Originally Posted by
Jujudrood
This could work to spice them up.
I wouldn't mind it being a lengthier thing that "guarantees" a spicy item at the end.
Like, if it runs 1 week, and the "spicy" table has 20 items, you get one, then next week you have 19 to go.
Make each dig require progress, show that progress, make it actually look like archaeological dig instead of just some chump with a shovel digging a couple holes in the jungle.
Maybe this could tie into 10.0 if what some think may happen and a time skip occurs, where we go back home and it's like 100 years in the future.
Archaeology could be a big theme then, as we dig up random spots for weeks on end to discover things, find out what happened, the story gets told through these events.
Progress it with the usual quests, kill X this, collect Y that, find this person or that person, those types of quests to assist with the digs.
TBH, I kinda forgot archaeology was a thing.
I think the last time I touched it was early Legion? Maybe even before that.
Honestly don't remember bc it was dreadfully boring to fly to an area, follow the not quite always as accurate little lights, then find vendor trash that didn't quite make it worth your time.