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  1. #941
    Legendaries were a blast for those who got them (I had fangs of the father) but I can easily see how it wasn't fair for many. Unless you were in the guild from the start, you're almost guaranteed to never get that legendary. So anyone who joins in later and thinks "oh, that looks cool, I'll shoot for that!" will be greatly disappointed.

  2. #942
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    Quote Originally Posted by Crimson Spears View Post
    I have to imagine can not. Its been arguably since mop they have been trying to add to the games modes starting with mops scenarios. Each one with the exception of mage tower and mythic+( though arguably that is just dungeons again) has failed.
    I liked the MoP scenarios. Easy stuff to do with my extremely casual friends. Of course I just happened to have two extremely casual friends to hang out and play undemanding WoW content with, who couldn't be relied on to heal, tank, or even DPS well. So for us they were perfect content, and the limited, cosmetic, rewards were appropriate, too. I was disappointed when they were dropped as content, but I do understand why. However, I do wonder if a bit more work making them engaging could've made them a worthwhile 'easy casual' level of content and thus removed the need to tune down every other damned thing.

    Who even does normal dungeons once they hit 60, aside from if you want a really quick run for the weekly dungeon quests?

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    Quote Originally Posted by Necromantic View Post
    Legendaries were a blast for those who got them (I had fangs of the father) but I can easily see how it wasn't fair for many. Unless you were in the guild from the start, you're almost guaranteed to never get that legendary. So anyone who joins in later and thinks "oh, that looks cool, I'll shoot for that!" will be greatly disappointed.
    I had Shadowmourne for my Ret Pally when it was current (barely - I got it pretty late in the tier). It was a blast alright. Absolute murder in PvP, only equalled by Arms Warriors with it (especially before they nerfed the Bladestorm+Sweeping Blows combo). However, utterly unfair for everyone who couldn't get one because of their guild situation or their main's class (though in the ICC raid Fire Mages out DPSed every plate DPS even when said plate DPS had the thing, so there was that).

  3. #943
    Quote Originally Posted by Kalisandra View Post
    I liked the MoP scenarios. Easy stuff to do with my extremely casual friends. Of course I just happened to have two extremely casual friends to hang out and play undemanding WoW content with, who couldn't be relied on to heal, tank, or even DPS well. So for us they were perfect content, and the limited, cosmetic, rewards were appropriate, too. I was disappointed when they were dropped as content, but I do understand why. However, I do wonder if a bit more work making them engaging could've made them a worthwhile 'easy casual' level of content and thus removed the need to tune down every other damned thing.

    Who even does normal dungeons once they hit 60, aside from if you want a really quick run for the weekly dungeon quests?

    - - - Updated - - -



    I had Shadowmourne for my Ret Pally when it was current (barely - I got it pretty late in the tier). It was a blast alright. Absolute murder in PvP, only equalled by Arms Warriors with it (especially before they nerfed the Bladestorm+Sweeping Blows combo). However, utterly unfair for everyone who couldn't get one because of their guild situation or their main's class (though in the ICC raid Fire Mages out DPSed every plate DPS even when said plate DPS had the thing, so there was that).
    I mean before scenario's gave valor I recall doing one once that took over twenty minutes to find 2 other people in queue for it.

    I can't really think of them as anything but failed content only when they massively bribed people with a massive amount of valor did people run them. As for normal dungeons I would point to them as a casualty of catering the "casual" playerbase. Once heroics were made so anyone could do them not only did they lose all value but normal was utterly ignored and seen as something to only do while leveling.

  4. #944
    I will say that leveling via doing the bonus objectives are extremely tedious and highly
    skewed against the casual player for sure.

    The damage of mobs are fucking absurd. You pull anymore than 2 (and sometimes,
    two is too much) and you are going to die every time. A little bit of damage scaling
    would've gone a long way, seeing as how grinding these areas are again, extremely
    tedious.

  5. #945
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    Quote Originally Posted by ThatsOurEric View Post
    I will say that leveling via doing the bonus objectives are extremely tedious and highly
    skewed against the casual player for sure.

    The damage of mobs are fucking absurd. You pull anymore than 2 (and sometimes,
    two is too much) and you are going to die every time. A little bit of damage scaling
    would've gone a long way, seeing as how grinding these areas are again, extremely
    tedious.
    Compared to the original version of these (in WoD), they are junk. Hard, long, tedious, and giving little XP for the effort. In WoD they were very much worth doing, but not now. Just chain-run dungeons until your eyes bleed, hit level cap and do the covenant campaign (again... such fun).

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