Originally Posted by
Darkeon
Another way to think is that "No MMORPG is truly pay to win, if you think this isn't".
There is no clear definition of winning in MMORPGs, so all we are doing is "Pay for Convinicience", "Pay to Skip Grinds" and "Pay to Save Time".
And in cases one purchases super powerful armor unavailable via other means, one can simply use an argument that I've already seen in this thread that is, bad player with said armor isn't going to win anything so it's not P2W.
What about the plethora of mobiles games where whales steamroll the average player because they purchase power (that is, in fact, obtainable by everyone that plays that game for an extremely long period of time) that so easily gets the bad reputation of being P2W? Are those classifications not accurate?