No SoloQ, the huge gear barrier remains, then no PvP for me in 9.1 as well![]()
You’d be surprised at how social solo-queue for group content is actually the best thing for an MMO. There can be a huge barrier to entry if you don’t have friends. However, with solo queue you may find people you like and decide to become friends with the comfort of knowing if you don’t like them, you won’t have to queue with them again.
Same happens in dungeons while leveling. I’ve added several people while just solo queuing dungeons.
I haven't said that at all. And it's not about how I "want them to play".
If someone, and I'm sorry about that, can barely pilot only the simplest of specs on a minimal level, then that person has absolutely no reason to give a qualified opinion on PvP balance. Balancing the game around different skill levels is hard already, but balancing around various disabilities is damn impossible.
You don't see wrestlers with muscular dystrophy complaining about the intricacies of the wrestling rulebook, and how the system is working against them in one way or another. Additionally, if they did provide their take you'd be thinking "Well, I'm not sure you can compete well enough on the most basic levels to even form a valid opinion on this."
In his post, he did make a claim that screams "I can't physically play this game properly through no fault of my own, but I'm gonna claim rogues kill my mage out if stealth every time because the system is fucked and I know what I'm talking about."
There's generally a line to be drawn regarding whose opinion on balance is more valuable than others. Is it 1800 players ? 2k+ ? R1?
I can surely say it's not, sadly, people that are unfortunate enough to have to deal with serious disabilities.
Ofc he can play the game the way he wants, but he should realizie he's far from an authority on this topic. By anyone's standards.
I know I come across like a dick, but I see this dude in nearly every thread spreading his takes like gospel. I'm glad he can play the game and I respect his dedication, but it's deceiving to take his opinion on anything mechanics or balance related.
1.
Well yes, now the meta will be "other ones" - very refreshing. In essence, just like addends doesn't change... moreover, I have seen this heresy and no, certain abilities will have to be greatly changed in order for them to cease to be meta. But that's all right, in fact, it's slag anyway. Everything is solved very simply - characteristics; since abilities and talents are class area and separately has nothing to do with PvP design, therefore, all this rubbish goes in trash, and work itself is ungrateful, unnecessary and in essence is just an imitation of useful activity, no more and no less.PvP Talents
This answer is fully valid for the next part of it:
You have effective and not changing directly design (=balance) mechanism of characteristics, all you need to do is to correctly prioritize and combine them in gear, which appointment exactly is to sets role of character in encounter. Simple and elegant, but less "noticeable/valuable" for presentations, can't be applied as "loud statement".Healing Reduction
Same thing, not your problem, problem of set of characteristics:
you got some set of them for one role, which means will be poorly effective for another role.Off-Spec Healers
Judging by trend, nothing like this is expected until coming light at the end of tunnel.Hybrid healing is going to have a balance pass that is PvP specific soon.
So...
There is no primary or secondary, there is a system, one complete holistic system that allows you to control encounters/activity separately... you know what to do, don't you?PvP Gear
2.
was answered and detailed.Earning Conquest
Technically, again, not your problem, if they do this, then they should be aware of such risks. Do you know what your business is in this case: if you can't find right partner, dynamically inform about this and the same risks that are mentioned above in autosearch window, since you have decided to play "as adult". However, I don't have even slightest desire to be lawyer for automatic search system itself.Solo Queue
Technically, this is only important for those who are chasing rating/high gear, but not enjoying process itself, which means that we return to this question - if it will be solved correctly, then problem, even if it's there, won't be particularly significant...Rating Decay
Back(2nd part) to class design and hierarchy of progress leads these questions' solving path (you know?), you yourself messed everything up by "dividing indivisible", but we already discussed this above... in short, this is absolutely not your area, and you yourself should kick on colleague who are engaged in that part, point out problems they created... but wait, it was you who was one of those who brought system to such a state.Burst
3.
And this is the only part that is one of your really "disturbing" tasks, but it seems to be ironic, that it's exactly the one you can't solveMind Control Bug
ps. Strictly speaking, "character under discussion", as history has shown (we all remember every bit of his work), absolutely doesn't understand nuances of this section of game design, so what "he thinks" should bother community in the last place, but what community thinks about this... well, this is the other way around, because he doesn't know how to solve such problems on his own, only to create them.
Last edited by Alkizon; 2021-06-08 at 05:28 PM.
__---=== PM me WHERE if I'm unnecessarily "notifying" you ===---__
Genuinely surprised why no one asked where the hell is there api to pull a season’s worth of matches per characters (along with metadata) similar to how raider io managed to get from the blizz api.
I genuinely want to see just what went on in some people’s matches. And right now the entire affair is a mysterybox allowing things to escape by unless caught on a twitch clip.
There is a reason why people that in the first couple of months clear the mythic raid and through casual pvp get above 2.1k ratings in arena dont accept people that dont have any gear or reliable content, a significant portion of the players that dont play at high end will ultimately just be getting boosted, i know this cause i have 3 chars with both of the above perimeters, and one of my characters was the highest dps for a guild i helped progress 7/10 mythic that was at like rank 800 during that time when it was at 203 ilvl.
The game is not unfair to people just spend more time learning your rotations, practice them and play the classes more and you will get better and get into better groups, there is nowhere stated that you are guaranteed to be helped out with content and its not fun for most people that want to do content to have to spoon feed or carry people through something that barely has mechanics like easy heroic bosses in CN.
I remember when Holinka had this baby called Ashran that was going to revolutionize pvp. Yeah.
Friendly reminder that Holinka is a dumb fucking joke.
Personaly i see an easy fix would be to just change how healing works in pvp,make mana be a thing,so you are always on the clock,for both healing and dps specs,a dps if they heal they should sacrifice dmg in the long run,be it by costing a lot of mana that wont regenerate instantly or even a dmg debuff when healing
not a single word about rating requirements to upgrade gear. why? ofc Blizzard wanna continue to support using tokens for boost grps, so they get a lot of free 7 bugs, by doing nothing, for every token ever passing the AH. and tokens pass the AH a lot, when everyone and his grandma need to pay boost grps, to get 1600 to upgrade gear to 213 or 1800 to upgrade it to 220.
so hillarious....
and for all the ppl now coming with „get better and you can upgrade“ go and play PvP rated BG for yourself for 2 months, so you know what i am talking about.
Last edited by Niwes; 2021-06-09 at 02:46 AM.
Never cared to pay attention to PvP since Cata hit. I've tried to get back into it in MoP, WoD, Legion, but it's such a bore that I can't stand it.
It's like booting up an old call of duty game for some nostalgia, playing a match or two, and then coming to the conclusiom "oh yea, I've done all this a million times over before" then shutting it off for another few years.
All I know is the balancing between PvP and PvE is hindering both game modes greatly.