Page 12 of 22 FirstFirst ...
2
10
11
12
13
14
... LastLast
  1. #221
    The Lightbringer Wangming's Avatar
    Join Date
    Apr 2019
    Location
    Not Azeroth
    Posts
    3,210
    Casual gearing for what exactly? The mythic only dungeon and the raid? Staggering amount of casual content.

  2. #222
    Quote Originally Posted by Alroxas View Post
    Not just currency but also renown... Basically this is just covenant gear upgraded to 9.1 levels.

    In the video, you see the streamer click to rank 15 and the red text states



    among the requirements. Assuming you get 3 renown per week that translates to about 12 weeks before can get to renown 75 and we know that's not the case since renown actually drops down to 2 renown per week towards the end (without campaign questline renown). So figure a minimum of 15 weeks?

    Also remember that covenant gear required a significant investment of Anima if you were going to upgrade all the pieces, so translated to 9.1, that could be the new currency to be added in the patch. Similar to how Bethnic gear required pearls to upgrade which initially was fairly limited currency.

    In terms of catch-up gear, it's expected but by the time a casual gets up to "heroic" sanctum gear ilvs, most players would probably be done with AoTC Sanctum.
    Yeah sounds like it works the way you describe it, which is a good system honestly, by the time the people that actually need this system get to 237, everyone else will be done with the patch and everyone gets their progression, win for everyone... at least thats what i would want to say but im sure the same people will complain that its too slow and unrewarding cause they are "just 237", just wait for it.

  3. #223
    Quote Originally Posted by Frozenbro View Post
    Yeah sounds like it works the way you describe it, which is a good system honestly, by the time the people that actually need this system get to 237, everyone else will be done with the patch and everyone gets their progression, win for everyone... at least thats what i would want to say but im sure the same people will complain that its too slow and unrewarding cause they are "just 237", just wait for it.
    I agree with you, i'm a casual player, don't go beyond LfR really, the only thing i want is noticeable progression that i can work towards on my terms, i don't want (Let alone need) mythic raid gear, but i do want something i can work towards that makes me more powerful at the end of the patch than i was at the beginning.

    Character progression is the basic lure of any RPG (MMO or otherwise), as long as i have that, i'm happy, the covenant gear system is fine too, if anything it was over a bit too quickly.

  4. #224
    Quote Originally Posted by kaintk View Post
    the game should invalidate all the stuff in my book, same ilvl should be obtainable even in world event things, raid and mm+ should only be about achivement doing them, why any normal player that play hundreds of hours in the game vs a mythic raider who do the same number of hours and both pay the same subs should have less stuff ?

    its stupid and old thinking, its why people are quitting the game, they see that unless you are PL with luck with the 10% of the guild able to do mythic raid , you will never see your character going up in progression
    Nobady will ever bother do harder content just to get some stupid achievement or cosmetic rewards which this games have thousands upon thousands alredy.

    - - - Updated - - -

    Quote Originally Posted by Frozenbro View Post
    Yeah sounds like it works the way you describe it, which is a good system honestly, by the time the people that actually need this system get to 237, everyone else will be done with the patch and everyone gets their progression, win for everyone... at least thats what i would want to say but im sure the same people will complain that its too slow and unrewarding cause they are "just 237", just wait for it.
    If everybody wins. Nobady does. And if nobady can win there is no point playing game. Socialism/Communism never worked when comes to structure of our society and ir will not work in video game double time. Humans do not work this way and never will be.

  5. #225
    Quote Originally Posted by mysticx View Post
    I agree with you, i'm a casual player, don't go beyond LfR really, the only thing i want is noticeable progression that i can work towards on my terms, i don't want (Let alone need) mythic raid gear, but i do want something i can work towards that makes me more powerful at the end of the patch than i was at the beginning.

    Character progression is the basic lure of any RPG (MMO or otherwise), as long as i have that, i'm happy, the covenant gear system is fine too, if anything it was over a bit too quickly.
    I think this is what most reasonable casual players want. Of course there are some crazy ones out there who want the best gear in the game but they're definitely a minority.

    Being able to work towards the second best game in the game over a long period of time through LFG/LFR levels of difficulty has worked well in the past in WoW and in a lot of other games.

    It keeps the casual playerbase from unsubscribing and it can be a fulfilling sense of progression.

    What the game lacks is consistency in that department. If players knew that that form of progression would always be there they'd probably not have to unsubscribe as much. Any given patch can just not have it for some reason.

  6. #226
    Quote Originally Posted by Elias1337 View Post
    If everybody wins. Nobady does. And if nobady can win there is no point playing game. Socialism/Communism never worked when comes to structure of our society and ir will not work in video game double time. Humans do not work this way and never will be.
    Its just a way of saying it, they are gonna be 237 tops, which is still 2 ilvl below heroic, and when they get to 237, heroic raiders and specially mythic raiders will be already done with the tier for weeks if not months, if you check the video, its renown gated, which means they will need like 15 weeks to start getting 237, most mythic/heroic guilds are gonna be way past 237 ilvl by the time we get to that 15th week.

  7. #227
    Quote Originally Posted by ohwell View Post
    KSM is account wide....even the actual components are as in you can do a 15 of a different dungeon on each of 10 characters and get KSM. Mind you it's also tiered. There's absolutely no excuse a "casual" cannot get KSM.
    Then i must have been drunk the last times i checked. I guess i got to look again later!
    If you are offended by something i said, im probably at least 45% sorry about it and there is a 3% Chance it was not on purpose!

    Victim to Blizzard-Marketing since 2004

  8. #228
    Quote Originally Posted by Frozenbro View Post
    Its just a way of saying it, they are gonna be 237 tops, which is still 2 ilvl below heroic, and when they get to 237, heroic raiders and specially mythic raiders will be already done with the tier for weeks if not months, if you check the video, its renown gated, which means they will need like 15 weeks to start getting 237, most mythic/heroic guilds are gonna be way past 237 ilvl by the time we get to that 15th week.
    also people will get better gear just by VP upgradeing m+ drops + 15 weeks of GV will make it completly obsolete even if people just do like +5 tops.

    its amazing system for freshly dinged alts - so they dont have to go through "mud of 2-9 keys " only can jump in straight to 10-14 when dinged like 5 months into tier.

    if 9.0 had similiar system it would keep so much more people subbed in .

    i know i would level up more then 4 toons to 60 if it was in for 9.0 . will definetly now level up my lock , shaman dk and monk in 9.1 when i know i will be able to gear them up via world content without hassle of applying to m+

  9. #229
    Herald of the Titans Daffan's Avatar
    Join Date
    Jul 2011
    Location
    Computer Chair
    Posts
    2,645
    Quote Originally Posted by NineSpine View Post
    Except that isn’t how it worked since the beginning. You could get very, very good gear doing casual content at almost any point in the early games history. There was a legitimate set of “final” gear you could work toward.

    It is simply bad design for your game to not allow the average player to target a “final” set of gear. Sense of completion is extremely important in a game like this. Whatever weird jollies you get knowing other people aren’t having fun is not worth the overall health of the game.
    Blizzard does not want the game to end.

    If they give away free stuff, it reduces the time of playing.

    The amount of welfare and catchup in this game is so crazy even right now (high) that Blizzard is forced to come up with artificial systems and gating them just to keep people invested (soul azz, AP etc)
    Content drought is a combination of catchup mechanics and no new content.
    Classic+ Retune/New Boss Abilities >>> #nochanges crowd

  10. #230
    Quote Originally Posted by Daffan View Post
    Blizzard does not want the game to end.

    If they give away free stuff, it reduces the time of playing.

    The amount of welfare and catchup in this game is so crazy even right now (high) that Blizzard is forced to come up with artificial systems and gating them just to keep people invested (soul azz, AP etc)
    Yeah the amount of the time gating in this game is crazy i didnt played a mmo in my life that had this amount of forced time gating
    If you put out a ressource let people grind it or redesign your reward system in the frist place instead throttle systems

  11. #231
    Herald of the Titans Daffan's Avatar
    Join Date
    Jul 2011
    Location
    Computer Chair
    Posts
    2,645
    Quote Originally Posted by Kaito92 View Post
    Yeah the amount of the time gating in this game is crazy i didnt played a mmo in my life that had this amount of forced time gating
    If you put out a ressource let people grind it or redesign your reward system in the frist place instead throttle systems
    re-design your reward system is the real answer, however if you even dare to re-design and remove welfare/catchup, people call you elitist.

    Ion even wrote about this in 2008 pre-hire, pretty funny in 2020 we still dealing with it.
    Content drought is a combination of catchup mechanics and no new content.
    Classic+ Retune/New Boss Abilities >>> #nochanges crowd

  12. #232
    Quote Originally Posted by Elias1337 View Post
    Nobady will ever bother do harder content just to get some stupid achievement or cosmetic rewards which this games have thousands upon thousands alredy.
    So, if the only reason people do harder content is to get meaningless gear, it sounds like harder content really isn't serving any purpose. So let's just not include it. Gear disparity solved.

    - - - Updated - - -

    Quote Originally Posted by Daffan View Post
    Blizzard does not want the game to end.

    If they give away free stuff, it reduces the time of playing.
    As opposed to the current system, which is working SWIMMINGLY at keeping people subbed, right?
    "There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
    "Sooner or later everyone sits down to a banquet of consequences." -- Robert Louis Stevenson
    If you didn't get your COVID shot it's probably too late now, you fool.

  13. #233
    Quote Originally Posted by msdos View Post
    M+ has invalidated heroic raid for the last 3 expansions now. In Legion you kinda had to be dedicated to M+ for it to invalidate the raid, but I'm sure the majority of M+ tanks and healers in Legion were all over-geared for Heroic the moment the raid came out. That's basically why they started staggering the release of everything.

    M+ has changed the game for the worse in my opinion. Now you need a completely whole new end game for people who can't be bothered to play e-peen games with M+. You have people who completely disregard PVP as if it doesn't exist, you have people who refuse to do M+ and you have people who strictly only raid and they're all divided across shards and phases. That is a really unified, coherent gaming community you've got there lmao...
    Socially, who would wanna touch this game with a 10 foot pole? It's a social disaster.
    So it's no different from any other game with more than one mode, then.

  14. #234
    Quote Originally Posted by Glorious Leader View Post
    If it's true I'm sure their will be some dumb arbitrary restriction because other people (re:casuals) can't have nice things.
    imagine thinking the hardest content in the game should MAYBE reward better gear than just runing around like a headless chicken filling a bar...damn those toxic elitists!

  15. #235
    Quote Originally Posted by deenman View Post
    imagine thinking the hardest content in the game should MAYBE reward better gear than just runing around like a headless chicken filling a bar...damn those toxic elitists!
    Imagine thinking that principle is required, even a moral necessity, rather than a design choice that may or may not work.
    "There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
    "Sooner or later everyone sits down to a banquet of consequences." -- Robert Louis Stevenson
    If you didn't get your COVID shot it's probably too late now, you fool.

  16. #236
    Quote Originally Posted by kaintk View Post
    why any normal player that play hundreds of hours in the game vs a mythic raider who do the same number of hours and both pay the same subs should have less stuff ?
    Because you want to reward players who are able to overcome difficult content and achievements/cosmetics are not enough. Better rewards for doing harder content is pretty normal in a video game.

    - - - Updated - - -

    Quote Originally Posted by Osmeric View Post
    Imagine thinking that principle is required, even a moral necessity, rather than a design choice that may or may not work.
    What does this even mean?

    - - - Updated - - -

    Quote Originally Posted by Glorious Leader View Post
    If it's true I'm sure their will be some dumb arbitrary restriction because other people (re:casuals) can't have nice things.
    Sure casuals can have nice things. And they should have nice things. But players who are able to overcome difficult content should have even nicer things. That's a pretty standard design element in video games. You know.. rewarding impressive accomplishments.

  17. #237
    Quote Originally Posted by tomten View Post
    It such a shit game it makes no sense to keep up with it
    Show me hard proof (aka source) what you're claiming is true
    it's not true at all and i played it my server barely has players and i was on ff14 this mourning went back to wow instead.

  18. #238
    I have no problem with casual players being able to obtain the best gear in the game, but at a slower pace than folks completing the highest level content.

    I would suspect that more than half of WoW's players are incapable of completing mythic raids, so gating gear behind it as the only way to get it seems silly.

    "Take the time to sit down and talk with your adversaries. You will learn something, and they will learn something from you. When two enemies are talking, they are not fighting. It's when the talking ceases that the ground becomes fertile for violence. So keep the conversation going."
    ~ Daryl Davis

  19. #239
    The Lightbringer Wangming's Avatar
    Join Date
    Apr 2019
    Location
    Not Azeroth
    Posts
    3,210
    Quote Originally Posted by Kaver View Post
    Because you want to reward players who are able to overcome difficult content and achievements/cosmetics are not enough. Better rewards for doing harder content is pretty normal in a video game.
    I understand that. But if you already cleared the hardest fight the game has to offer. What do you need the even stronger gear for? You get an exclusive achievement, exclusive transmog, maybe a pet or a mount.

  20. #240
    Quote Originally Posted by Shaetha View Post
    If gear is the only reason you do content you need to rethink why you play the game.
    This is why most people play the game so your talking about almost every player then here.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •