Shits not random. Just like the chest before it. Blizzard just wants to milk you. They have some fucked up algorithm for EVERYTHING at this point. No wonder their playerbase overall is down by over a third (over all games)... We're all sick of this shit.
if a system is shit they call it "rng" and blame it on "random number". there is no such thing in controlled environments like games where just some rolled number controls a reward system. there is much more to it, but people dont like to be taken on a ride, so they blame the game numers god.
It's one of the reasons, why I try to avoid messing with RNG in Wow. I noticed so called "bad" RNG back in old days of WotLK, when certain items refused to drop to your main for months, while easily dropping to your alts, but nobody could prove it back then. And it became obvious, that there was some sort of "smart" system there, back in WOD. Because some loot was dropping only after weekly reset and chances to get it were fading pretty quick after that. It looked like some hidden CD or droprate diminishing. So what? RNG is just lie. It's just way to take control over rewards away from you and put it to their hands. That's, why I prefer, when rewards are guaranteed or almost guaranteed. Just don't do any content, if it's not true.
I don't care about Wow 11.0, if it's not solo-MMO. No half-measures - just perfect xpack.
I got Trinkets for my first 2 weeks and my 4th. RNG is RNG. I got a Gun then 3 weeks later I got a bow.
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Its things like getting 3 bracers in a row that probably point to it being random rather than not. Sounds counterintuitive, but random things can produce what we perceive as patterns and then we label them as not random (eg 3 bracers in a row). Designers dont like this happening and often program in some sort of protection that forces "randomness" but by its very nature is not.
This happened many years ago (i think it was apple) who had "play random track", but it would often play the same song twice, three, four times in a row etc (as you would expect from truly random selection). But people complained it couldn't be random for that to happen, so they had to program in for this not to happen (they now just shuffle all songs). So the made it feel more random by specifically making sure it wasn't.
Here we do want anything else than the one before. One specific one is of course 1/10*1/10. But to get a specific + unique it's 1/10*9/10 which is what we want. It doesn't matter which one of the remaining we get.
I think he just worded it wrong. Or maybe he doesn't know the Gambler's Fallacy. Or well both, he worded it wrong because he doesn't know it but still has valid meanings.
Last edited by kukkamies; 2021-05-05 at 11:48 AM.
I am playing the game right now.
It doesn't matter if the system is flawed or not. It gives items more or less randomly. It being completely random and you are unlucky or it being not fully random and you're still unlucky doesn't change anything. In the end you just were unlucky.
This whole thread is just a way for the OP to let off some steam from frustration of being unlucky. Nothing changes for them, though.
They should put a rule on it so that you cannot get a piece for the same slot twice in one vault.
Most people think that random means that you get string of different numbers without any specific order but in reality any string on numbers is equally random, even if they repeat. It is a fact that random string of number tends to equal distribution of each number but you will only notice it with sample that are very big. With a small sample size it is possible to get the same result 15 times in a row.
Then there is a matter of fact that WoW is a piece of software. Software is run on a computer. Computers are unable to generate random numbers. In Computer Science we use instead pseudorandom numbers and just call them random. They are just a string of numbers based on a function where each previous one is feeded to next one and the resulting string of numbers have characteristics of randomness. And there are statistical ways to measure how random string of numbers is. One flaw in this is that this string of numbers will always be the same. To avoid that random number generators are usually initilized with current time in miliseconds.
Lastly there is a philosophical debate about whether true randomness even exists. It's possible that process that appear random are just not fully understood.
To now how random is the disribution of items from Great vault you can't just look at the items you get on some of your characters. You need to look at full data from all the characters of all players.