Agree 100%. My brother named his two sons after FF characters and it just hurts. Cloud and Tidus. Yeesh.
I just cannot get into any of the games for the life of me. Even the MMO. That one especially was a steaming pile of shit.
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Just wait till you find out about the guy who made female clones of himself that he considers his daughters and also beds them all.
Morrowind is a can of worms that might get you interested. Sift through the wiki for a bit, I guarantee there's a lot of good stuff.
Ocarina of time is overrated.
Skyrim and Bethesda and people praising the game so much is one of the reasons "gaming quality" has sunk.
When someone complain about gaming quality about a game and then I hear about them liking skyrim and fallout etc etc it's a big facepalm for me.
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PVP sucks.
Survival games suck.
Roguelikes/-lites suck.
Why does every contemporary game have to be a combination of these?
Indie games without proper keyframes for every angle of their main character look like shit; and oftentimes play like shit because of it.
If your character/creature design is not properly animated I generally assume you are cutting corners in other parts of your work, so I'll promptly ignore your title.
Also, (And no I'm not talking about those 1-man teams making games, I'm talking about those "indie" studios that have a fucking studio.) its not the fucking 90's anymore, start getting skills in 3d modeling and stop with the damn retro/sprite nostalgia period. I want to see some damn effort from indie devs for once.
Fod Sparta los wuth, ahrk okaaz gekenlok kruziik himdah, dinok fent kos rozol do daan wah jer do Samos. Ahrk haar do Heracles fent motaad, fah strunmah vonun fent yolein ko yol.
World of Warcraft players actually love playing wow.
Buts it not cool to ever admit that. It is a requirement that all players must pretend they hate the game and everything about it. Furthermore they must also hate blizzard and imply they are somehow being forced to play a game they despise and hate on every possible level.
Fuck balance in MMO's make every class unique. You cannot do both.
I prefer the RPG element to classes, yes some classes may not be as powerful as others but they are not supposed to be, make them have other uses that are more important to brute force. Some classes may have a high upkeep, some might be cheaper, some might be slower, some might be faster, some may do little dps some may do high dps. But every class should have something to bring, if your content revolves around just dps then you are designing it wrong.
Irrelevant how hated a company is if the games are praised... People praise Fallout 3, Skyrim, Oblivion you name it. All of them garbage games that were "fixed" by players. Of course Bethesda tries to make money on it which is why their games get worse, Fallout 76 is just them going down that route a bit too far but it's the fact that the other games set precedence that "hey, we can make shit quality games and have people fix them for us and they still buy it".
EA is also one of the most hated companies, but guess what, they still earn a shitload. People voting them to be horrible aren't the same people who buy the games, especially the sports games.
Last edited by Kumorii; 2021-05-16 at 08:25 AM.
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stunning statement cause it's not true.
diablo 3 was a bad game with aggressive monetization. (the combat tuning encouraged using the real money AH to get suitable gear).
it was only eventually a good game after big reworks (a significant portion of which are paywalled behind reaper of souls and not fixed for free. but still a pretty fair business all things considered.)
Last edited by Hellobolis; 2021-05-16 at 08:39 AM.
If you clear everything and explore everywhere it can take like 24 hours to beat a difficulty. If you just do what is needed to clear, as you can do if it's your second character and have a main funnelling you gear, it can take like six hours. Even less if you have a rusher. I've made a new toon and had it level 60 and done with hell diff in like 2 hours before. Then again, most of D2 is once you've done the storyline and you're grinding for loots.
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See above. Also you may not have known about runewords because they weren't in vanilla D2. They were added in the LoD xpac.
The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.
I'm not the guy you asked to, but I also was pretty bored and quickly gave up on RDR2, and there are four reasons to that, two minors and two majors :
The minors :
- Too much cinematics during story. It feels like a vaguely interactive movie with a sandbox on the side.
- The character is horribly slow, to the point it's actively annoying to do anything. And it's not "realistically-slow", it's just "ponderously-annoying-slow". It makes regular play a pain.
The majors :
- Controls and gameplay are complete garbage. They are confusing, unresponsive and messy. That alone makes playing a pain, and when playing is a pain, that's really not good for a game.
- The game overall design is completely schizophrenic. It tries to give a look of gritty realism, but then fighting becomes this ridiculous arcade game where you shoot fifteen people in a minute. So we get the worst of both world, and then once we have them the dissonance destroys the immersion that could be obtained if the design was consistent.
So basically it's a barely-playable mess that ruins a colossal potential (because yeah the game has huge fucking potential).
part of that is just nostalgia (and immature gaming market at the time), people always unreasonably like things from when they were young more. happens all the time, e.g. half life 2 is very well rated, but i only played a decade after release and it was crap, not even any interesting game mechanics for its time. it just looked really good for when it released so it gave people an immersive experience that they remember.
but the big big big reason skyrim was such a big deal for such a long time is exactly because it can be fixed by players for free. without mods it would just have blown over in a few years. (the combat system is complete garbage though, that's for sure. and ofc that's not as moddable.)
the for free part is especially important. i seriously doubt tes6 will be even remotely as big a deal as skyrim because they will monitize all the fun out of it.
Raiding in games like WoW and FF14 is really boring.
PvP in MMO games is usually pretty awful.
If i can`t affect the outcome of a story i won`t be invested in it.
Dark souls is a cumbersome and unfun slog through tons of enemies.
Maybe not so much game related but i wish developers would let me adjust the settings
before the game starts.
at least wait until shadowlands end, WoD has one of strongest wow starts, yet it is easily worst or 2nd worst exp
my opinion:
for me Story/Lore is most important thing ever, even if it comes on gameplay, like how classic wow had lot of restriction due to lore over gameplay
One of best games for me ever is Vampire the masquerade bloodlines, even if gameplay i'd give it a 5 at most (it has SHITLOAD of bugs, and bugs that can corrupt ur save and u must restart type), but its story is so perfect that it made me replay it twice and suck those restarting bugs because how much i just wanted to see the full story with all its branches
I admit i'm not sure if it stuns or not, but maybe the part that story is most important even if game has bugs that make u restart it is stunning (if game has a perfect story of course)?
The beginning of wisdom is the statement 'I do not know.' The person who cannot make that statement is one who will never learn anything. And I have prided myself on my ability to learn
Thrall
http://youtu.be/x3ejO7Nssj8 7:20+ "Alliance remaining super power", clearly blizz favor horde too much, that they made alliance the super power