Page 13 of 19 FirstFirst ...
3
11
12
13
14
15
... LastLast
  1. #241
    Quote Originally Posted by Zellas View Post
    This was never the case for my Feral main. This was never the case for my DK 'main alt'. This was never the case for my warrior alt. This only applied to my hunter, who already had a metric crapton of Oculus runs completed (and 4 extra mounts stashed for no particular purpose).



    >Player queues for a RANDOM dungeon
    >doesn't get sorted to a RANDOM dungeon, but rather to a specific one
    >'Not A Bug'.
    Duly noted for future reference.
    Literally not a bug.

    The system was designed to also re-fill dungeons if they are missing a player. This often occurred, ESPECIALLY in Oculus, because people didn't want to do a long dungeon for little reward. So one person queues in because they're looking for a quest - The dungeon queue fills that space. Everyone sees Oculus, leaves, and then that person recruits another 4 - who also leave - to recruit another 4...

    Suddenly, the problem is compounded. One single person's quest has caused over 12 people to just take deserter debuff. It's not a bug - It's the system working as intended, and the playerbase's incessant need for optimization literally fucking themselves by causing the system to take a massive shit on itself.

    There is never any reason player's shouldn't want to finish a dungeon. If there is, that's a mistake in the design of the dungeon, not a bug.
    There is never any reason the system shouldn't fill a dungeon waiting to queue. That's the system working as intended.
    There is never any reason that a person doing a quest shouldn't queue for a dungeon. They literally can't get their quest done otherwise.

    There is absolutely no bug in that. It's a case of accidental misuse of game features - Players simply wouldn't do Oculus like they would be expected to. If it weren't for that, there would literally be no problem. That's why the fix wasn't to take Oculus out of the queue like people asked - They still needed people to be capable of finishing quests fairly, so they added more incentive. They made Oculus more attractive, and then people started running it again.

    I played a Warrior Tank back then. I constantly got Oculus. I gave zero fucks, I did every single one to completion and it was simple. The dungeon wasn't hard in ICC gear - Especially since the drake scaling went out of control with your item level. Don't see the problem.
    Last edited by Fleugen; 2021-05-05 at 06:59 PM.
    Quote Originally Posted by smrund View Post
    I'm sorry sir, but we do not serve complimentary cheese when you bring your own whine.

  2. #242
    Quote Originally Posted by Zellas View Post
    It is quite awe-inspiring just how adept you are at pointing out that "there is no evidence, I never said that, I merely implied".
    I rest my case.
    Not nearly as awe-inspiring as your ability to completely ignore what people say and throw around straw men that you didn't even bother to put a jacket on.

    Try making arguments against what people say, not what you want them to say.

  3. #243
    First week of the vault i got a weap 210ilvl after all those months of boots and cloaks i got another weap ^^ im happy but yeah sometimes the vault is really messing us up !

  4. #244
    It is random, however that does not necessarily mean that some items do not potentially have lower drop rates than others. It was never really stated nor specified that every item has the exact same chance. It was also never stated for raid bosses, and based on data from aggregate db websites such as wowhead, we clearly know that some items are rarer than others.

    But it's certainly not set up in some specific way to give you the same thing 3 times in a row just to piss you off man.
    Armory Link
    Mount Collection

    Everything wrong with gamers in one sentence:
    Quote Originally Posted by Cavox View Post
    I want Activision-Blizzard to burn, but for crimes against gaming, not because they got me too'd.

  5. #245
    Quote Originally Posted by Wuusah View Post


    RNG will be RNG. You might be right in the center of the bell curve like most players and have a decent experience or you might be right at the edge and get the worst rewards possible
    Bugger off. If you did any programming, you'd know that randomness is "guaranteed" by algorithms and the most basic RNG, which is rand() (as explained here) will make sure the sequence of numbers look at least "artificially" random.

    Great Vault is not random.

    From most basic to most advanced RNG algorithms, the chance of seeing the same set of numbers again and again and again (unless you exhaust entropy/generate many many numbers) is extremely low. I will trust statistics over bunch of interweb knows-it-alls who think "random is random".
    Last edited by Kuntantee; 2021-05-05 at 07:21 PM.

  6. #246
    Quote Originally Posted by Kuntantee View Post
    Bugger off. If you did any programming, you'd know that randomness is "guaranteed" by algorithms and the most basic RNG, which is rand() (as explained here) will make sure the sequence of numbers look at least "artificially" random.

    Great Vault is not random.

    From most basic to most advanced RNG algorithms, the chance of seeing the same set of numbers again and again and again (unless you exhaust entropy/generate many many numbers) is extremely low. I will trust statistics over bunch of interweb knows-it-alls who think "random is random".
    You don’t roll the same number multiple times in a row because what you got last week doesn’t matter anymore in this week’s roll. It’s not like the algorithm keeps track of every single item that was presented to you. It’s completely separate rolls and with that you don’t have an algorithm trying to not roll the same number again.

    If you come here all aggressive then at least know your shit.

  7. #247
    Quote Originally Posted by Wuusah View Post
    You don’t roll the same number multiple times in a row because what you got last week doesn’t matter anymore in this week’s roll. It’s not like the algorithm keeps track of every single item that was presented to you. It’s completely separate rolls and with that you don’t have an algorithm trying to not roll the same number again.

    If you come here all aggressive then at least know your shit.
    Making sure numbers are random doesn't mean memorization. For rand, it requires an arbitrary seed (doesn't need to be random, most of the time, it's system time). rand() will not roll same set of numbers, even if you roll it once a week so long as its properly seeded. And we are talking about the crappiest RNG. Looks like that post has gone well over your head yet you dare to tell me I should know my shit. Your initial sentence is a facepalm material, I have been rolling the same 3 numbers for months (bracer, gloves, back).

    Anyone with a half brain who did bit of programming would tell you this isn't RNG.

  8. #248
    Quote Originally Posted by Wuusah View Post

    RNG will be RNG. You might be right in the center of the bell curve like most players and have a decent experience or you might be right at the edge and get the worst rewards possible
    It is a complete hogwash when people say 'RNG is RNG'. It is what you have been told that it is 'Random'. The bean counters do not rely on pure randomness to achieve maximum engagement considering the current SL user attrition rate. This is the same way it works in a casino with slot machines, sure it is random with a finger on the scale tipped in one direction, so to speak.

    Unless you have looked at the code and can first-hand verify it is completely random, then please quit spouting out nonsense. In addition there was an occurrence in WOW history where the players called BS on the 'randomness' of some drops, enough players observed this behavior and Blizz said it was indeed a 'bug'.

  9. #249
    Quote Originally Posted by Kuntantee View Post
    Bugger off. If you did any programming, you'd know that randomness is "guaranteed" by algorithms and the most basic RNG, which is rand() (as explained here) will make sure the sequence of numbers look at least "artificially" random.

    Great Vault is not random.

    From most basic to most advanced RNG algorithms, the chance of seeing the same set of numbers again and again and again (unless you exhaust entropy/generate many many numbers) is extremely low. I will trust statistics over bunch of interweb knows-it-alls who think "random is random".
    True random is streaky, though. So what you're describing is actually a bad RNG, not a good one.

  10. #250
    Quote Originally Posted by Kuntantee View Post
    Making sure numbers are random doesn't mean memorization. For rand, it requires an arbitrary seed (doesn't need to be random, most of the time, it's system time). rand() will not roll same set of numbers, even if you roll it once a week so long as its properly seeded. And we are talking about the crappiest RNG. Looks like that post has gone well over your head yet you dare to tell me I should know my shit. Your initial sentence is a facepalm material, I have been rolling the same 3 numbers for months (bracer, gloves, back).

    Anyone with a half brain who did bit of programming would tell you this isn't RNG.
    You do understand that getting the same item slot multiple times in a row doesn’t mean you rolled the same number, though? If I get a belt from ToP and the next week a belt from DoS, then that’s not the same roll. That’s what I meant with memorization. The algorithm doesn’t memorize the slot you got in a previous week and tries to avoid that slot. That’s not how it works.

  11. #251
    In BFA, I rolled the same Azerite shoulders off the vendor 6 times in a row.

    RNG is RNG

  12. #252
    Quote Originally Posted by Kaver View Post
    I mean if someone got the same item 3 weeks in a row because of a flawed system... then I would say it matters.

    Can I ask, do you play the game right now? Just curious.
    I like how everyone instantly starts thinking that Blizzards algorithm is fucked, and not that OP exaggerated.

    Millions play this game, things more rare than winning the lotter happens.

    Also, OP could have easily calculated the odds. His scenario is roughly 1 in 10 million.

  13. #253
    Quote Originally Posted by Duroga View Post
    What kind of Coding do they use in the great vault, i don't get it.

    With my Horde monk first 3 items i got were all bracers, then 3 helmets in a row, now 3 pants
    With my Horde Paladin first 3 item i got were all bracers, then 3 times the same trinket, then 3 breastplates

    now i leveled a Alliance Paladin and today i opened my first great vault: Bracers


    What a coincidence. What are the odds?
    Hmm ive been a bunch of lotto tickets in a row.. and none of them were winners. What a co-incidence? Random? No way!!!!

  14. #254
    Quote Originally Posted by Th3Scourge View Post
    In BFA, I rolled the same Azerite shoulders off the vendor 6 times in a row.

    RNG is RNG
    NO RNG IS PREDICTABLE AND BLIZZARD IS LYING TO US.

    On a more serious note, some variance protection would be nice. Especially with PL that should be possible.

    - - - Updated - - -

    Quote Originally Posted by TyrianFC View Post
    Hmm ive been a bunch of lotto tickets in a row.. and none of them were winners. What a co-incidence? Random? No way!!!!
    That is just a really bad comparison. Getting 3x the same item is around a 6.66..% chance. Losing the lottery is like a 99.999999999% chance.

    But yes, probability and common sense do not mix very well, so claiming some random system is flawed by personal experience with such a small sample size cannot lead you to any conclusion. (and I doubt that OP is 100% accurate, I mean who wouldnt start screenshotting that after it happened the 2nd time).

  15. #255
    Quote Originally Posted by Kuntantee View Post
    Making sure numbers are random doesn't mean memorization. For rand, it requires an arbitrary seed (doesn't need to be random, most of the time, it's system time). rand() will not roll same set of numbers, even if you roll it once a week so long as its properly seeded. And we are talking about the crappiest RNG. Looks like that post has gone well over your head yet you dare to tell me I should know my shit. Your initial sentence is a facepalm material, I have been rolling the same 3 numbers for months (bracer, gloves, back).

    Anyone with a half brain who did bit of programming would tell you this isn't RNG.
    Posts like this are my absolute favourite thing about MMO-C. I love watching people be so absolutely committed to their position and aggressive about defending it by attacking others while being completely wrong. It's fantastic.

    You have literally the exact same chance of hitting 10 items in the same slot back to back to back as you do of hitting 10 items in entirely different slots. That is how probability works. If you roll a 20-sided die x number of times, the likelihood that you roll 1 through 20 and back down to 1 again in perfect order is exactly the same as the chance that you roll any other combination of numbers. The outcome of any one roll has absolutely zero impact on the outcome of any following roll. This is probability at it's most basic. What you and many other posters in this thread are describing is known as the "Gambler's Fallacy", as in "I've lost a million times in a row I have to win soon!".

    The only way you can disagree with this is if you actually believe that Blizzard have hard-coded the Vault's RNG to shaft you specifically, leaving countless other players totally unaffected. If that is what you believe, then I can safely put you in a box with flat earthers and ignore you, because l o l.

  16. #256
    Quote Originally Posted by Edward Wu View Post
    I hate the design that The Vault seems to be the main gearing outlet for most people. It's really lame.

    We got it through to the devs to "let loot be loot" now if we can just say to them "let upgrades drop from enemies" we're golden.
    Upgrades do drop from enemies. YOu do realize that the items that drop from teh vault are the same loot that drops from the enemies right?

    - - - Updated - - -

    Quote Originally Posted by chop View Post
    It is a complete hogwash when people say 'RNG is RNG'. It is what you have been told that it is 'Random'. The bean counters do not rely on pure randomness to achieve maximum engagement considering the current SL user attrition rate. This is the same way it works in a casino with slot machines, sure it is random with a finger on the scale tipped in one direction, so to speak.

    Unless you have looked at the code and can first-hand verify it is completely random, then please quit spouting out nonsense. In addition there was an occurrence in WOW history where the players called BS on the 'randomness' of some drops, enough players observed this behavior and Blizz said it was indeed a 'bug'.
    That goes both ways, Unless you have looked at the code and can first-hand verify it isn't random. then please quit spouting out nonsense. You are guilty of what you accuse him of.

  17. #257
    Quote Originally Posted by Nzx View Post
    You have literally the exact same chance of hitting 10 items in the same slot back to back to back as you do of hitting 10 items in entirely different slots.
    Someone needs to re-study basic probability.

    1 / 10 * ... * 1 / 10 vs 1 * 9/10 * 8/10 * ... 1/10

    Rather ironic that you opened this crap with the following. I'd like to return the favor.

    Quote Originally Posted by Nzx View Post
    Posts like this are my absolute favourite thing about MMO-C. I love watching people be so absolutely committed to their position and aggressive about defending it by attacking others while being completely wrong. It's fantastic.
    If you are a high-school dropout, you should be a bit less bold in your statements.

  18. #258
    Quote Originally Posted by chop View Post
    In addition there was an occurrence in WOW history where the players called BS on the 'randomness' of some drops, enough players observed this behavior and Blizz said it was indeed a 'bug'.
    Okay so where's the hundreds, if thousands of examples of this happening? One guy with 3 times and a bunch of people claiming there must be an evil conspiracy to make certain players unlucky is not good evidence.

  19. #259
    Quote Originally Posted by Wuusah View Post
    You do understand that getting the same item slot multiple times in a row doesn’t mean you rolled the same number, though? If I get a belt from ToP and the next week a belt from DoS, then that’s not the same roll. That’s what I meant with memorization. The algorithm doesn’t memorize the slot you got in a previous week and tries to avoid that slot. That’s not how it works.
    I do understand that but occasionally, I should have seen the remaining 10+ slots, even if the drop chance of items are applied for GV, which is probably the case. I also did some m0s in the first few weeks of Shadowlands. There were simply more variety there, in fact way more variety. GV is not RNG, if anything, it acts like a non-seeded rand(). Same crap every time.

  20. #260
    Quote Originally Posted by rrayy View Post
    Upgrades do drop from enemies. YOu do realize that the items that drop from teh vault are the same loot that drops from the enemies right?
    You really have to wonder what the motivation behind such blatant disingenuousness from people like this is? Puzzling shit.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •