Page 1 of 7
1
2
3
... LastLast
  1. #1

    Patch 9.1 PTR - Mythic+ Rating System Preview, New Mythic+ Affix and Anima Powers

    Patch 9.1 PTR - Mythic+ Rating System Preview
    The Mythic+ Rating System that was teased by Raider.IO is now active on the Public Test Realm. Keep in mind that this feature has just been added, so everything is subject to change.

    Mythic+ Rating System Preview
    • Players can check their Mythic+ Rating in the Mythic Keystone tab.
    • Hovering over the dungeons will show the points gained from each instance.
    • Mythic+ Rating can be increased by completing dungeons more quickly or on higher difficulties.
    • Completing keys on both Fortified and Tyrannical will further increase the score, as previously mentioned in the developer interview with Ion Hazzikostas.



    Creating and Joining Groups
    • Group leaders can now see the applicant's Mythic+ Score along with their name, role and item level.
    • Alt characters do not show any info about the player's main character, their points, nor the number of dungeons completed in time for different brackets (5-9, 10-14, 15+). These statistics are currently provided by the Raider.IO Addon, which will most likely remain useful in that regard.
    • The score tab is currently clickable on the PTR (although broken in functionality). If this gets fixed, group leaders will be able to sort applicants by their Mythic+ Score.



    Patch 9.1 - New Mythic+ Affix and Anima Powers
    Shadowlands Mythic+ Season 2 Affix has been added in Build 38511: [PH] SL S2 Affix - [PH] Defeat the Jailer's forces to gain cool powers!

    The "cool powers" referenced above seem to be Anima Powers, some of which were added in an earlier build. The following Anima Powers are currently used in the fight with the Tarragrue in the Sanctum of Domination raid, but some of them might also show up in Mythic+ Dungeons.
    Originally Posted by MMO-Champion
    Patch 9.1 - New Anima Powers
    • Blade of the Lifetaker - Your attacks have a high chance to steal health from the enemy equal to 10% of your maximum health.
    • Disembodied Mystic Hands - Your attacks have a chance to steal a beneficial Magic or Enrage effect from your target, applying it to yourself.
    • Elethium Diffuser - Inflicts Shadow damage equal to 50% of all the damage you receive, split amongst enemies within 10 yds, but you are no longer able to step backwards.
    • Elethium Weights - Your Strength, Agility, Stamina, and Intellect are increased by 30%, but you are no longer able to jump.
    • Ephemeral Effigy - You take 25% less Physical damage and suffer 15% more Magic damage. Taking Physical damage has a chance to increase your movement speed by 25% for 6 sec.
    • Erratic Howler - While in combat, release an uncontrolled howl at random intervals. This howl inflicts 40 Shadow damage to enemies within 20 yds and interrupts spells.
    • Ever-Beating Heart - You become immune to Fear and Stun effects.
    • Heart-Seeking Fang - While in combat, leech 3 health from a random enemy within 15 yds every 2 sec. This damage and healing is doubled if the target is suffering from a Bleed effect.
    • Huddled Carvings - Your damage and healing done is increased by 30% while within 5 yds of at least 2 other players.
    • Lumbering Form - While in combat, your size is increased by 100%, your damage and healing is increased by 30%, and you automatically knock back ALL players that come within 2 yds of yourself.
    • Negation Well - Greatly increase the power of your jumps. Your movement speed is also increased by 20%.
    • Obleron Endurance - Maximum health increased by 45%.
    • Obleron Ephemera - Versatility increased by 12%.
    • Obleron Spikes - Critical strike chance increased by 12%.
    • Obleron Talisman - Mastery increased by 12%.
    • Obleron Venom - Critical damage and healing increased by 18%.
    • Obleron Winds - Haste increased by 12%.
    • Oddly Intangible Key - You take 90% less damage from area of effect attacks.
    • Overgrowth Seedling - Increases your armor by 100% and reduces the power cost of most abilities by 30%.
    • Potent Acid Gland - Your attacks have a chance to launch a glob of acid, inflicting 30 Nature damage and increasing damage you inflict on that target by 25% for 8 sec.
    • Pulsing Rot-hive - Your attacks have a chance to attach decayfly larvae in the target, inflicting 9 Nature damage every 1 sec for 6 sec. When this effect expires, the larvae hatch from within the target to fight for you.
    • Resonating Effigy - You take 25% less Magic damage and suffer 15% more Physical damage. Taking Magic damage has a chance to increase your movement speed by 25% for 6 sec.
    • Satchel of the Hunt - You grant all allies within 20 yds an additional 30% movement speed.
    • Soulward Clasp - Your abilities have a chance to create a zone of soul empowerment nearby. Any player may collect this to gain 25% damage and healing done and 25% movement speed for 10 sec.
    • Spectral Oats - While running, you take 10% less damage and inflict 10% more damage, as well as heal for 5% of your maximum health every 1 sec.
    • Spiked Skin - Attackers take damage each time they attack you for 20 sec.
    • Stoneflesh Figurine - When below 40% maximum health, you reduce all damage taken by 40% and your own movement speed by 40%.
    • Ten of Towers - Increases damage done by 10% and reduces damage taken by 10%. Upon death, detonate and stun ALL players and enemies within 10 yds for 10 sec.
    • The Stone Ward - Shields you for 30% of your maximum health. This absorb refreshes every 20 sec. While this shield holds, you are immune to stuns and being knocked back.
    • Tremorbeast Heart - Primary stat increased by 15%, and regenerate 5 health every 5 sec.
    • Twisted Samophlange - While in combat, the 3 nearest other players to you within 5 yds gain 15% increased damage and healing done.
    • V'lara's Cape of Subterfuge - Your attacks have a chance to cause you to fade away, reducing your threat for 6 sec. While you are under this effect, your critical strike chance is increased by 50%.
    Last edited by Lumy; 2021-08-23 at 10:08 AM.

  2. #2
    Thanks, Blizz, for making it harder for new mythic runners to get into groups.
    Last edited by woofpup; 2021-05-02 at 05:45 PM.

  3. #3
    Quote Originally Posted by woofpup View Post
    Thanks, Blizz, for making it harder for new mythic runners to get into groups.
    How does this make it harder? It's basically just RIO (which everyone is using) integrated into the game.

  4. #4
    Legendary! Frolk's Avatar
    15+ Year Old Account
    Join Date
    Feb 2009
    Location
    Norway, Lørenskog
    Posts
    6,546
    Quote Originally Posted by woofpup View Post
    Thanks, Blizz, for making it harder for new mythic runners to get into groups.
    I think u mean "thanks for making it harder to be carried"
    PROUD TRUMP SUPPORTER, #2024Trump #MAGA
    PROUD TRUMP CAMPAIGN SUPPORTER #SaveEuropeWithTrump
    PROUD SUPPORTER OF THE WALL
    BLUE LIVES MATTER
    NO TO ALL GUNCONTROL OR BACKGROUND CHECKS IN EUROPE
    /s

  5. #5
    Quote Originally Posted by Sentynel View Post
    How does this make it harder? It's basically just RIO (which everyone is using) integrated into the game.
    mmo-champion being mmo-champion. everything that takes effort is made to screw casuals.

  6. #6
    I really hope they use this score for group finding one day. Imagine you could just queue up your key and you get players added to your group with comparable experience / skill. So the higher your rating, the better your groupmates, the higher keys you can run, the better loot the get and the higher your rating will be. With that, one skip all the M+ group finding bullshit and still have a gear progression.

  7. #7
    Quote Originally Posted by Sentynel View Post
    How does this make it harder? It's basically just RIO (which everyone is using) integrated into the game.
    Yeah, sounds as great as when gearscore became a thing in Wrath.

    Just another toxic attribute to the already unbearable M+ community, but this time, it's standardized and forced. The only people that love this will instantly convey that toxic attitude, proving the whole point of why people are against it.

    I mean, they can go ahead though. Nothing like more barriers to niche content that will prevent casual people from wanting to go further in the game, adding unnecessary pressure to something that didn't need anymore.
    Last edited by Varitok; 2021-05-02 at 06:09 PM.

  8. #8
    Stood in the Fire GUZ's Avatar
    10+ Year Old Account
    Join Date
    Sep 2010
    Location
    215
    Posts
    499
    best way to avoid this is just Q as a tank
    -
    they should add this for Raid some how

  9. #9
    Are these RNG M+ bonuses? Can't wait.
    ...

  10. #10
    Quote Originally Posted by Boddhi View Post
    I really hope they use this score for group finding one day. Imagine you could just queue up your key and you get players added to your group with comparable experience / skill. So the higher your rating, the better your groupmates, the higher keys you can run, the better loot the get and the higher your rating will be. With that, one skip all the M+ group finding bullshit and still have a gear progression.
    Sounds good.
    Then add the same for rated arena, rbg and mythic raid and the game is finally solo player friendly.

  11. #11
    Wait... how many bonuses are there? Are we going to have to memorize priority powers to use each week? Are they semi random? Will one group have advantage over another because of the powers they get? Will a dungeon be impossible because you can't jump anymore? Not looking forward to keeping track of this.
    Last edited by GreenJesus; 2021-05-02 at 06:26 PM.

  12. #12
    Not sure why there upgradeing stuff i don't even run LMFAO oh blizzard your drunk.

  13. #13
    Quote Originally Posted by Boddhi View Post
    Imagine you could just queue up your key and you get players added to your group with comparable experience / skill. So the higher your rating, the better your groupmates
    haha, no, people will reach for best score, not "comparable" score...

  14. #14
    So basically you're not getting into, nor will anyone join your, pug groups 2-3 weeks into the patch unless you've been grinding M+ the whole time.

    Great.

  15. #15
    It would be nice if Blizzard would stop catering to the 1% and start putting their resources into systems designed to help the 99% of players who aren't elite.

    I get that this company is American and America is all about building systems to perpetuate the existence of an undeserved elite, but c'mon already.

  16. #16
    Quote Originally Posted by luciano View Post
    It would be nice if Blizzard would stop catering to the 1% and start putting their resources into systems designed to help the 99% of players who aren't elite.

    I get that this company is American and America is all about building systems to perpetuate the existence of an undeserved elite, but c'mon already.
    I mean... what if and hear me out here. This helps players group together at lower key levels and they work together and improve using their casual power to fight off the elitists' hiding under the bed?

  17. #17
    Yes... if only these scores didn't exist. I would just love to have a system where I am clueless about other people's experience and picking good players was just a random shot in the dark that's most likely to miss.

    /s

  18. #18
    Quote Originally Posted by Mojo03 View Post
    So basically you're not getting into, nor will anyone join your, pug groups 2-3 weeks into the patch unless you've been grinding M+ the whole time.

    Great.
    As sad as it sounds, this will very likely be the case. Yet more catering to the hardcore and more perpetuating of the competitive e-sport mindset. Good to know that Blizzard doesn't want my sub anymore, won't have to waste the money.

  19. #19
    Warchief Progenitor Aquarius's Avatar
    5+ Year Old Account
    Join Date
    Aug 2017
    Location
    Celestial Planetarium
    Posts
    2,172
    So we won't need raider rio addon anymore? That's nice. I hope the score I curently have will stay and will be converted to rating.
    Last edited by Progenitor Aquarius; 2021-05-02 at 08:04 PM.

  20. #20
    Quote Originally Posted by MechanoDruid View Post
    But today it is all about score. Players are just numbers. This change further cements direction of WoW. It further separates hardcore and casual players, making it even harder for casual players to do content.
    This is what I've always found sad about the game these days. People aren't people anymore, but numbers. And if you don't have the numbers, you have no place in the world.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •