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  1. #21
    Please wait Temp name's Avatar
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    Quote Originally Posted by garicasha View Post
    In a world where there are more and more games competing for eyeballs and dollars there's always going to be an incentive to go above and beyond. Creating puzzles that are unique to the user (and optimally, tailored to a difficulty level that the user can just barely succeed at), is IMO the next paradigm in gaming. But doing it in a way that doesn't result in pure RNG super easy / super difficult puzzles is almost a contradiction...but not quite.

    I've also thought of another "solution." Getting all the partner sites in on the plan and releasing so much mis-information that the "optimal" strategies have to be worked out by the user. Eventually people would figure out what the "correct" sites were, but if it could be set up as a game where posting mis-information rewarded the mis-informers...well that could get interesting.
    Even then you'd just watch what the top runners were doing and copy them.

    You know, like what everyone already does.

  2. #22
    Legendary! Ealyssa's Avatar
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    Quote Originally Posted by garicasha View Post
    This is a creative idea!

    Are you proposing that people would always be pumping DPS, or that going down and going back up would sometimes/always be best? Or that occasionally dropping it all the way would be required?
    Hey look, you allready found what people would google with that affix
    Quote Originally Posted by primalmatter View Post
    nazi is not the abbreviation of national socialism....
    When googling 4 letters is asking too much fact-checking.

  3. #23
    Quote Originally Posted by erifwodahs View Post
    "Stop damage" mechanics are very frustrating as you essentially have to AFK. It's fair enough where you have stuff to do like in last Junkyard last boss there you literally can't do damage and you need to run the puzzle, but Sire in P1 is frustrating af.
    Tanks would adjust their pull path to grab it when it goes positive to make it a DPS gain. Maybe you even CC it and bring it along for a big aoe pull if you can time it.

  4. #24
    If a"key" spell goes off from the enemies all damage is reflected back to DPS for 5 seconds. The game announces everyone that has an interrupt that isn't on CD, points, laughs, and if a dps quits at this point they cannot enter another instance for the rest of the day. Has an audio que of Ion saying "It might be a get good problem". Also in town an arrow goes over there head and it has texts that says "it was this losers fault" and this lasts until the instance cooldown ends as well. The only way to not get this is to compete the zone in time.
    Last edited by Low Hanging Fruit; 2021-05-08 at 11:52 AM.

  5. #25
    When I was a kid, playing games on first playstation it was a matter of honor to finish the game without looking up solutions in guides (and there was easily accessed home internet back then either so we were using gaming magazines). I still never use any guides while playing single player games unless I'm hopelessly stuck or finished the game and just wanted to look up what I might have missed.

    But MMOs is a different kind of entertainment. Pretending something can't be googled or competing with other players who will look up guides and solutions online while you try to figure out best way on your own is pretty much pointless. Stop pretending it can be done, if you want this kind of experience go play single player games.

  6. #26
    The Insane Glorious Leader's Avatar
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    Quote Originally Posted by erifwodahs View Post
    "Stop damage" mechanics are very frustrating as you essentially have to AFK. It's fair enough where you have stuff to do like in last Junkyard last boss there you literally can't do damage and you need to run the puzzle, but Sire in P1 is frustrating af.

    - - - Updated - - -

    You can't create something which is not purely RNG and with infinite variables and outcomes.
    You will always have finite list of interactions which will have some priority list. You can google chess moves and how to counter some situations. So unless that affix is like 15 steps where each step completely changes other values - you will always have your action priority list.
    Theirs alot of these stop damage gimmicks in shadowlands. Denathrius is one, the chick in plaguefall is another, theirs another i can't think off the top of my head.
    The hammer comes down:
    Quote Originally Posted by Osmeric View Post
    Normal should be reduced in difficulty. Heroic should be reduced in difficulty.
    And the tiny fraction for whom heroic raids are currently well tuned? Too bad,so sad! With the arterial bleed of subs the fastest it's ever been, the vanity development that gives you guys your own content is no longer supportable.

  7. #27
    Quote Originally Posted by Ultimatt View Post
    Tanks would adjust their pull path to grab it when it goes positive to make it a DPS gain. Maybe you even CC it and bring it along for a big aoe pull if you can time it.
    doesn't matter. When game actively encourages you to not press buttons it sucks. And no, tanks don't want even more responsibility.

  8. #28
    Ion - a NPC will come out randomly instant kill one of your team members, apply DoTs to everyone while MC the healer to run into mobs on purpose, brake the tanks aumor and shield and weapon to have no duraibility, force one of your team member to D/C, mobs do 1000% more damage and in the end brick your key. Even if you manage to finish the run
    You get no loot and no amina power in fact it cause all your item to downgrade back to ilvl 158 and you have to farm all your gear again while saying
    "Everything is working as intended"

  9. #29
    Quote Originally Posted by deenman View Post
    a randomly spawning shadow clone of yourself that you need to duel to the DEATH,that can spawn with a random spec,wile also avoiding mecanics and killing the boss ofc

    only u can attack your clone,and a healer clone will atempt to heal the other clones,but it dies when all the other clones die,you can cc this one as the original

    they also gain a 10% dmg increase stacking over time so u cant just ignore
    Was gonna say it can't be done cuzz you can always view vids....and then you nailed it. This one legitimately looks like it can't be overcome without some practice.

  10. #30
    Im not sure i understand the idea here - is it to make an affix that is really complicated and confusing?
    Last edited by arkanon; 2021-05-18 at 09:20 PM.
    Quote Originally Posted by Utrrabbit View Post
    Any sane person would see your a moron.

  11. #31
    Quote Originally Posted by T-34 View Post
    We humans are successful because we can pass on the knowledge we have obtained from doing stuff to other people, so only one or a few have to spend their time/energy to learn stuff for the first time.

    No matter what system Blizzard designs smart humans will learn how to approach it optimally and pass that knowledge on to other humans.
    Trying to design such a system both goes against what makes us human and would be a waste of time, because we would decode it anyway.
    I'm not sure this is true. There are many fun games where its unlikely or impossible to completely share the entire strats and there's a lot of self learning. Yes, for the accumulation of human power, sharing is great, but for fun gaming you can design around it in a way that keeps some level of interesting individual challenge and i don't think that's a bad thing

  12. #32
    "Verifying": At completely random intervals (but never more frequently than once every couple of minutes) a Captcha box will appear in the middle of your screen. Your party will be granted 10 seconds of damage immunity and all action on your character will be locked out while you attempt to answer the Captcha question. If you fail to answer correctly, the game assumes you are a robot and resets the entire dungeon.

  13. #33
    This task is pretty much impossible.

    Even randomized tasks would have an optimal approach to solving them, and people would just copy that. You couldn't copy a particular solve, but you could copy the METHOD of solving any arbitrary configuration.

    I don't really get why people are so obsessed with "gotta come up with your own". I suspect they're really angry about something else entirely - like time pressure, performance pressure, or whatever. How about we address the problems you have with THOSE instead?

  14. #34
    You have a second health bar, starts empty, fills with health on mobs that you kill. When your primary health expires, you stay alive and use the other health bar. Any damage you take past your primary health splashes out to other party members, and continues to do so as long as you have extra stored health, or until you absorb more health from kills than you have lost.

  15. #35
    Quote Originally Posted by Amariw View Post
    Was gonna say it can't be done cuzz you can always view vids....and then you nailed it. This one legitimately looks like it can't be overcome without some practice.
    and you would need a fair bit of practive,i forgot to specify,but it wouldnt be a CLASS clone of you,it would be a clone of you with a random spec,so depending on your luck,or bad luck,it could be very countering for you,like if your a caster and you get a mage clone,it can counterpsell you,iceblock your dots,if your melee it could nova and slow u etc,the AI would basicaly be like island expedition AI,annoying specialy when ur figthing trash or boss,and if it lives to long it may even kill u with its stacking dmg,ofc the idea would be to nuke it asap specialy on high keys where any unavoidable dmg could be very risky

  16. #36
    Pretty easy. Add something that actually takes skill. Bring back the Simon game from Ogri'la in Burning Crusade. Bring back having to walk on tightropes in Spires of Arak in WoD.

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