Page 1 of 5
1
2
3
... LastLast
  1. #1

    Shadowlands could be amazing if...

    This is just my personal opinion, but I feel like Shadowlands had the potential to be amazing. Terrible time gating, zones and characters i couldn't give a shit less about, and awful drop percentages has really taken away its shine. That being said, i absolutely love the new dungeons and raiding. Some new and inventive boss fights, along with Castle Nathria's excellent design and music made for some of the most memorable fights i'd taken place in in a long time. Hopefully they get the shit closer to right with the next patch onward.

  2. #2
    ... if it weren't Shadowlands.
    "There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
    "The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
    "Do you want a game with no casuals so about 500 players?"

  3. #3
    Quote Originally Posted by Jinpachi View Post
    This is just my personal opinion, but I feel like Shadowlands had the potential to be amazing. Terrible time gating, zones and characters i couldn't give a shit less about, and awful drop percentages has really taken away its shine. That being said, i absolutely love the new dungeons and raiding. Some new and inventive boss fights, along with Castle Nathria's excellent design and music made for some of the most memorable fights i'd taken place in in a long time. Hopefully they get the shit closer to right with the next patch onward.
    It’s almost like iterating on existing, successful systems is a better way to design the game than constantly reinventing the wheel and throwing shit at the wall until it sticks.

    The reason the zones seem so lame is because you primarily engage with them in randomized world quests, rather than any kind of crafted experience. The story and characters are lame because following more important people around and watching them do things isn’t an engaging way to tell a story in an interactive medium.
    "stop puting you idiotic liberal words into my mouth"
    -ynnady

  4. #4
    Quote Originally Posted by NineSpine View Post
    It’s almost like iterating on existing, successful systems is a better way to design the game than constantly reinventing the wheel and throwing shit at the wall until it sticks.

    The reason the zones seem so lame is because you primarily engage with them in randomized world quests, rather than any kind of crafted experience. The story and characters are lame because following more important people around and watching them do things isn’t an engaging way to tell a story in an interactive medium.
    Zones are so lame because serve no purpose other than containers for dungeons and raids, honestly comparing sl zones to the majesty of wotlk and pandaria ones is embarassing
    You think you do, but you don't ©
    Rogues are fine ©
    We're pretty happy with rogues ©
    Haste will fix it ©

  5. #5
    Shadowlands is mostly just BFA but with less content and less grinds. It could have been amazing if they went more towards the TBC/WotLK route instead.

  6. #6
    Stood in the Fire AkundaMrdal's Avatar
    7+ Year Old Account
    Join Date
    Dec 2015
    Location
    Czech Republic
    Posts
    458
    Quote Originally Posted by McNeil View Post
    Shadowlands is mostly just BFA but with less content and less grinds. It could have been amazing if they went more towards the TBC/WotLK route instead.
    SL have more grind than BFA, but luckily most of it is not needed for your char power growth. Just to upgrade covenant and buy everything for anima will take you huge amount of time, and if you want all four covenants completed.... good luck. I gave up few months ago, because I felt like I was wasting too much time, maybe I will finish it in some later patch, when they buff anima income. But than these patches will have another stuff to endlessly grind and cycle will repeat.

  7. #7
    The actual zones really are terrible, imo, after the first pass. Travel is really bad as well

    Also why are only 50% of the dungeons available for leveling, for alt players this is maybe the worst of it. Sweet Jesus I am sick of those 4 dungeons.

  8. #8
    Nathria looks cool.. but it's so same-samey. Every boss room just looks the same. There's no clashing and contrasting themes, it's missing a lot.

    The dungeons are a massive letdown. Some of the fights are cool, but most of the dungeons are questing areas you've quested through. Nothing unique.

  9. #9
    Immortal FuxieDK's Avatar
    10+ Year Old Account
    Join Date
    Apr 2012
    Location
    København
    Posts
    7,930
    Quote Originally Posted by D3athsting View Post
    Zones are so lame because serve no purpose other than containers for dungeons and raids, honestly comparing sl zones to the majesty of wotlk and pandaria ones is embarassing
    I spend 95% of my time in the zones..

    I rarely raid, and spend even less time in dungeons.. However, there is ALWAYS a lot to do in uninstanced world.
    Fact (because I say so): TBC > Cata > Legion > ShaLa > MoP > DF > BfA > WoD = WotLK

    My pet collection --> http://www.warcraftpets.com/collection/FuxieDK/

  10. #10
    if it was made by any other company.

  11. #11
    Quote Originally Posted by D3athsting View Post
    Zones are so lame because serve no purpose other than containers for dungeons and raids, honestly comparing sl zones to the majesty of wotlk and pandaria ones is embarassing
    There’s way more content in the zones than you think there is. It’s just all made weirdly pointless and since very little of it sticks together in any way it makes it feel empty.

    For example, there’s plenty of world quests, but since they are randomized every day and don’t have any kind of crafted experience, they feel significantly less substantive than any daily hub in BC or Wrath did. In older expansions, you’d go to an area, grab your quests, and then do them all. It would take a little time and you would be doing a few things at once. At certain points, you’d unlock more quests and the experience would change. World quests are more plentiful by any metric, but they aren’t stuck together, don’t have any coherence, and don’t feel like part of something you are working toward.
    "stop puting you idiotic liberal words into my mouth"
    -ynnady

  12. #12
    If the entire covenant system was just removed. Abilities, soulbinds, conduits. All gone. Legendaries are plenty of borrowed power, better thought out meaningful choices and much better designed (even if they also have flaws). Leave the sanctums, anima, cosmetics and story stuff, that's fine.
    Tradushuffle
    <Echoes>
    Laughing Skull-EU

  13. #13
    If Blizzard figured out an alternative path at end-game besides the main three of Raid/M+/PvP.

  14. #14
    Quote Originally Posted by D3athsting View Post
    Zones are so lame because serve no purpose other than containers for dungeons and raids, honestly comparing sl zones to the majesty of wotlk and pandaria ones is embarassing
    There’s way more content in the zones than you think there is. It’s just all made weirdly pointless and since very little of it sticks together in any way it makes it feel empty.

    For example, there’s plenty of world quests, but since they are randomized every day and don’t have any kind of crafted experience, they feel significantly less substantive than any daily hub in BC or Wrath did. In older expansions, you’d go to an area, grab your quests, and then do them all. It would take a little time and you would be doing a few things at once. At certain points, you’d unlock more quests and the experience would change. World quests are more plentiful by any metric, but they aren’t stuck together, don’t have any coherence, and don’t feel like part of something you are working toward.
    "stop puting you idiotic liberal words into my mouth"
    -ynnady

  15. #15
    Quote Originally Posted by NineSpine View Post
    There’s way more content in the zones than you think there is. It’s just all made weirdly pointless and since very little of it sticks together in any way it makes it feel empty.

    For example, there’s plenty of world quests, but since they are randomized every day and don’t have any kind of crafted experience, they feel significantly less substantive than any daily hub in BC or Wrath did. In older expansions, you’d go to an area, grab your quests, and then do them all. It would take a little time and you would be doing a few things at once. At certain points, you’d unlock more quests and the experience would change. World quests are more plentiful by any metric, but they aren’t stuck together, don’t have any coherence, and don’t feel like part of something you are working toward.
    Well they definitely failed the "randomized" part. Since it feels like its the same quests every single day. But yeh world quests fail in that they don't feel like you are advancing a campaign. Its just playing whack a mole on a map with a daily timer. World quests are more convenient i guess, but they miss the role-playing aspect of getting assigned a mission to advance a cause.
    Last edited by GreenJesus; 2021-05-09 at 06:23 PM.

  16. #16
    Quote Originally Posted by TidalConflux View Post
    If Blizzard figured out an alternative path at end-game besides the main three of Raid/M+/PvP.
    With this priority system.

    Raid >>>>>>>>>>>>>>>>>> M+ >>>>>> Rbg >> Everything else

  17. #17
    Quote Originally Posted by Osmeric View Post
    ... if it weren't Shadowlands.
    Yeah pretty much this. As much as I dig the setting, it's not Warcraft. And then all the other stuff on top of it...
    MAGA - Make Alliance Great Again

  18. #18
    Quote Originally Posted by Mojo03 View Post
    With this priority system.

    Raid >>>>>>>>>>>>>>>>>> M+ >>>>>> Rbg >> Everything else
    I agree. Raid should be the paramount.

  19. #19
    Bloodsail Admiral froschhure's Avatar
    10+ Year Old Account
    Join Date
    Oct 2009
    Location
    Lighthalzen, the City-State of Prosperity
    Posts
    1,129
    they readd bonusrolls, wf /tf and Essences with new ones to play with. ~joy, corruptions were also fun
    they could give everyone the options for more skills, but those with wm on and for pvp content
    great vault feels like trash vault

  20. #20
    Elemental Lord
    7+ Year Old Account
    Join Date
    May 2016
    Location
    Poland
    Posts
    8,115
    Quote Originally Posted by TidalConflux View Post
    If Blizzard figured out an alternative path at end-game besides the main three of Raid/M+/PvP.
    Actually we have 5: 5 man PVE content, 10-30 (20 for hardcore) PVE content, 2v2 PVP arena, 3v3 PVP arena, 10v10 PVP battleground.

    What that 'alternative path' for MMO game should be? Fishing? World quests? You can't give best gear through solo content, there is no need to coordinate here, it would have to be ridicolously hard, harder than Mage Tower during 7.2 (before Tomb opened).

    (And of course we have even more 'alternative paths at end-game' if we go beyond player power. There is RP and huuuuuge collection game that grow almost faster than people can catch up to this.)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •