I just want to blog for a teensy second...
First, what was with all those quests that make you shout some shit in the /say channel, but making you do it again and again until you dot all your i's and cross all your t's? Which sadist came up with that?
SECOND: I want a tenth circle of hell for the quest designer who made me study in the middle of my escapist fantasy! Tamachag: Azim steppe (the market place), if you havent done it and want to experience game dev sadism...
Third: ANNOYINGLY! It makes me want to clear this stupid map to see how cheeky those devs get with their 'collect 8 bear arses' trope smashing.
Fourth (ETA): Every quest is a puzzle quest... to an extent... i genuinely want more of this one tiny quest hub. Its super fun!... plus, im being fed more lore on my favorite zone in the entire game!
Fifth (ETA2): A prize tip for immersion: Dont hoover the quests up for expedience. Just do them one at a time for immersion. Its so good.
Sixth (ETA3): Okay, aside the castor/n quest, nothing else matched up. But im legit sad i cant do this again should i level another class... theyre gone for good on this avatar. Still... its one hub... but i always wanted to do the dotharl/sadu tribe quests... and i can do them now... im almost 68... and im in a literal race to hit 71 and resume trust dungeons... but...
Hey! is there an advantage to alts? Like actual alts (a completely new character doing every single msq unlock...)? Like, no hero classes (no rogue, no dancer, no reaper etc). Just farming from 1-90 on a second character...? Is there an advantage over just dungeoon grinding on an alt? (aside of course the obvious fact that literally everything in game is once again opened up (plus, some of my glams and mounts will carry over)). Is there anything
really big that might tempt me to make an alt?