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  1. #41
    I mean that's very obvious, it gives the best xp/time.

    What I often wonder while leveling is people trying to skip as much trash as possible (although it literally melts in seconds), and with quite a high regularity someone adds and we wipe, up to 5 minutes lost for saving 30s of fighting trash that actually gives XP.

  2. #42
    Quote Originally Posted by ellieg View Post


    You get xp for under 24 hours played. Its a short chore u do in boring content. U spend far more time at max level progressing ilvl. You can feel ilvl gains. U don't feel xp gains cause everything scales.
    The game also scales with your ilvl at max. level, in case you are not aware of that. You also notice an increase in power from most DPS increasing talents while leveling, unlocking your specialisation itself is gigantic power boost.

  3. #43
    2 reasons

    1.) Exp per Hr.
    2.) Raider farming 160 renown (all 4 covs to 40) for 9.1 in SL Normal Dungeons till they cant get more form it and switch to m+ later
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  4. #44
    Quote Originally Posted by Qnubi View Post
    I know that. The issue I have is, that it's illogical. If you value power gain so much, people should love levelling the most because it gives the strongest degree of power gain. That's undisputable. You start with 1 ability and gain dozens of new skills and talents that multiply your output by a factor of 1000+, whereas gaining power at max level increases your power by a factor of 10, at most. So what people actually love is being more powerful than others, the power gain as a gameplay element is irrelevant to them, just the end result. And as such a huge portion of the playerbase that talk about "enjoying" progressing through power gain actually mean something entirely different.
    It's not illogical if you do not see the leveling process as interesting or even relevant part of the game. It's nothing more than unlocking stuff over time.
    I do not even slightly care if one does more or less dmg while leveling, all I care is the endgame. Endgame, where I do stuff that I want to do, not like leveling, where I have to do things, doesn't matter if I like it or not.
    I played almost every dungeon of the past 100s of times in all those years, did every quest multiple times.. You think that I have fun doing all this again?

    But it's just semantics anyways. People enjoy different things - and most do not like the leveling process and want to do endgame stuff. That's it

    - - - Updated - - -

    Quote Originally Posted by Qnubi View Post
    The game also scales with your ilvl at max. level, in case you are not aware of that. You also notice an increase in power from most DPS increasing talents while leveling, unlocking your specialisation itself is gigantic power boost.
    It does only scale a little. None of my characters even feel the increasing HP from enemies, so this is a non issue.

  5. #45
    Quote Originally Posted by Qnubi View Post
    The game also scales with your ilvl at max. level, in case you are not aware of that. You also notice an increase in power from most DPS increasing talents while leveling, unlocking your specialisation itself is gigantic power boost.
    When lvling consists of u 3 shotting mobs, u don't feel the power increase of 1 talent lol.

    Either way I dont care about your amateur psychology. Levelling is boring for most ppl and they feel no progress. All the fun for most ppl is at endgame and that's where they like to progress. That's all there is to it. Shld be easy to understand without the need to overanalyze what players "actually mean".

  6. #46
    Another thing (among other stuff people mentioned) is, I think, tanks. Those guys are basically guides of the dungeon, you don't wanna argue with them, what they do the group does 99% of the time. And for tanks:

    1) Dungeons are infinitely more spammable, so if they are on a dungeon grind you can be sure they are on an exp grind and trying to get through this in lightspeed
    2) Tanking bosses, especially in older dungeons, is way more boring and tedious than mobs. While leveling tanks can do pretty amazing stuff, pulling several packs of mobs, surviving and dishing out double the damage of DPSers. None of that cool factor is present when fighting bosses, which tends to be more fun for DPS players.

    So yeah, tanks don't wanna deal with all this "boss" bullshit, and the rest just tags along.

  7. #47
    Scarab Lord
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    They like the long respawn run when something goes wrong ie. skipped trash is pulled. /s

    Personally I hate it, wish they'd fix it already.
    If you knew the candle was fire then the meal was cooked a long time ago.

  8. #48
    I must admit, I do get annoyed in PF when this happens when levelling. It isn't just XP, but loot that is being missed out on, and it isn't as if it shortens it by any drastic measure, a few minutes for the bosses, a few minutes for certain trash, it isn't as if it is M+.
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  9. #49
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    I mean you get main experience from last boss, the council requires todo an event where also the entire group has to talk to a npc and 3rd boss has such a long RP going on including a miniboss.
    Originally Posted by Blizzard Entertainment
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  10. #50
    Quote Originally Posted by Sk3tz0 View Post
    Ok so been leveling a few alts recently and noticed especially in Freehold that people are skipping all bosses but the last. Why?, surely if you leveling you'd want to get as much XP from the dungeon that you can.

    Does skipping bosses give same amount of XP as say completing the Dungeon..
    As others said, it is because it is faster to finish and get the LFD Dungeon XP completion. The other thing is killing the bosses takes at least 2+ the amount of time to kill that it does of a trash pack. A trash pack will also net you more XP than that boss kill. So you killing more bosses gives less XP / time overall. The exception to this would be "Bonus Objective" bosses that are in some of the older dungeons.

    It use to be if you killed all the bosses for the dungeon you got a big chunk of XP on top of the LFD completion. Blizzard killed that off because you could carry someone through it and they benefit from it and they wanted to nerf carries and put the XP into the completion for those doing LFD.

    So using smaller numbers, for ease of math, it use to be if you killed all the "required" bosses you got +5 Bonus XP and then for completing the dungeon in LFD you got +5 Bonus XP. If you got carried you would still get the +5 Bonus XP for killing all required bosses. After they made the change killing all "required" bosses gives you +0 Bonus XP and completing LFD would give you +10 Bonus XP. This would mean people getting carried would receive the +0 Bonus XP, but those who do LFD would get the same amount.

  11. #51
    Quote Originally Posted by Swnem View Post
    Happens in Plaguefall as well.

    I find it infuriating. Kind of an oversight from Blizz. They must make all bosses a requirement for the end dungeon xp. Maybe increase the xp they give as well to compensate.
    Yeh, 9 Plaguefall on 10 while leveling are “we skip first two bosses and gg”.

  12. #52
    I don't really see the problem.

    Boss skipping / optional bosses have been in the game since Vanilla, and even to this day many of the original classic dungeons work like that. You downright skip half the bosses in many of them because they are in some outlandish weird locations that are extremely uncomfortable to reach.

    Of course you could argue it's a bit different in the newer more linear dungeons, but still, if people find an easy way to skip a boss in order to just get the completion bonus more quickly, why not? It does also seem deliberate it is possible to be done - so clearly Blizzard did that on purpose. In some dungeons they downright block the route if you don't kill the boss, in some they don't, so it seems to suggest that's what they want to be possible.

    Specifically in Plaguefall, the dungeon is made in such a way probably to allow for soloing for the special mount.
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  13. #53
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    Quote Originally Posted by MrLachyG View Post
    60’s aren’t doing Freehold for a weekly quest...
    True sorry, didn't see that.

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