View Poll Results: How do you feel about the idea of NPC Party Members in WoW?

Voters
212. You may not vote on this poll
  • Love It!

    37 17.45%
  • Ok with it but only if it makes sense or is done right

    52 24.53%
  • Don't care either way

    18 8.49%
  • Not really feeling it, doesn't make much sense to me

    47 22.17%
  • Hate it!

    58 27.36%
Page 8 of 11 FirstFirst ...
6
7
8
9
10
... LastLast
  1. #141
    The Lightbringer Makabreska's Avatar
    Join Date
    May 2014
    Location
    Orbis Terrarum
    Posts
    3,869
    Quote Originally Posted by stross01 View Post
    They are only tank and healer mechanics.

    1) You don't acknowledge that volcanic exists because it's a sub-1 second tap of a movement key to fully counter and negate volcanic. And you can safely ignore Storming's damage because it does essentially zero and is easily healed through leech, one tick of one hot one time that may already be on you and would've overhealed, and you can cheese the internal cooldown of how often you can be hit by it. Or, you know, don't bring melee. Avoidable damage is avoidable, isn't really part of the discussion, and is present no matter what affix or no affix at all, so I'm not sure how that's part of the discussion.
    Ye man, go tell any high key pusher DPSers that they can stand in Volcanic/Storming, take unnecessary damage that WILL eventually kill them and get hit by another ability, ToP skeleton tornado for example, because they couldn't move while in the air. Or tell them not to nuke Inspired mob preventing entire pack from being stunned/interrupted. Or not mind their position with Quaking. If you really think Affixes are Tank/Healer things only then it just shows that you never stepped in any serious key run, and if you did, you made entire run harder for your team with this approach you presented.
    Last edited by Makabreska; 2021-04-26 at 06:17 PM.
    Deep into that darkness peering, long I stood there, wondering, fearing...

  2. #142
    Merely a Setback Queen of Hamsters's Avatar
    Join Date
    May 2010
    Location
    I commute between Sweden and Crown Falls.
    Posts
    28,397
    And then the people choosing to play with NPC party members would be seen across WoW social media lamenting the good old days when everyone made life-long friends from simply logging in and typing "Hi!" in /gen.



    If some people want it, go for it. I'd sooner not play at all than not do organized content with real people though.
    Liberté, égalité, fraternité
    ⭑・゚゚・*:༅。.。༅:*゚:*:✼✿ʕ•ᴥ•ʔ✿✼:*゚:༅。.。༅:*・゚ ゚・⭑
    My near death experience? When I realized that there are people paying £2000 for the Swift Zulian Tiger on the BMAH. Damned near did not survive that.

  3. #143
    ESO is about to add companions that sound like the SWTOR ones, fwiw, and it's debatably as popular as WoW now (in large part due to having console players)

  4. #144
    NPCs for what ?
    If someone want to play solo, i suggest playing a solo game...not an mmorpg.

    But, questions like this show how easy most of the content is, that you can assume npcs can fullfil the role of a real player.

    My solotioun would be the opposite:

    Tune content up. ALL content. Elite worldquests hould be so hard that you need a grp of good players, not just some afk players filling up your grp.
    And yes im sorry for the solo playing ppl, but this is an mmo. Content and outdoor stuff should be so hard tuned, that no bot can handle it unless he is godlike geared (that would be a real adavantage)


    but of course i know this wont ever happen. but if blizz decides to add npc bots for mmo stuff, im gone forever.

  5. #145
    Pandaren Monk
    Join Date
    Jan 2016
    Location
    Narnia
    Posts
    1,892
    That'd be very interesting to see, though I see no reason to tune AI teams for stuff like mythic difficulty, even +0.

    For everything that doesn't have the word "mythic" in the title though? Sure why not. It would affect my gameplay exactly not-at-all and I've seen some people in this very thread say they'd hardly notice the difference between a real person and an NPC in terms of both social and skill with regard to normal raids.

    Would also be a great excuse for blizzard to develop a roster of new characters to participate in this stuff too. Though I am not sure 24 npcs would be necessary, maybe just 9 of em. Though any excuse to develop some new characters is a positive in my books. (Like Nazgrim, I loved watching him grow; too bad his alliance counterpart got shafted)
    Last edited by AcidicSyn; 2021-04-26 at 04:35 PM.
    Quote Originally Posted by Minikin View Post
    "Sticks and stones may break my bones but words will never....BURN IT"

  6. #146
    I don't see this ever happening. the game would sooner just shut down before I can see an scenario where that would ever come up as an idea "to save the game". WoW isn't going away, ever, people still play EverQuest 2 for god sakes.

  7. #147
    I disagree that this is an inevitability. But it's also true it's not impossible. As mentioned here by other posters, such systems exist in other popular MMOs nowadays. I tried it out in FF14 and didn't like it. The 'spirit of the mmo' is one thing, but the other is that it's actually harder than going with a group of real people, because if you die with those NPCs, your party automatically wipes. At least that's how it was in the dungeons I did. In other words - you actually have to learn the mechanics yourself and you can't get carried with the NPC party, which doesn't work too well for casuals who just want to experience the story. It might have been changed later, but that was my experience with it.

    I also think it's more understandable in a game such as FF14 though - because it literally has dungeons/instances within the main story quest and you cannot progress your solo game without completing them. Wow has no such thing. There are dungeon quests, but they aren't part of the main quest lines and usually not even side quest lines. They are completely optional and off the beaten path available for people who want to do them. I think I still have some of the dungeon quests incomplete on my main that has curve, ksm and most of the stuff in the open world done in SL - because there's no point.

    I don't think I'd ever use such a mode, but I don't really care either way. My only problem with this would be the dev time required for implementation of such feature, which could otherwise be spent on new content instead.
    Armory Link
    Mount Collection

    Everything wrong with gamers in one sentence:
    Quote Originally Posted by Cavox View Post
    I want Activision-Blizzard to burn, but for crimes against gaming, not because they got me too'd.

  8. #148
    Mechagnome Sagenod's Avatar
    Join Date
    Sep 2019
    Location
    The Upside Down
    Posts
    723
    As long as the NPC group member can be controlled directly if necessary I would be okay with this.
    Check out the Drakonaar, my playable race concept! (WIP -- Looking for artists)


  9. #149
    The Lightbringer Makabreska's Avatar
    Join Date
    May 2014
    Location
    Orbis Terrarum
    Posts
    3,869
    Quote Originally Posted by Azerate View Post
    I also think it's more understandable in a game such as FF14 though - because it literally has dungeons/instances within the main story quest and you cannot progress your solo game without completing them. Wow has no such thing. There are dungeon quests, but they aren't part of the main quest lines and usually not even side quest lines. They are completely optional and off the beaten path available for people who want to do them. I think I still have some of the dungeon quests incomplete on my main that has curve, ksm and most of the stuff in the open world done in SL - because there's no point.
    Dude, what? Dungeons been part of main story lines for ages and they were usually a zone story culmination. We go to HoA to kick Chamberlain in the nuts and retrieve Medallion of Pride, we go to Spires to deal with Devos and end Foresworn rebellion. Freehold allowed us to defeat Harlan, Siege ended Ashvane rebellion. Throne of the Tides in Cata, Draktharon Keep in WotLK and the list goes on.
    Last edited by Makabreska; 2021-04-26 at 08:31 PM.
    Deep into that darkness peering, long I stood there, wondering, fearing...

  10. #150
    Quote Originally Posted by Makabreska View Post
    Dude, what? Dungeons been part of main story lines for ages and they were usually a zone story culmination. We go to HoA to kick Chamberlain in the nuts and retrieve Medallion of Pride, we go to Spires to deal with Devos and end Foresworn rebellion. Freehold allowed us to defeat Harlan, Siege ended Ashvane rebellion. Throne of the Tides in Cata, Draktharon Keep in WotLK and the list goes on.
    The dungeons make sense when it comes to the lore, yes.
    They do get unlocked after you are done with the zone's story, yes.
    Do you get a post-campaign, additional optional quest that sends you to a dungeon? Yes.

    Are they a part of the actual leveling campaign / quest lines? No. You can finish every single zone quest line and be awarded achievement for completion of it without doing the dungeon. I'm pretty sure there is not a single case of you being required to complete the dungeon to be considered "done" with the zone/quest line.

    In FF14 you literally cannot continue the main story quest, which is pretty much the only way to progress your character in that game (even if you level via other means, if you haven't completed the story you aren't getting to the endgame). That's a major difference between these two games. In FF it's a hard requirement to finish the dungeons to move on. In WoW you can get to the level cap without touching any dungeon content at all.
    Armory Link
    Mount Collection

    Everything wrong with gamers in one sentence:
    Quote Originally Posted by Cavox View Post
    I want Activision-Blizzard to burn, but for crimes against gaming, not because they got me too'd.

  11. #151
    While it would be cool to develop the solo player experience, i don't see it happening until the game is on it's last legs or if Blizz changes their storytelling model to something more like SWTOR, GW2 or FFXIV.
    Which would be much better than their current leveling system, imo. But, i don't see it anytime soon.

  12. #152
    Titan Maxilian's Avatar
    Join Date
    Nov 2011
    Location
    Dominican Republic
    Posts
    11,468
    Not a fan, but I'm not gonna lie, i really liked the event where we had a "fake" Battleground, where the enemies were bots.

  13. #153
    People are all upset about the thought of playing with NPCs, but they'd probably be nicer and more competent than ~50% of players so what's the downside? Oh damn, I'd miss socializing with people whose communication styles generally sort to: a) silence b) repetitive stupid jokes c) temper tantrums.

  14. #154
    I am Murloc! Kuja's Avatar
    Join Date
    Nov 2007
    Location
    City of Judgement
    Posts
    5,469
    It would be such an amazing feature. FFXIV did it, and I loved it.

    Wow can even improve from it. World is full of NPCs, make many of them recruitable simply by visiting them and paying for their services. Train them, gear them, do dungeons, raids and island expeditions with them. Apply timewalking so you can even do old content with a challenge in it.

    I know I would spend so much time on it.

    My gold making blog
    Your journey towards the gold cap!


  15. #155
    Quote Originally Posted by Kuja View Post
    It would be such an amazing feature. FFXIV did it, and I loved it.

    Wow can even improve from it. World is full of NPCs, make many of them recruitable simply by visiting them and paying for their services. Train them, gear them, do dungeons, raids and island expeditions with them. Apply timewalking so you can even do old content with a challenge in it.

    I know I would spend so much time on it.
    In your opinion, why would this be better than just doing LFR? This kind of system can work, but only at extremely low difficulty. A scripted fight between an NPC tank and an NPC boss means it has to be pre determined who wins, if you are a dps for example it would be absolutely terrible if the tank could just randomly die without you doing anything wrong, so like I said, it would be MAX lfr difficulty. So why not just queue for lfr?

    Say you queue as tank, now you need to rely on your npc healer pumping out enough heals go keep you alive, yet another reason it must be lfr or lower difficulty.

    I could see this system working well on OLD raids - a chance to solo old mythical for xmog etc, but nothing current tier, as we already have lfr for the "story mode" people.
    Quote Originally Posted by Utrrabbit View Post
    Any sane person would see your a moron.
    Quote Originally Posted by OokOok View Post
    you have to be a moron to of said .

  16. #156
    Would be the only way I see the dungeons and raids. I will not subject myself to the pug community in WoW EVER again.

  17. #157
    Yeah, I think it could happen. With Blizzard improving their AI I don't see why not.

  18. #158
    Quote Originally Posted by Super Kami Dende View Post

    Cata and MoP call to Arms rewards were great.
    They were. But they also didn't have the toxic sewage cesspool that is the PUG community today. And they got nerfed, hard.

    Even if I had a decently geared tank, you couldn't get me to tank for a PUG today for a CTA bag guaranteed to have enough tokens to sell so I max out my gold, 4 ultra rare mounts, and a full set of whatever the highest ilvl gear is right now.

    And that would be for one dungeon, let alone an LFR wing.

  19. #159
    Titan Val the Moofia Boss's Avatar
    Join Date
    Mar 2013
    Location
    Southern California
    Posts
    14,135
    NPC party members would be really cool but I wouldn't want them half assed. It'd be preferred if NPC party members were programmed to do the mechanics of each boss in an instance, just like in FFXIV. However, the FFXIV dev team has gone on record and talked about how incredibly time consuming it is to program the party members to respond to each mechanic in a dungeon. So in FFXIV, you only have NPC party members for the dungeons of the latest expansion, and only for the dungeons of the next expansion. No plans to program them to do raid mechanics, or to do the dungeon boss mechanics of prior expansion dungeons.

    FFXIV's dev team is about 300 people. Last I checked, that was about twice the size of WoW's dev team. If FFXIV struggles to find enough manpower and time to program party members to do the mechanics of every instance in the game, I find it hard to believe that WoW's dev team would be able to do it either. So more than likely... WoW would have to half-ass its party member programming: they'll just get a 90% damage reduction to standing in AoEs and taking DoT damage and don't anything really complicated like in FFXIV.

    - - - Updated - - -

    Quote Originally Posted by deenman View Post
    in what scenario?you didnt actualy mention that lol,we already have this system for some stuff,but do you mean for lfr and rdf?
    Actually, this could be nice for group content. Could do the Heroes of the Storm thing where if a player disconnects (but is still in the instance), their character is run by a bot until the player manages to relog (or gets votekicked from the instance by the other players).

    - - - Updated - - -

    Quote Originally Posted by Razion View Post
    Seems like something that would appeal to people who really want to solo current content all the way to the end to see like, story and stuff.
    To me, the appeal of NPC party members is that 1. I don't have to wait for a queue to do a specific old dungeon I want. Ie, if I am questing through Mists of Pandaria's story, I won't have to wait upwards of 45 minutes trying to get into the Shadopan Monastery dungeon. I can just tick the "do with NPC party members" box and go instantly. And 2. I can go at my own pace. No other players around with the "rush" mentality. I can actually stop to look at the scenery and read the notes in dungeons, or walk away to go get food. And 3. it would be immersive going through these dungeons with characters from the story.

    - - - Updated - - -

    Quote Originally Posted by Rusken View Post
    I would hope not. Not for 5-man content at least. Maybe for Scenario/Island Expedition type content designed specifically for AI teams but to have NPC's tackle regular dungeons would essentially mean scripting every dungeon as an Escort quest with multiple variations of escort NPC's depending on what role you're going in as.
    The way NPC party members are done in FFXIV is that they follow the player around, like Bodyguard followers in WoD. If you're not a tank role, then if you pull aggro, the tank NPC party member will immediately start running towards those aggroed mobs and taunt and AoE them to draw aggro. The party members pop their cooldowns and heal as needed. The NPC party members will also dodge AoEs (WoW already did this once), interrupt/stun dangerous casts, etc. Nothing too hard. The real problem is, again, trying to program the party members to react to crucial boss mechanics (like flipping switch in the dungeon, or pulling the boss to a particularly side of the room, etc).

    - - - Updated - - -

    Quote Originally Posted by Rageadon View Post
    Solo focused content/features hurts the game
    WoW has been effectively singleplayer outside of raiding and PvP for a decade now. Little point pretending otherwise. More singleplayer features aren't going to hurt the game.

    - - - Updated - - -

    Quote Originally Posted by callipygoustp View Post
    Reading mmo-c, often I feel like I am in a minority of people that regularly plays with friends. WTF
    Last friend I knew who played WoW stopped playing in Legion.

    - - - Updated - - -

    Quote Originally Posted by Deneios View Post
    FFXIV and wow are too different to compare how dungeons work.
    In FFXIV dungeons are linear there is not so many ways you can plan your route only how many fights between bosses you want.

    Wow has as many ways to do the dungeon as there is tanks.
    Not really. Starting with Wrath, dungeons in WoW started becoming extremely linear. By MoP they're all a straight line pretty much. And for the one off dungeon with multiple paths like the Bloodmaul Slag Mines, the party members follow the player around anyway so that's okay.

    . - - - - - Come play MMO-C mafia with us! / Steam / MyAnimeList - - - - -

  20. #160
    Quote Originally Posted by Val the Moofia Boss View Post
    To me, the appeal of NPC party members is that 1. I don't have to wait for a queue to do a specific old dungeon I want. Ie, if I am questing through Mists of Pandaria's story, I won't have to wait upwards of 45 minutes trying to get into the Shadopan Monastery dungeon. I can just tick the "do with NPC party members" box and go instantly. And 2. I can go at my own pace. No other players around with the "rush" mentality. I can actually stop to look at the scenery and read the notes in dungeons, or walk away to go get food. And 3. it would be immersive going through these dungeons with characters from the story.
    This is definitely the key thing to me. If its just to plug a hole for players who dont like playing with other players... naaaah. In heroic dungeons in particular, everyone might as well be an npc. Plus, as mentioned earlier, your power scales WAY beyond these dungeons even at the most casual level of the game making them pretty much 'no drama'. If you aint pulling your weight, your real life-npc companions will carry you just to get through it asap.

    But, if its a complete gameplay system? Well now we're having a conversation! The nice thing is we have glimpses of its potential in various other systems: Mission tables and follower systems; timewalking and scaling; AI 'enemies' on islands; scenarios, islands, and instanced content in general. Just smoosh the components together and you've got yourself the core of a meaty soup. Then you throw in the actual progression system on top of it (ie. how it paces out over the course of several patches), and blam! you got yourself a fun little mini game feature with lots of scope for nostalgia gaming. Heck, why not just turn it into the binding of isaac mini game they wanted torghast to be. Have you seen those cute 'raiding mechanics practice' things in 8 bit? Imagine if you could do some of those quests in the lead up to a raid with your companions, then you take them through the dungeons (ez mode), and THEN (if raiding is too hard), you take them into the 8-bit raid to help them get the gear drops from the raid... not only do you have a challenge mode thats silly and fun, but you get to have a mechanics tutorial on top of it teaching players how to play their game.

    So fun! Sorry, i know im getting carried away with the possibilities, but i think the scope is really broad. Theres so much they can pull from in the current game and turn it on its head. Itd be ultra meta (textual meta, not power meta).

    OMG! can you imagine! you can even have mythic plus! Little 8 bit tornadoes whipping around you to dodge. The scope is GIGANTIC!

    Hey blizzard! If it helps! Just think how cool you could make this for MOBILE!!! Just design that mini game. Make a deadmines proof of concept. Like, i mean, it doesnt have to be 1 on 1... but just captures the idea of the deadmines run whilst also adds in fun gameplay thats more in keeping with a roguelike rather than 'pull pack' wait. Pull pack. Wait. But make sure you keep the bosses of original deadmines. Plus their catchphrases! VANCLEEF PAY BIG FOR YOUR HEAD!!!

    Oh god, i need to be in the parallel universe where this exists.
    Last edited by ippollite; 2021-04-27 at 04:52 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •