This is the biggest shit they can do! I hate scores.The rating system will be on a 1-5 gem system. You need 4 gems to make it to the next floor. This can be done by being quick, or by being slower and efficient. This is not a speed run system.
This is the biggest shit they can do! I hate scores.The rating system will be on a 1-5 gem system. You need 4 gems to make it to the next floor. This can be done by being quick, or by being slower and efficient. This is not a speed run system.
So vanilla-MoP were not RPGs, because you had to do dungeons/raid or PvP to progress?
I think that asking for raid level loot without doing any raids (or similar difficult content) is a huge ask. You could argue that getting to maximum possible item level (200) was too easy this time around, hence the lack of character progression. But nobody seriously quit because of that. That's incredibly unbelievable.
First of all, you compare logs of literally first kills vs farm.
Fine example of twisting shit.
You compare logs of literally first kills of mythic boss for me ever vs my best farm logs? Whom are you kidding? That's exactly the definition of "skill" - first kills, you are happy you bloody did it scuffed as it was with raid half dead. 10th kill - you do it on a bloody autopilot with everyone up and pumping - ofc DPS is higher ther.
It's by definition the SKILL impact all around. Yes, on 10th Mythic boss kill, my execution and timings are MUCH better than on progression kill, brainiac.
I gave you sim - it's a raw math, without BS. You go ahead and show how skill can affect it - good job, matey.
https://www.raidbots.com/simbot/repo...DjqgYYSFbsrYax
It's pure math. It's how it is.
Different/optimized stats? You bet I did - part of gearing up properly, which, by itself, is knowledge and skill.
Dunno but for example in wotlk fresh char had like 15k HP? In s8(4th tier patch final) fully geared non plate char was like 30? We ve already passed that within first season. In last we will get cata numbers. Who cares if 1ilv is 1% when overall power gain is fked up?
After this interview im almost sure we will have bfa 2.0 progression . 80 180 renown whatever will be time gated to 30 or sth day questing and it will bring meaningless 1% change to ur char(sarcasm) gamechanging like convenant spells so u better farm it or be a loser. Alts or new players will be months behind so sub count will be satisfying for $ department
I hope im wrong
So the best way to get away from the borrowed power mudhole, is to rev up and plow right into the dead center, like we have with SL and covenants and legendaries and torghast, and just the whole expac???
"May the way of the Hero lead to the Triforce"
"May the Goddess smile upon you."
"Hero", is what they've all been saying. This world, it isn't worth the saving."
SO he said that shadowlands wont be a wod, but only confirmed a 9.2 ..which still has me worried shadowlands will be a wod..
I mean...
Getting good IS worth more than gear, not sure what you're trying to say otherwise there. You legitimately gain a shitton of DPS with better play, that's also a big reason why farm parses are much higher than progression ones - you raid's execution improves immensely and DPS follows.
It's simply the reality even beyond the obvious part where mythic raiders are overwhelmingly more skilled than their normal counterparts, freak accidents aside.
Then we agree then.. question mark...
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Right.. but why does it matter if someone not as good has a little higher gear to progress to if getting good is the primary factor? I mean I never cared if bads have gear because I know gear isn't the deciding factor. But a lot of people seem HYPER concerned about bads getting gear. I mean I know for one my wife getting 220 won't be getting her into mythic raids. But at least she would still be paying a sub working towards 220 instead.
I mean, I'm not terribly sure how that shits on my point then.
My point is, what Ion said checks out. 1% = 1ilvl, which is really simulated truth and that if you observe far more than that gap - it's a skill issue.
¯\_(ツ)_/¯
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I mean, at this point? You can get 220s from pretty casual content with Valor.
Why reward players that tackle pinnacle PvE content with more powerful gear than the rest? Because it's World of Warcraft and it is how it works since 2004.
You can only say thanks that the gap is not as insane as it was back then where it was raid or die. The game nowadays is giga casual friendly when it comes to gearing.