This is a signature of an ailing giant, boundless in pride, wit and strength.
Yet also as humble as health and humor permit.
Furthermore, I consider that Carthage Slam must be destroyed.
Except me, right? I dont do LFG. Outside of world stuff i dont touch it. I qualify, right?
or (replying to frozenbro pointing out said gear upgrading system in this thread only a page ago)i can absolutely tell you that i couldnt care less about the gear gap. I care deeply about the skill gap.
There you go. I dont want this. Hang on though, lets scroll back through my posts...Yeah, you're completely right. Which is why i dont really want this at all. I just want them to make the world game more fun.
Apr 27th:
Apr 9th:Even if you get the gear; even if you throw 220 gear at everyone, it wouldnt matter. They still play the same way, they will still be unsatisfied with their gameplay loop. Unless they step into end game, gear doesnt remotely impact them. And bfa PROVED they wont step into LFG. Thats why we're where we are now with hard caps.
Im pretty consistent. An ilvl boosting system doesnt interest me. I dont care if it goes all the way to heroic gear. In fact, id suggest its just a way to pad my play time out for some pointless grind that gives me nothing more than the possibility to solo higher level world mobs. Whoopdeedoo. It doesnt remotely interest me. But couple it to a system that incentivises not only me, but also higher level players to carry me through content (and alleviate the pressure on me to perform flawlessly), in content i might have felt incredibly pressured to perform otherwise, and now its interesting. Cant we just be a little more... inclusive and positive about the game, perhaps?What would i do in game right now if my character was sent a full 210 or 220 set in the mail? Would i suddenly feel an urge to start farming mythic dungeons or heroic raids? No. Not really. I'd play the game exactly the same way ive been playing it since about 2012. Assuming i cancelled my sub in January, would that 210 or even 220 be enough to bring me back to the game and resub (even if it was a one time offer due to expire in one week), no. Not at all. Why? Because there's nothing fun to do in the world game right now (and in the foreseeable future) to engage with. So you can tinker with all the hearthstone cooldowns you like to give me a 'world quest set', but if its THESE world quests, in THIS CURRENT iteration of the game? No. Heck, you could give me a 7 piece set bonus world ending once a week cooldown where i can destroy all my world quests and auto complete every quest available on the map. It wouldnt make me sub again. Because its boring. The world game is boring.
Last edited by ippollite; 2021-05-12 at 01:13 PM.
Ignoring your eye rolling rebuttal I can answer our question about incentivizing +15 players in to a +2.
You should never ever fucking do it. Stop trying to drag players who enjoy a challenge into groups of " I Play For Fun now let me rage as I wipe the group repeatedly"
People enjoy different difficulties stop trying to devise ways to offer bad players free carries.
Last edited by Crimson Spears; 2021-05-12 at 01:31 PM.
Dude, im not. BLIZZARD IS. This is PTR stuff (it came from sloots interview with Morgan: Players are being INCENTIVISED to run mythic dungeons with a player garnering an IO upgrade through valor bonuses). Now stop getting your panties in a twist about my personal motivations.
Also, and just a point of order, which particular point was 'eye rolling'? I'd love to know.
Last edited by ippollite; 2021-05-12 at 01:35 PM.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
I don't really know if that is a good number to draw on to be honest to start with. Nearly 99% of players I bet who played the original super mario bros are not playing it today. I wouldn't say its a failure of a game.
I do find some arguments annoying on these forums though. Especially those who speak for the playerbase when we have the numbers. Covenants are the prime example of that " We want choice screamed the forums" once it went live "specs are 96%+ all the same covenant"
I don't believe these are good systems myself because I understand that over rewarding someone so content at their skill level can't offer rewards beyond a grind X for Y amount time is a terrible facebook tier system. Don't get me wrong with all the other terrible systems in the game Choreghast, conduits upgrading via time gating, and to a much lesser extent renowned it isn't a big deal but its not a good thing just because worse exists.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
In past expansions, I would cap out my gear in 3-4 weeks as a non-raider, and then farm random BGs to get the conquest set as a long term goal. I enjoyed the journey.
In Shadowlands, they removed gear scaling from random BGs. Now raiders can come in and 3 shot players like me, and even if I endured that, the conquest set was only 3 ilvls higher. Also note, that I've spent time doing rated BGs. However, when it takes about 20 minutes to form a team for every 15 minutes in the BG, that gets really tedious over the long term.
Shadowlands destroyed my playstyle. If they don't put some sort of gear scaling back in random BGs or some sort of ilvl cap in them, I won't be returning to the game.
I think the deep issue is one Blizzard didn't want to address, since addressing it would have required radical action contrary to Blizzard's culture.
The problem is that if you have good players, and not so good players, participating in the same MMO, the MMO will inevitably (if accurately) tell the not-so-good players they aren't so good. Simply having content for both doesn't fix that. And I contend this will drive away the not-so-good players.
So, Blizzard is faced with a dilemma. Cater to the good players and drive away the others, or design the game to cater ONLY to the not-so-good players. The latter would mean identifying the slice of ability/skill/motivation that has the most customers, and focusing only on those. I can understand why Blizzard would not have wanted to do this: it would go against something central in Blizzard's corporate DNA. But it could be that an unchanging dogma they have has doomed the game to inexorable decline as most of the people playing it have eventually been driven away. And if the same dogma carries over to other Blizzard games, it could help explain why they all seem to have lost steam.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
I would propose the opposing view point.. why is it non raid realms are barren waste lands without any players barring very extreme niches like select rp realms?
People care more about end game even if they don't participate in it then they do average level content. Without a solid mythic culture a realm dies. It doesn't matter how many average or below average players a realm has in time they will follow the high end.
Found this in just page 4 of this thread, cba to search other threads or continue searching more in this thread, but yes, people that want to be equal to mythic raiders do exist (hence this system isnt enough for them), and like i said blizz should continue ignoring them forever so they can continue coming up with middle ground systems like this 1.
Yes - the game is 17 years old - very few people pay $15 a month for 17 years to play one single game. You understand that this would be typical of any game that has ever been released, right?
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No, you couldn't. Not through solo play during the first patch. Why do people keep repeating this lie? It wasn't that long ago ....