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    Patch 9.1.0 PTR - Build 38627

    Patch 9.1.0 PTR - Build 38627
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    Achievement Changes
    Originally Posted by MMO-Champion
    Appearances
    Collections

    Player vs. Player
    Legacy
    • The Prestige Successfully reach Prestige level 1, rank 50 and be recognized for your valor by the leaders of the Alliance. 10 points.
    • The Prestige Successfully reach Prestige level 1, rank 50 and be recognized for your valor by the leaders of the Horde. 10 points.

    Shadowlands
    Quests

    Shadowlands Dungeon
    Dungeons & Raids
    • Hunger for Knowledge Defeat Tred'ova after defeating an Elightened Enlightened Spinemaw Gorger in the Mists of Tirna Scithe on Mythic difficulty. 10 points.
    • Quality Control (New) Defeat the P.O.S.T. Master after passing all Unstable Goods to at least one other player before delivery in Tazavesh, the Veiled Market on Mythic difficulty. 10 points.
    • Will it Blend? (New) Defeat Zo'phex the Sentinel in Tazavesh, the Veiled Market while covered in 4 blended substances. 10 points.

    Shadowlands Raid
    Dungeons & Raids
    • Eye Wish You Were Here Use the Scavenged S.E.L.F.I.E. Camera to take a picture of the Eye of the Jailer and the entire raid after it has cast Immediate Extermination, then defeat the Eye of the Jailer. 10 points. on Normal difficulty or higher. 10 points.
    • Off Brand (New) Defeat Soulrender Dormazain without allowing Brand of Torment to damage Mawsworn in the Sanctum of Domination on Normal difficulty or higher. 10 points.
    • Together Forever (New) Defeat Kel'Thuzad after thawing the Remnant's heart on Normal difficulty or higher. 10 points.

    Torghast
    Expansion Features
    • A Taste of Perfection Achieve a Flawless run in Torghast, Tower of the damned.10 points.
    • Avenge Me! Slay an elite enemy with 10 stacks of Vengeance in Torghast, Tower of the Damned.10 points.
    • Crowd Pleaser Be under the effects of Claustrophobia for 30 consecutive seconds in Torghast, Tower of the Damned.10 points.
    • Flawless Master Achieve a Flawless run on layer 12 in each wing of Torghast, Tower of the Damned. Mount Reward: Mawsworn Charger.20 points.
    • Flawless: Coldheart Interstitia Achieve a Flawless run on layer 12 in Coldheart Interstitia.10 points.
    • Flawless: Fracture Chambers Achieve a Flawless run on layer 12 in Fracture Chambers.10 points.
    • Flawless: Mort'regar Achieve a Flawless run on layer 12 in Mort'regar.10 points.
    • Flawless: Skoldus Hall Achieve a Flawless run on layer 12 in Skoldus Hall.10 points.
    • Flawless: The Soulforges Achieve a Flawless run on layer 12 in The Soulforges.10 points.
    • Flawless: Upper Reaches Achieve a Flawless run on layer 12 in Upper Reaches.10 points.
    • Many, Many Things Research every talent in the Box of Many Things. Pet Reward: Mord'al Eveningstar.10 points.
    • Master of Torment Complete the achievements listed below:20 points.
    • No Doubt Defeat a boss without killing or interrupting any of the Mawsworn Doubtcaller's spells while the Torment "Backup" is active in Torghast, Tower of the Damned.10 points.
    • Rampage Maintain maximum stacks of Rampaging for 30 consecutive seconds in Torghast, Tower of the Damned.10 points.
    • So Blessed Research rank 3 of Blessing of the Ancients in the Box of Many Things.10 points.
    • The Box of Many Things Obtain the Box of Many Things in Torghast, Tower of the Damned.5 points.



    Spell Changes
    Originally Posted by MMO-Champion
    Mounts

    Death Knight (Forums, Talent Calculator)
    • Death and Decay (Unholy) While you remain within the area, your Necrotic Strike and Clawing Shadows will hit up to 4 enemies near the target.
    • Death's Advance For 8 sec, your movement speed is increased by 30%, you cannot be slowed below 100% of normal speed, and you are immune to forced movement effects and knockbacks. Passive: You cannot be slowed below 70% of normal speed. 1 charge. Can be cast in Undead. Instant. 45 sec cooldown. recharge. 1 charge.

    Blood
    • Blood for Blood (New) Heart Strike deals 60% increased damage, but also costs 3% of your max health. PvP Talent. PvP Talent. Requires DeathKnight. Requires level 10.
    • Decomposing Aura All enemies within 10 8 yards slowly decay, losing up to 3% of their max health every 2 sec. Stacks up to 5 times. Lasts for Max 5 stacks. Lasts 6 sec. PvP Talent. PvP Talent. Requires DeathKnight. Requires level 10.
    • Heart Strike Instantly strike the target and 1 other nearby enemy, causing [ 35.92% of Attack Power ] Physical damage, and reducing enemies' movement speed by 20% for 8 sec Generates 5 bonus Runic Power, plus 2 Runic Power per additional enemy struck. Requires Melee Weapon. Can be cast in Undead. Death Knight - Blood Spec. Death Knight - Blood Spec. 1 Runes / 10% of Total Health. Melee range. Instant. 3% of Total Health. Melee range. Instant.
    • Last Dance Reduces the cooldown and duration of your Dancing Rune Weapon by 50% of Dancing Rune Weapon by 50% and its duration by 25%. PvP Talent. PvP Talent. Requires DeathKnight. Requires level 10.

    Blood, Frost, Unholy
    • Death's Echo (New) Death's Advance, Death and Decay, and Death Grip have 1 additional charge. PvP Talent. PvP Talent. Requires DeathKnight. Requires level 10.
    • Spellwarden (New) Rune of Spellwarding is applied to you with 100% increased effect. PvP Talent. PvP Talent. Requires DeathKnight. Requires level 10.
    • Strangulate Shadowy tendrils constrict an enemy's throat, silencing them for 5 sec. Can be cast in Undead. PvP Talent. PvP Talent. 30 15 yd range. Instant. 60 sec cooldown. Requires DeathKnight. Requires level 10.

    Frost
    • Bitter Chill (New) Chains of Ice reduces the target's Haste by 12%. Frost Strike refreshes the duration of Chains of Ice. PvP Talent. PvP Talent. Requires DeathKnight. Requires level 10.
    • Dead of Winter After your Remorseless Winter deals damage 5 times to a target, they are stunned for 4 sec. However, your Remorseless Winter's cooldown is increased by 25 sec and its radius is reduced to 5 yds. PvP Talent. PvP Talent. Requires DeathKnight. Requires level 10.
    • Deathchill Your Remorseless Winter and Chains of Ice apply Deathchill, rooting the target in place for 4 sec. Remorseless Winter All targets within 5 8 yards are afflicted with Deathchill when Remorseless Winter is cast. Chains of Ice When you Chains of Ice a target already afflicted by your Chains of Ice they will be afflicted by Deathchill. PvP Talent. PvP Talent. Requires DeathKnight. Requires level 10.
    • Delirium Your Howling Blast and Frost Strike apply Delirium to the target. Delirium A disease that debilitates the targets movement Howling Blast applies Delirium, reducing the cooldown recovery rate of movement enhancing abilities by 25%. Stacks up to 2 times. Lasts for 15 50% for 12 sec. PvP Talent. PvP Talent. Requires DeathKnight. Requires level 10.

    Unholy
    • Death and Decay Clawing Shadows and Necrotic Strike hit hits up to 4 enemies near the target while you remain in Death and Decay. Death Knight - Unholy Spec. Death Knight - Unholy Spec.
    • Doomburst (New) Sudden Doom also causes your next Death Coil to burst up to 2 Festering Wounds and reduce the target's movement speed by 45% per burst. Lasts 3 sec. PvP Talent. PvP Talent. Requires DeathKnight. Requires level 10.
    • Life and Death When targets afflicted by your Festering Wound Virulent Plague are healed, you are also healed for 10% 5% of the amount. In addition, your Virulent Plague now erupts for 400% of normal eruption damage when dispelled. PvP Talent. PvP Talent. Requires DeathKnight. Requires level 10.
    • Necrotic Wounds (New) Bursting a Festering Wound converts it into a Necrotic Wound, absorbing 5% of all healing received for 12 sec and healing you for the amount absorbed when the effect ends. Max 6 stacks. Adding a stack does not refresh the duration. PvP Talent. PvP Talent. Requires DeathKnight. Requires level 10.
    • Raise Abomination Raises an Abomination for 25 sec which wanders and attacks enemies near where it was summoned, applying Festering Wound when it melees targets, and affecting all those nearby with Virulent Plague. Can be cast in Undead. PvP Talent. PvP Talent. 40 yd range. Instant. 1.5 2 min cooldown. Requires DeathKnight. Requires level 10.

    Demon Hunter (Forums, Talent Calculator)
    Havoc & Vengeance
    • Blood Moon Consume Magic now affects all enemies within 8 yards of the target. Spectral Sight allows you to slip into the shadows while standing still. PvP Talent. PvP Talent. and grants 5% Leech for 5 sec. PvP Talent. PvP Talent. Requires DemonHunter. Requires level 10.

    Druid (Forums, Talent Calculator)
    Balance
    • Balance Druid Decreases damage/healing by 8%: Fury of Elune, Moonfire, New Moon, Prickling Thorns, Shooting Stars, Starfall, Starfire, Starsurge, Stellar Flare, Sunfire, Thorns, Wrath Decreases periodic damage/healing by 8%: Fury of Elune, Moonfire, New Moon, Prickling Thorns, Shooting Stars, Starfall, Starfire, Starsurge, Stellar Flare, Sunfire, Thorns, Wrath Increases damage/healing by 40%: Regrowth Increases periodic damage/healing by 40%: Regrowth Druid - Balance Spec. Druid - Balance Spec.
    • Star Burst (New) Starfall has a chance to call down collapsing stars. Enemies that come into contact with a star cause it to burst, knocking up nearby enemies and dealing [ 280% of Spell Power ] Arcane damage. Generates 0 Astral Power. PvP Talent. PvP Talent. Approximately 7.5 procs per minute. Requires Druid. Requires level 10.
    • Stellar Drift Starfall deals 50% additional damage and allows you to cast while moving while it is active, but now has a 15 12 sec cooldown. Balance Druid - Level 45 Talent. Balance Druid - Level 45 Talent.

    Hunter (Forums, Talent Calculator)
    • Wailing Arrow Fire an enchanted arrow, dealing [ 185% of Attack Power ] Shadow damage to your target and an additional [ 75% of Attack Power ] Shadow damage to all enemies within 8 yds of your target. Targets struck by a Wailing Arrow are silenced for 5 sec 0. Requires Ranged Weapon. 15 Focus. 40 yd range. 2 sec cast. 60 sec cooldown.
    • Wailing Arrow Fire an enchanted arrow, dealing [ 185% of Attack Power ] Shadow damage to your target and an additional [ 75% of Attack Power ] Shadow damage to all enemies within 8 yds of your target. Targets struck by a Wailing Arrow are silenced for 5 sec 0. Requires Ranged Weapon. 100 yd range. Instant.

    Mage (Forums, Talent Calculator)

    Paladin (Forums, Talent Calculator)
    • Crusader Strike Strike the target for [ 76.5% of Attack Power ] Physical damage. Generates 1 Holy Power. Requires Melee Weapon. 1 charge. 9% 11% of Base Mana. Melee range. Instant. 6 sec recharge. 1 charge.
    • Flash of Light Expends a large amount of mana to quickly heal a friendly target for [ 168% [ 202% of Spell Power ]. 22% of Base Mana. 40 yd range. 1.5 sec cast.

    Holy
    • Crusader's Might Crusader Strike reduces the cooldown of Holy Shock by 1.5 1.0 sec. Holy Paladin - Level 15 Talent. Holy Paladin - Level 15 Talent.
    • Holy Paladin Holy Paladin core passive Decreases damage/healing by 8%: Consecration, Crusader Strike, Glimmer of Light, Hammer of Wrath, Holy Prism, Holy Shock, Judgment, Light's Hammer, Shield of the Righteous Decreases damage/healing by 10%: Hammer of Wrath and Judgment Increases damage/healing by 110%: Consecration Paladin - Holy Spec. Paladin - Holy Spec.
    • Infusion of Light Your critical Holy Shocks reduce the cost of your next Flash of Light by 30% or increase the healing of your next Holy Light by 30% cause your next Holy Light to generate 1 Holy Power. Paladin - Holy Spec. Paladin - Holy Spec.

    Protection
    • Protection Paladin Increases damage/healing by 4%: Avenger's Shield, Blessed Hammer, Consecration, Crusader Strike, Hammer of the Righteous, Hammer of Wrath, Holy Prism, Holy Shield, Holy Shock, Judgment, Light's Hammer, Shield of the Righteous Increases periodic damage/healing by 4%: Avenger's Shield, Blessed Hammer, Consecration, Crusader Strike, Hammer of the Righteous, Hammer of Wrath, Holy Prism, Holy Shield, Holy Shock, Judgment, Light's Hammer, Shield of the Righteous Increases damage/healing by 67% 39%: Flash of Light Decreases damage/healing by 30%: Judgment Paladin - Protection Spec. Paladin - Protection Spec.

    Retribution
    • Retribution Paladin Decreases damage/healing by 24%: Blade of Justice, Consecration, Crusader Strike, Divine Storm, Execution Sentence, Eye for an Eye, Final Reckoning, Hammer of Wrath, Holy Prism, Holy Shock, Judgment, Justicar's Vengeance, Light's Hammer, Sanctified Wrath, Shield of the Righteous, Templar's Verdict, Wake of Ashes, Zeal Decreases periodic damage/healing by 24%: Blade of Justice, Consecration, Crusader Strike, Divine Storm, Execution Sentence, Eye for an Eye, Final Reckoning, Hammer of Wrath, Holy Prism, Holy Shock, Judgment, Justicar's Vengeance, Light's Hammer, Sanctified Wrath, Shield of the Righteous, Templar's Verdict, Wake of Ashes, Zeal Increases damage/healing by 67% 39%: Flash of Light Increases damage/healing by 20%: Word of Glory Paladin - Retribution Spec. Paladin - Retribution Spec.

    Priest (Forums, Talent Calculator)
    Discipline
    • Inner Light and Darkness Inner Light: Healing spells cost 15% less mana. Inner Darkness: Spell damage and Atonement healing increased by 10%. Activate to swap from one effect to the other. incurring a 12 sec cooldown. PvP Talent. PvP Talent. 15 sec cooldown. Requires Priest. Requires level 10.

    Holy
    • Symbol of Hope Bolster the morale of raid members within 40 yds. They each recover 60 sec of cooldown of a major defensive ability, and regain 12% 18% of their missing mana, over 5 sec. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. Priest - Holy Spec. 40 yd range. 5 sec cast (Channeled). 5 min cooldown.

    Holy & Shadow
    • Greater Fade Fade out, removing all threat, increasing your movement speed by 50% and causing most melee, ranged and spells to miss you. Lasts 4 3 sec or until you take a hostile action. PvP Talent. PvP Talent. Instant. 45 sec cooldown. Requires Priest. Requires level 10.

    Shaman (Forums, Talent Calculator)
    Elemental
    • Control of Lava Flame Shock damage increased by 30%. Your Flame Shock damage over time has a 10% chance to reset the remaining cooldown on Lava Burst, and increase its damage by 15%, stacking up to 3 times Flame Shock's damage occurs 15% more often. If Flame Shock is dispelled, a volcanic eruption wells up beneath the dispeller, exploding for [ 300% of Spell Power ] Fire damage and knocking them into the air. PvP Talent. PvP Talent. Requires Shaman. Requires level 10.

    Elemental & Enhancement
    • Seasoned Winds Interrupting a spell with Wind Shear decreases your damage taken from that spell school by 20% 15% for 12 sec. PvP Talent. PvP Talent. Requires Shaman. Requires level 10.

    Warlock (Forums, Talent Calculator)
    Affliction
    • Rapid Contagion For the next 15 sec, all of your periodic effects occur 30% damage over time effects occur 33% more often. PvP Talent. PvP Talent. 3 Soul Shard. Instant. 30 sec cooldown. Requires Warlock. Requires level 10.

    Warrior (Forums, Talent Calculator)
    • Execute (Arms, Protection) Attempts to finish off a foe, causing up to [ 268.8% [ 295.8% of Attack Power ] Physical damage based on Rage spent.
    • Execute (Fury, Initial) Attempts to finish off a foe, causing up to [ 268.8% [ 295.8% of Attack Power ] Physical damage based on Rage spent.

    Arms, Fury, Protection
    • Warbringer (New) Charge roots enemies for 2 sec and emanates a shockwave past the target, rooting enemies in a 10 yd cone. PvP Talent. PvP Talent. Requires Warrior. Requires level 10.

    Runeforge Legendary Abilities
    Paladin (Forums, Talent Calculator)
    • Duty-Bound Gavel Holy, Protection, Initial: Vanquisher's Hammer gains 1 : Vanquisher's Hammer gains 1 additional charge. An additional cast of Word of Glory is empowered. Retribution: Vanquisher's Hammer gains 1 will automatically trigger Light of Dawn. Protection, Initial: Vanquisher's Hammer gains 1 additional charge. An additional cast of Word of Glory will automatically trigger Shield of the Righteous. Retribution: Vanquisher's Hammer gains 1 additional charge. An additional cast of Templar's Verdict is empowered. will automatically trigger Divine Storm.
    • Seasons of Plenty Blessings of the Seasons' effectiveness is increased by 100% after 0 10 sec. This effect lasts for 10 sec. 100 yd range.

    Priest (Forums, Talent Calculator)

    Covenant Abilities
    • Death's Due Blood: Corrupts the targeted ground, causing [ 39.6% of Attack Power ] Shadow damage over 10 sec to targets within the area. While you remain within the area, your Heart Strike will hit up to 0 additional targets and inflict Death's Due for 12 sec. Death's Due reduces damage enemies deal to you by 2%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength. Frost: Corrupts the targeted ground, causing [ 39.6% of Attack Power ] Shadow damage over 10 sec to targets within the area. While you remain within the area, your Obliterate will hit up to 1 additional target and inflict Death's Due for 12 sec. Death's Due reduces damage enemies deal to you by 2%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength. Unholy: Corrupts the targeted ground, causing [ 39.6% of Attack Power ] Shadow damage over 10 sec to targets within the area. While you remain within the area, your Necrotic Strike and Clawing Shadows will hit up to 4 enemies near the target and inflict Death's Due for 12 sec. Death's Due reduces damage enemies deal to you by 2%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength. Initial: Corrupts the targeted ground, causing [ 39.6% of Attack Power ] Shadow damage over 10 sec to targets within the area. While you remain within the area, your Scourge Strike will hit up to 4 enemies near the target and inflict Death's Due for 12 sec. Death's Due reduces damage enemies deal to you by 2%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength. Necrotic Strike: Corrupts the targeted ground, causing [ 39.6% of Attack Power ] Shadow damage over 10 sec to targets within the area. While you remain within the area, your Necrotic Strike and Heart Strike will hit up to 0 additional targets and inflict Death's Due for 12 sec. Death's Due reduces damage enemies deal to you by 2%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength. Night Fae. Night Fae. Instant.

    Death Knight (Forums, Talent Calculator)
    • Death's Due Blood: Corrupts the targeted ground, causing [ 39.6% of Attack Power ] Shadow damage over 10 sec to targets within the area. While you remain within the area, your Heart Strike will hit up to 0 additional targets and inflict Death's Due for 12 sec. Death's Due reduces damage enemies deal to you by 2%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength. Frost: Corrupts the targeted ground, causing [ 39.6% of Attack Power ] Shadow damage over 10 sec to targets within the area. While you remain within the area, your Obliterate will hit up to 1 additional target and inflict Death's Due for 12 sec. Death's Due reduces damage enemies deal to you by 2%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength. Unholy: Corrupts the targeted ground, causing [ 39.6% of Attack Power ] Shadow damage over 10 sec to targets within the area. While you remain within the area, your Necrotic Strike and Clawing Shadows will hit up to 4 enemies near the target and inflict Death's Due for 12 sec. Death's Due reduces damage enemies deal to you by 2%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength. Initial: Corrupts the targeted ground, causing [ 39.6% of Attack Power ] Shadow damage over 10 sec to targets within the area. While you remain within the area, your Scourge Strike will hit up to 4 enemies near the target and inflict Death's Due for 12 sec. Death's Due reduces damage enemies deal to you by 2%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength. Necrotic Strike: Corrupts the targeted ground, causing [ 39.6% of Attack Power ] Shadow damage over 10 sec to targets within the area. While you remain within the area, your Necrotic Strike and Heart Strike will hit up to 0 additional targets and inflict Death's Due for 12 sec. Death's Due reduces damage enemies deal to you by 2%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength. 1 charge. Can be cast in Undead. Night Fae. Night Fae. 1 Runes. 30 yd range. Instant. 30 sec recharge. 1 charge.

    Priest (Forums, Talent Calculator)
    • Mindgames 1 charge. 45 sec cooldown. 45 sec recharge. 1 charge.

    Anima Powers
    • Claws of Sath'zuul (New) When dealing damage to an enemy, they have a chance to spawn a Sanguine Globule, temporarily granting increased leech and primary stat. Instant.
    • Dreadbugs (New) 5% Nature damage every 2 seconds 100 yd range. Instant.
    • Dreadbugs (New) Covered in a swarm of aggressive insects that transfer to an enemy when you attack, then return to you when the enemy dies. Enemies take 5% Nature damage every 2 seconds while swarmed. You take 1% Nature damage every 2 seconds while swarmed. Instant.
    • Elemental Conduit (New) Each friendly target healed by Chain Harvest automatically has Riptide applied to them. Each enemy target damaged by Chain Harvest automatically has Flame Shock applied to them.
    • Glutton's Kerchief Gain 20% Critical Strike, Haste, Mastery, and Versatility. 3 min after ascending to a new floor of the Armory Tower, you will begin to suffer increasing Shadow damage every 5 sec. Instant.
    • Glutton's Kerchief Gain 20% Critical Strike, Haste, Mastery, and Versatility. 3 min after ascending to a new floor of the Armory Tower, you will begin to suffer increasing Shadow damage every 5 sec. Instant.
    • Glutton's Kerchief Gain 20% Critical Strike, Haste, Mastery, and Versatility. 3 min after ascending to a new floor of the Armory Tower, you will begin to suffer increasing Shadow damage every 5 sec. Instant.
    • Glutton's Kerchief Gain 20% Critical Strike, Haste, Mastery, and Versatility. 3 min after ascending to a new floor of the Armory Tower, you will begin to suffer increasing Shadow damage every 5 sec. Instant.
    • Imposter (New) Gain an Orb of Deception: allowing you to copy an enemy's appearance: fooling them and their allies. While disguised: your next attack inflicts 400% increased damage. Instant.
    • Sanguine Defense (New) You have a chance to summon Coagulated Blood to assist you in battle when you receive damage. When they die or expire, you are healed for 15% of your maximum health. A maximum of 4 Coagulated Blood may be active at once. Instant.
    • Sweet Dreams (New) When you attack a new creature, teleport to their location: putting all enemies in a 12 yard radius into a deep sleep for 10 seconds. Damage breaks this effect. This effect can only occur once every 45 seconds. Instant.

    Mage (Forums, Talent Calculator)
    • Timebreaker's Paradox Time Warp lasts 300% longer, but causes all affected players to die at the end. Instant. be frozen in time for 10 sec at the end. Instant.

    Item Effects
    • [DNT] Use Item 200 yd range. Instant. Reagents: Common Chair. Drum.
    • Ancient Korthian Runes (New) Cast the runes to reveal fate. 1.5 sec cast.
    • Annhylde's Aegis Reduces all damage you take from enemies in front of you by 0 for 8 sec Instant. Approximately 1 proc per minute. Once this effect expires, expel coalesced energy dealing 30% of the damage absorbed as Holy damage. Instant.
    • Banshee's Lament Gain the ability to fire a Wailing Arrow, which deals Shadow damage to your target and other nearby enemies and silences them. any creatures.
    • Break Seal (New) Break the seal of the bottle allowing the shade within to possess you for a short time. 1 sec cast.
    • Dangle Tasty Mawshroom (New) Dangle a Tasty Mawshroom to attract a hungry shardhide. 30 yd range. 2 sec cast.
    • DNT - Shards of Domination - Tuning Buff (New) [DNT] Increases Damage, Healing, and Absorb done by 5%. Increases Health by 3%. Use this tabard to simulate endgame Shards of Domination tuning.
    • Endless Duty When a nearby ally's health drops below 50%, sacrifice 0 of your health to heal them for the same amount.60 yd range.
    • Extensive Conduit Index (New) Discover an upgrade to a random Conduit from among your lowest item level Conduits, up to item level 252. 2 sec cast.
    • Forbidden Necromancy (New) Raise the remains of a fallen ally as a skeletal warrior for 35 sec. 40 yd range. 2 sec cast. 10 min cooldown.
    • Forbidden Necromantic Tome (New) Instant.
    • Forbidden Necromantic Tome Your damaging spells have a chance to grant you Forbidden Knowledge, increasing increase your Critical Strike by 0 for 15 sec, stacking up to 3 times. Approximately 3 procs per minute.
    • Frostlord's Call Summon a Nerubian to attack your target, dealing 0 Physical damage increased by 0% 10% for each Frozen Wastes stack you have applied to your target. Frozen Wastes cannot trigger while this effect is on cooldown. 50 yd range. Instant. 1.5 min cooldown. 60 sec cooldown.
    • Guise of the Changeling (New) Take on the appearance of an attendant of Korthia. Instant.
    • Imposter (New) Copy an enemy's appearance: fooling them and their allies. While disguised: your next attack inflicts 400% increased damage. 30 yd range. Instant.
    • Judge Soul (New) Judge the soul of the targeted party member, assigning them to a realm of the Shadowlands. Only usable on the recently deceased. Melee range. 1.5 sec cast.
    • Open Open to gain 1,300 Soul Ash. Instant. Reagents: Packaged Soul Ash. Item #187112.
    • Open Open to gain 250 Soul Ash. Instant. Reagents: Item #187077. Packaged Soul Ash.
    • Opening (New) Open to find a soulbound item appropriate for your current level and loot specialization. 3 sec cast. Reagents: Korthian Armaments.
    • Pallid Command (New) Casting Unholy Nova summons a Maldraxxi Champion to aid you for X seconds. Each time an ally is healed by Unholy Transfusion your Maldraxxi Champion's healing and damage done is increased by 1%, up to a maximum of X%.
    • Reading (New) Allows you to see creatures who are carrying Relic Fragments. 2 sec cast.
    • Reading (New) Allows you to upgrade your items from Korthia and the Maw to Rank 15. 2 sec cast.
    • Reading (New) Grants you a 20% chance to find more relic fragments when looting rares and treasures in Korthia. 2 sec cast.
    • Reading (New) Allows you to interact with the swords near ancient shrines granting you the ability to reach inaccessible relic treasures. 2 sec cast.
    • Reading (New) Allows you to upgrade your items from Korthia and the Maw to Rank 10. 2 sec cast.
    • Reading (New) You discover 50% more Cataloged Research when you turn in relics to the Archivist. 2 sec cast.
    • Reading (New) Allows you to upgrade your items from Korthia and the Maw to Rank 13. 2 sec cast.
    • Relic of the Frozen Wastes Your attacks have a very high chance to deal 0 Frost damage and mark your target. This effect stacks. Approximately 20 procs per minute. 15 procs per minute.
    • Repaired Riftstone Allows you to enter a rift and remain inside Portal in Korthia and stay within for 15 min. Instant. Reagents: Treatise: The Study of Anima and Harnessing Every Drop.
    • Rift Portal (New) Summon an Unstable Rift Portal allowing temporary access to The Rift. 100 yd range. 1 sec cast.
    • Ring of Duplicity (New) Use some of the remnant magic in the ring to summon a mirror image which copies your actions. Instant.
    • Shadowlands Relic Hunter Grants you the ability to find relics that grant bonus reputation with the Shadowlands zone factions when completing World Quests and defeating rares creatures rare creatures in their realms. Instant. Reagents: Treatise: Relics Abound in the Shadowlands.
    • Spectral Familiar You are accompanied by a Spectral Familiar. When you heal a target below 50% health, your a Spectral familiar will rush to them and heal them explode for an additional 0 points of healing. After healing, your Familiar requires 30 seconds before it can reconstitute itself. Approximately 1 proc per minute. Your Familiar will reconstitute itself after 30 sec.
    • Spheres' Harmony (New) Boon of the Ascended's cooldown is reduced by 2 seconds, up to 60 sec, for each stack of Boon of the Ascended consumed by Ascended Eruption.
    • Stygia Scavenger (New) Grants you the ability to find 10 extra Stygia when completing maw dailies or killing rare maw creatures. Instant. Reagents: Treatise: Recognizing Styga and its Uses.
    • Sword of Severing (New) Sever the shadow of a target player. 8 yd range. Instant.
    • Teleporter Repair Allows you to repair the teleportation pads Ancient Teleporters around Korthia allowing access to hidden vaults and remote locales. Instant. Reagents: Treatise: The Study of Anima and Harnessing Every Drop.
    • Tormented Insight Spend 2 sec gazing into the Orb, tormenting yourself to gain greater insight into the patterns of reality. Increases Gaze into the orb, increasing your Mastery by 0 for 45 up to 40 sec at the cost of 0 health. 2 sec cast. 2 min cooldown. up to 0 health. The longer you gaze, the more tormented and insightful you become. 2 sec cast (Channeled). 2 min cooldown.
    • Tormented Insight (New) Instant.
    • Tormentor's Rack Fragment Your damaging spells and abilities have a chance to deal an additional 0 Shadow damage every 5 for until cancelled sec for 15 sec. If a target dies while affected by the Tormentor's Rack Fragment, it leaves a Shredded Soul behind, which you can collect to gain 0 Critical Strike for until cancelled. Approximately 1 proc per minute. 60 sec. Approximately 3 procs per minute.
    • Toss Fruit (New) Throw a piece of fruit. 40 yd range. Instant. 60 sec cooldown.
    • Toss Glow Stick (New) Throw a glow stick. 40 yd range. Instant. 60 sec cooldown.
    • Toss Tentacle (New) Throw a wriggling tentacle. 40 yd range. Instant. 60 sec cooldown.
    • Toss Toy (New) Throw an adorable plushie. 40 yd range. Instant. 60 sec cooldown.
    • Trueheart Spear Inflicts 45 Holy damage to enemies within 2 yards, reducing its health by 30%, and reducing all damage dealt by 30% for 60 sec. 80 yd range. 0.5 sec cast. Reagents: Trueheart Spear.
    • Trueheart Spear (New) 10 yd range. Instant.
    • Undying Rage While in combat, your rage builds, increasing your Haste by 0 every 5, stacking up to 0 times. 5 times.
    • Unlocking Melee range. 1.5 sec cast. Reagents: Violetsail Pet Cage Key. Item #186772.
    • Vesper of Clarity (New) Place a vesper of clarity in front of you. Instant. 1.5 sec cooldown.
    • Vesper of Faith (New) Place a vesper of harmony in front of you. Instant. 1.5 sec cooldown.
    • Vesper of Harmony (New) Place a vesper of harmony in front of you. Instant. 1.5 sec cooldown.

    Raid & Dungeon Abilities
    • Annihilating Smash Name changed from "Eternal Ruin" to "Annihilating Smash". The Tarragrue pulverizes to dust those caught by Chains of Eternity its chains, inflicting 1,000 Physical damage and stunning them for 30 sec. 100 yd range. Instant.
    • Call of Eternity Inflicts 8 Shadow damage every 2 sec for8 for 8 sec. The target explodes on expiration, striking all players within 20 yards for 55 Shadow damage. The explosion leaves behind an Echo of Eternity. Unlimited range. Instant.
    • Chains of Eternity The Tarragrue focuses spectral chains its gaze upon a player. After 8 sec, the chains fly forth in their direction and stun the first target struck, inflicting 50 Physical damage and pulling them to their death. 150 yd range. Instant. in for an Annihilating Smash. 150 yd range. Instant.
    • Echo of Eternity 8 sec 8 sec after players are afflicted by Call of Eternity, all Echoes of Eternity explode and are destroyed in the process, inflicting 80 Shadow damage to all players within 20 yards of the Echo. Unlimited range. Instant.
    • Erratic Howl While in combat, release an uncontrolled howl at random intervals. This howl inflicts 40 30 Shadow damage to enemies within 20 yds and interrupts spells. Instant.
    • Fated Conjunction Fatescribe Roh-Kalo triggers a Fated Conjunction, causing four several beams of energy to erupt from around the space after a 6 second delay. The beams inflict 85 Shadow damage to targets caught in the blast, and increase damage taken from Fated Conjunction by 50% for 60 sec. Unlimited range. Instant.
    • Grasp of Death The Jailer's grasp tightens around a player, inflicting 25 Shadow damage every 2 sec for 40 sec. Limited to 3 targets. 1 sec cast. 5 targets. 1 sec cast.
    • Malevolence Curses random targets with Malevolence for 21 sec. When this effect ends all players are knocked back from the victim's location and take 20 Shadow damage. 300 yd range. 1 sec cast. 5 sec cooldown. 12 sec cooldown.
    • Potent Acid Gland Your attacks have a chance to launch a glob of acid, inflicting 30 25 Nature damage and increasing damage you inflict on that target by 25% for 8 sec. 100 yd range. Instant.
    • Spite Inflicts Ner'zhul's pain manifests as missiles of Shadow energy that inflict 40 Shadow damage to all players within 5 yards of the their impact. Victims are unable to attack or cast spells for 3 sec. 100 yd range. Instant.
    • Suffering At 100 energy, the Remnant of Ner'zhul Blasts all players in a straight line through the target for 30 Shadow damage. Victims takes an additional 500% damage from Suffering for 20 sec. Unlimited range. Instant. 30 sec. Orbs of Torment caught in the blast lose their Eternal Torment. Unlimited range. Instant.
    • Threat Neutralization Name changed from "Energy Bombardment" to "Threat Neutralization".
    • Torment Shoots random players with Shadow energy, causing them to suffer 15 inflicting 10 Shadow damage every 3 sec. for 15 sec. 300 yd range. Instant.



    Strings Changes
    Originally Posted by MMO-Champion
    • BNET_FRIEND_TOOLTIP_ZONE_AND_REALM (New) - |cffffd200Zone: |r%1$s|n|cffffd200Realm: |r%2$s
    • BNET_FRIEND_TOOLTIP_ZONE_AND_REGION (New) - |cffffd200Zone: |r%1$s|n|cffffd200Region: |r%2$s
    • CHALLENGE_MODE_COMPLETE_KEYSTONE_UPGRADED - |cff20ff20Keystone Upgraded (+%d)|r %d|r
    • CHALLENGE_MODE_NO_RUNS_THIS_WEEK - You have not completed any Mythic Keystone dungeons this week. You haven't completed any Mythic+ dungeons this week
    • CHALLENGES - Mythic Keystone Dungeons
    • COMPUTE_EFFECTS (New) - Compute Effects
    • DUNGEON_SCORE_DESC - A summary of your best Mythic+ runs per An overall score based on your best runs for each dungeon. Improve your rating by completing dungeons faster or on higher levels.
    • DUNGEON_SCORE_DUNGEON_RATING - %s: %d (Level X) %s: %s |cffffffff(Level %d)|r
    • DUNGEON_SCORE_DUNGEON_RATING_OVERTIME (New) - %s: %s |cff808080(Level %d)|r
    • DUNGEON_SCORE_TOTAL_SCORE - Rating: %d %s
    • ERR_CANT_DO_THAT_CHALLENGE_MODE_ACTIVE - You can't do that while a Mythic Keystone is active.
    • ERR_CHALLENGE_MODE_IN_PROGRESS - You cannot enter a Mythic Keystone dungeon that is in progress. You can't enter a Mythic+ dungeon that is in progress
    • ERR_CLAIMED_CHALLENGE_MODE_REWARD_OLD - You did not complete a Mythic Keystone dungeon last week. You didn't complete a Mythic+ dungeon last week
    • ERR_NO_CHALLENGE_MODE_REWARD - Complete a Mythic Keystone dungeon and return next week to claim your reward.
    • ERR_TORGHAST_TALENT_CANT_AFFORD_TALENT (New) - You can't afford to do that.
    • ERR_TRAVEL_PASS_DIFFERENT_REGION (New) - This friend is playing in different region.
    • GARRISON_TALENT_TREE_REQUIRED_CURRENCY_SPENT_FORMAT (New) - Must spend %i more %s
    • GREAT_VAULT_REWARDS_MYTHIC_COMPLETED_FIRST - Complete %1$d more Mythic Keystone |4dungeon:dungeons; this week to unlock a second Great Vault reward.|n|nThe item level of this reward will be based on the lowest of your top %2$d runs this week (currently Mythic Level %3$d).
    • GREAT_VAULT_REWARDS_MYTHIC_COMPLETED_SECOND - Complete %1$d more Mythic Keystone |4dungeon:dungeons; this week to unlock a third Great Vault reward.|n|nThe item level of this reward will be based on the lowest of your top %2$d runs this week (currently Mythic Level %3$d).
    • GREAT_VAULT_REWARDS_MYTHIC_INCOMPLETE - Complete a Mythic Keystone dungeon this week to unlock a Great Vault reward.|n|nThe item level of your reward will be based on your highest run this week.
    • GUILD_CHALLENGE_LABEL5 - Guild Mythic Keystone Challenge Challenge
    • GUILD_CHALLENGE_TYPE5 - Mythic Keystone Dungeon Mythic+ Dungeon
    • JAILERS_TOWER_REWARD_RECIEVED - Reward received receieved - Completing this layer again will grant a small amount of additional Soul Ash
    • MYTHIC_PLUS_COMPLETE_MYTHIC_DUNGEONS - Complete Mythic dungeons to earn:
    • MYTHIC_PLUS_TAB_DISABLE_TEXT - Mythic Keystone dungeons are not\ncurrently active. Mythic+ dungeons are not\ncurrently active
    • OPTION_TOOLTIP_COMPUTE_EFFECTS (New) - Controls the quality of Compute-based effects such as Volumetric Fog and some particle effects. Compute-based effects may be more expensive for older graphics cards.
    • RECONNECT_BUTTON (New) - Reconnect
    • SPELL_FAILED_CUSTOM_ERROR_168 - You can't do that while a Mythic Keystone is active.
    • SWITCH_ACCOUNTS_BUTTON (New) - Switch Accounts
    • TORGHAST_EARN_TOWER_KNOWLEDGE_TUTORIAL_TEXT (New) - Earn %s by performing well in Torghast
    • TORGHAST_SPEND_TOWER_KNOWLEDGE_TUTORIAL_TEXT (New) - Spend %s on available talents. Continue spending to make additional talents become available.
    • UNITNAME_SUMMON_TITLE49 (New) - %s's Shambling Remains
    • VIDEO_OPTIONS_COMPUTE_EFFECTS_DISABLED (New) - Volume Fog disabled. Compute-based particle collision disabled.
    • VIDEO_OPTIONS_COMPUTE_EFFECTS_HIGH (New) - High-resolution volume fog.
    • VIDEO_OPTIONS_COMPUTE_EFFECTS_LOW (New) - Low-resolution, single pass volume fog with reduced placements.
    • VIDEO_OPTIONS_COMPUTE_EFFECTS_MEDIUM (New) - Medium-resolution volume fog.
    • VIDEO_OPTIONS_COMPUTE_EFFECTS_ULTRA (New) - Ultra-resolution volume fog with additional placements.
    • VIDEO_OPTIONS_DEPTH_EFFECTS_DISABLED - No particle depth fading or refraction.Traditional sunshafts and glare.
    • VIDEO_OPTIONS_DEPTH_EFFECTS_HIGH - Particle depth fading and full-resolution refraction.Depth-based sunshafts and glare with improved sampling.
    • VIDEO_OPTIONS_DEPTH_EFFECTS_LOW - Particle depth fading and no refraction.Depth-based sunshafts and glare.
    • VIDEO_OPTIONS_DEPTH_EFFECTS_MEDIUM - Particle depth fading and low-resolution refraction.Depth-based sunshafts and glare with improved sampling.
    • WEEKLY_REWARDS_THRESHOLD_MYTHIC - Complete %d Mythic Keystone |4Dungeonungeons |4Dungeonungeons
    Last edited by chaud; 2021-05-11 at 09:05 PM.

  2. #2
    Mechagnome Cloudmaker's Avatar
    Join Date
    Aug 2017
    Location
    Celestial Planetarium
    Posts
    652
    Those images are beautiful.

  3. #3
    The Lightbringer Sanguinerd's Avatar
    Join Date
    Jul 2012
    Location
    Knowhere
    Posts
    3,422
    Warbringer looks like a dope new talent.

  4. #4
    "Professions land"

    Could blizzard actually be testing for a profession related zone in 9.2+?

  5. #5
    Seems like a huge DK nerf with transfusion being gone.

  6. #6
    warbringer is absolute trash and i cant believe they removed overwatch. That spell was absolutely vital to warrior pvp and was incredibly capable of amazing out play potential. That is an absolutely tragic change.

  7. #7
    Dreadlord reemi's Avatar
    Join Date
    Aug 2009
    Location
    Montreal
    Posts
    966
    I think they don't want holy paladin to melee and do damage.

  8. #8
    Was prickling thorns the thing that made entangling roots do damage? Lol stopping the necrolord boomkins lol

    Also: wtf are those covenant/priest legendaries— that’s horrible.

  9. #9
    Loa of Death Bwonsamdi the Dead's Avatar
    Join Date
    Nov 2019
    Location
    De Other Side (Just kidding) Vancouver Island, BC
    Posts
    2,402
    Bwonsamdi's Pact (New) - Classes: Shadow Priest, Discipline Priest, Holy Priest
    It's... It's beautiful!

  10. #10
    Elemental Lord GreenJesus's Avatar
    Join Date
    Oct 2014
    Location
    So Cal
    Posts
    8,959
    Rip holy paladin melee build.

  11. #11
    Data Monster Simca's Avatar
    Join Date
    Nov 2008
    Location
    FL, United States
    Posts
    10,375
    Quote Originally Posted by GreenJesus View Post
    Rip holy paladin melee build.
    I mean... the stand and cast build is so fucking awful, that I still don't think this is enough. Casting Flash of Light or Holy Light is an HPS loss right now. That might change slightly, especially with the Holy Light infusion of light change.
    Global Moderator | Forum Guidelines

  12. #12
    Quote Originally Posted by LedZeppelin View Post
    warbringer is absolute trash and i cant believe they removed overwatch. That spell was absolutely vital to warrior pvp and was incredibly capable of amazing out play potential. That is an absolutely tragic change.
    Maybe theyll be less overpowered now?

  13. #13
    Im stupid or there is really flat 24% Retribution nerf?!

  14. #14
    Nice to see so many cool Hunter improvements. /s

  15. #15
    Unsubbed due to MW being way worse compared to other raid healers, doesnt look like 9.1 and on wards giving me a reason to return. See ya next exp, crossing my fingers for some MW raid-love!

  16. #16
    Warchief roboscorcher's Avatar
    Join Date
    Sep 2009
    Location
    Ontario, Canada
    Posts
    2,026
    While I understand the Hpal damage nerfs, should the melee abilities not get a healing buff to compensate? I don't think most pallies want to go back to hiding in the back line. That's more of a priest thing.

  17. #17
    Quote Originally Posted by Appelgren View Post
    Maybe theyll be less overpowered now?
    id rather them tune the numbers than lower the skill cap

  18. #18
    Stood in the Fire
    Join Date
    Nov 2016
    Location
    Poland
    Posts
    352
    these new loading screens looks cool.

  19. #19
    Holy Light is getting more and more worthless, the healing nerf from infusion of light on top of the healing nerf from 2 separate pvp talents is going to give us 0 "oh shit" heals

    why not just decide what kind of fucking healer you want us to be, they already have the highest skillcap with glimmer play in pve and now you're punishing their niche without giving them anything else

  20. #20
    Quote Originally Posted by LedZeppelin View Post
    id rather them tune the numbers than lower the skill cap
    Ill take anything that makes warriors worse so im fine with either. Keep the nerfs coming. Arms is outrageous and its insane there havent been more nerfs yet...

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