If a"key" spell goes off from the enemies all damage is reflected back to DPS for 5 seconds. The game announces everyone that has an interrupt that isn't on CD, points, laughs, and if a dps quits at this point they cannot enter another instance for the rest of the day. Has an audio que of Ion saying "It might be a get good problem". Also in town an arrow goes over there head and it has texts that says "it was this losers fault" and this lasts until the instance cooldown ends as well. The only way to not get this is to compete the zone in time.
Last edited by Low Hanging Fruit; 2021-05-08 at 11:52 AM.
When I was a kid, playing games on first playstation it was a matter of honor to finish the game without looking up solutions in guides (and there was easily accessed home internet back then either so we were using gaming magazines). I still never use any guides while playing single player games unless I'm hopelessly stuck or finished the game and just wanted to look up what I might have missed.
But MMOs is a different kind of entertainment. Pretending something can't be googled or competing with other players who will look up guides and solutions online while you try to figure out best way on your own is pretty much pointless. Stop pretending it can be done, if you want this kind of experience go play single player games.
Ion - a NPC will come out randomly instant kill one of your team members, apply DoTs to everyone while MC the healer to run into mobs on purpose, brake the tanks aumor and shield and weapon to have no duraibility, force one of your team member to D/C, mobs do 1000% more damage and in the end brick your key. Even if you manage to finish the run
You get no loot and no amina power in fact it cause all your item to downgrade back to ilvl 158 and you have to farm all your gear again while saying
"Everything is working as intended"
I'm not sure this is true. There are many fun games where its unlikely or impossible to completely share the entire strats and there's a lot of self learning. Yes, for the accumulation of human power, sharing is great, but for fun gaming you can design around it in a way that keeps some level of interesting individual challenge and i don't think that's a bad thing
"Verifying": At completely random intervals (but never more frequently than once every couple of minutes) a Captcha box will appear in the middle of your screen. Your party will be granted 10 seconds of damage immunity and all action on your character will be locked out while you attempt to answer the Captcha question. If you fail to answer correctly, the game assumes you are a robot and resets the entire dungeon.
This task is pretty much impossible.
Even randomized tasks would have an optimal approach to solving them, and people would just copy that. You couldn't copy a particular solve, but you could copy the METHOD of solving any arbitrary configuration.
I don't really get why people are so obsessed with "gotta come up with your own". I suspect they're really angry about something else entirely - like time pressure, performance pressure, or whatever. How about we address the problems you have with THOSE instead?
You have a second health bar, starts empty, fills with health on mobs that you kill. When your primary health expires, you stay alive and use the other health bar. Any damage you take past your primary health splashes out to other party members, and continues to do so as long as you have extra stored health, or until you absorb more health from kills than you have lost.
and you would need a fair bit of practive,i forgot to specify,but it wouldnt be a CLASS clone of you,it would be a clone of you with a random spec,so depending on your luck,or bad luck,it could be very countering for you,like if your a caster and you get a mage clone,it can counterpsell you,iceblock your dots,if your melee it could nova and slow u etc,the AI would basicaly be like island expedition AI,annoying specialy when ur figthing trash or boss,and if it lives to long it may even kill u with its stacking dmg,ofc the idea would be to nuke it asap specialy on high keys where any unavoidable dmg could be very risky
Pretty easy. Add something that actually takes skill. Bring back the Simon game from Ogri'la in Burning Crusade. Bring back having to walk on tightropes in Spires of Arak in WoD.
TO FIX WOW:1. smaller server sizes & server-only LFG awarding satchels, so elite players help others. 2. "helper builds" with loom powers - talent trees so elite players cast buffs on low level players XP gain, HP/mana, regen, damage, etc. 3. "helper ilvl" scoring how much you help others. 4. observer games like in SC to watch/chat (like twitch but with MORE DETAILS & inside the wow UI) 5. guild leagues to compete with rival guilds for progression (with observer mode).6. jackpot world mobs.