does this also pull from consoles?3rd party Statista reports that marketers buy and that MMO population pulls from. Daily active users pulled from algorithms that crawl player data:
World of Warcraft ------- 2,176,509
Destiny 2 ------- 1,240,807
Old School RuneScape ------- 2,040,699
FINAL FANTASY XIV: A Realm Reborn ------- 2,389,369
World of Warcraft Classic ------- 1,182,759
ROBLOX ------- 551,237
The Elder Scrolls Online ------- 1,029,988
Elite Dangerous ------- 884,122
RuneScape ------- 1,110,310
Guild Wars 2 ------- 541,083
In WoW's defense there isn't a way to make a distinction between a paid and F2P user. Most of these games have a HUGE chunk of free to play content. Example - I play Destiny 2 quite a bit and have never paid them a dime. So while yes WoW is doing much more poorly than it was it still needs to be taken into consideration that if you combine both retail and classic you're looking at over 3mil active players that are ALL pretty much guaranteed to be paid accounts since WoW's F2P model only covers the first 20 levels. Though that's also giving WoW the benefit of the doubt that they're all unique users. A little more difficult to determine because of the shared sub, but if it's 1 person who plays a bit of both it counts as 2.