you don't. Hell, a level 1 character can enter "battleground style" PvP and they are boosted to max level with all skills and all gear available so they are equal in gear/spec to the most experienced player. The game has also had two major expansions without raising "iLevels" or even the character max level which today is the same as when the game released, and it STILL has many more rewarding things to log in and do as a max-level character than WoW does.
WoW was fantastically successful and Blizzard immediately got fat and lazy as a result, and the WoW team is currently the least productive of any active/successful MMOG out there. Give GW2 or ESO or FFXIV etc. a try. These are all games that have been out for years and it shows, unlike WoW where every expansion is a cookie-cutter replication of the last one. 10 new zones, 500 new quests, new mission table, new followers, new garrison/covenant, etc., etc. etc.